Project Justice/Akira/Movelist

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PJ Akira Face.png
PJ Akira Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ akira 5lp.png
Damage Startup Active Recovery
4 9 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 4

5hp
5Hp.png
PJ akira 5hp.png
Damage Startup Active Recovery
10 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -7

2lp
2Lp.png
PJ akira 2lp.png
Damage Startup Active Recovery
4 9 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 1 -4

2hp
2Hp.png
PJ akira 2hp.png
Damage Startup Active Recovery
12 15 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -15

5lk
5Lk.png
PJ akira 5lk.png
Damage Startup Active Recovery
3 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6

5hk
5Hk.png
PJ akira 5hk.png
Damage Startup Active Recovery
10 15 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -23

2lk
2Lk.png
PJ akira 2lk.png
Damage Startup Active Recovery
3 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 -10

2hk
2Hk.png
PJ akira 2hk.png
Damage Startup Active Recovery
13 15 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -17



Air Normals


j5lp
j.5Lp.png
PJ akira j5lp.png
Damage Startup Active Recovery
4 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - - -

j5hp
j.5Hp.png
PJ akira j5hp.png
Damage Startup Active Recovery
11 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ akira j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ akira j5hk.png
Damage Startup Active Recovery
10 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ akira 3x5lp.png
Damage Startup Active Recovery
8 12 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -15

6hp
6Hp.png
PJ akira 6hp.png
Damage Startup Active Recovery
13 17 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -17

6hk
6Hk.png
PJ akira 6hk.png
Damage Startup Active Recovery
10 28 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - -2 -21

6hkfu1
5Hk.png
PJ akira 6hkfu1.png
Damage Startup Active Recovery
11 27 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -17

6hkfu2
2Hk.png
PJ akira 6hkfu2.png
Damage Startup Active Recovery
8 20 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -17





4lp
4Lp.png
PJ akira 4lp.png
Damage Startup Active Recovery
7 12 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 0

Below begins all of the followups after 4lp; these need to be added to one large template; probably with a video to better show how the followups are performed. For now, sectioning these out will do.


4lpfu1
5Lp.png
PJ akira 4lpfu1.png
Damage Startup Active Recovery
7 17 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 10

4lpfu2
5Lp.png 5Lp.png
PJ akira 4lpfu2.png
Damage Startup Active Recovery
10 11 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -3

4lpfu3
5Lp.png 5Lp.png 5Lp.png
PJ akira 4lpfu3.png
Damage Startup Active Recovery
11 8 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -22

4lpfu4
5Lk.png
PJ akira 4lpfu4.png
Damage Startup Active Recovery
10 14 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -5

4lpfu5
5Lk.png 5Lk.png
PJ akira 4lpfu5.png
Damage Startup Active Recovery
10 28 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - -2 -21

4lpfu6
5Lk.png 5Hk.png
PJ akira 4lpfu6.png
Damage Startup Active Recovery
10 15 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 2

4lpfu7
5Lk.png 5Hk.png 5Hk.png
PJ akira 4lpfu7.png
Damage Startup Active Recovery
29 28 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -24

4lpfu8
5Lp.png 5Lk.png
PJ akira 4lpfu8.png
Damage Startup Active Recovery
7 21 - 54
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -30





3hp
3Hp.png
PJ akira 3hp.png
Damage Startup Active Recovery
11 15 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -14

j6hk
j.6Hk.png
PJ akira j6hk.png
Damage Startup Active Recovery
14 18 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -


Specials


236lp
Gate Elbow
(Light)

Qcf.pngLp.png
PJ akira 236lp.png
Damage Startup Active Recovery
14 16 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -7

236hp
Gate Eblow
(Heavy)

Qcf.pngHp.png
PJ akira 236lp.png
Damage Startup Active Recovery
14 33 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback, Sidestep - - -6

214lp
Leaping Smash
Qcb.pngP.png~K.png
PJ akira 214p.png
Damage Startup Active Recovery
25 36 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -2

Button used determines distance.


236lk
Dancing Cyclone Kick
(Light)

Qcf.pngLk.png
PJ akira 236lk.png
Damage Startup Active Recovery
22 26 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Sidestep - -8 -17

Can be linked up to twice.


236hk
Dancing Cyclone Kick
(Heavy)

Qcf.pngHk.png
PJ akira 236hk.png
Damage Startup Active Recovery
14 23 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Sidestep, Blowback - - -10

Can be linked up to twice.


214k
Houbu
Qcb.pngK.png
PJ akira 214k.png
Damage Startup Active Recovery
26 13 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -10


Supers


236236p
Kikou Kai
Qcf.pngQcf.png + P.png
PJ akira 236236p.png
Damage Startup Active Recovery
42 35 - 53
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -37

j236236p
Kikou Kai
(Air)

Qcf.pngQcf.png + j.P.png
PJ akira j236236p.png
Damage Startup Active Recovery
46 20 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 3

214214p
Reflex Barrage
Qcb.pngQcb.png + P.png
PJ akira 214214p.png
Damage Startup Active Recovery
45 19 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -19

214214k
Aerial Barrage
Qcb.pngQcb.png + K.png
PJ akira 214214k.png
Damage Startup Active Recovery
38 35 - 54
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -30

236236k
Haten Mueishu
Qcf.pngQcf.png + K.png
PJ akira 236236k.png
Damage Startup Active Recovery
55 35 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -24


Team-Up & Party-Up


TeamUp
Synchronized Kick Chain
Lp.png+Lk.png or Hp.png+Hk.png
PJ akira TeamUp.png
Damage Startup Active Recovery
47 24 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -14

PartyUp
Divine Womans Hammer
Any 3 attack buttons
PJ akira PartyUp.png
Damage Startup Active Recovery
100 23 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -13


Throws & Universals


5Throw
Lp.png+Hp.png
PJ akira 5Throw.png
Damage Startup Active Recovery
26 7 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ akira 2Throw.png
Damage Startup Active Recovery
32 7 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ akira Throw Behind.png
Damage Startup Active Recovery
30 8 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ akira jThrow.png
Damage Startup Active Recovery
34 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

PTurned
P.png (WBT)
PJ akira PTurned.png
Damage Startup Active Recovery
7 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

KTurned
K.png (WBT)
PJ akira KTurned.png
Damage Startup Active Recovery
8 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

PRunning
P.png (WR)
PJ akira PRunning.png
Damage Startup Active Recovery
10 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7

lkRunning
Lk.png (WR)
PJ akira lkRunning.png
Damage Startup Active Recovery
7 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6

hkRunning
Hk.png (WR)
PJ akira hkRunning.png
Damage Startup Active Recovery
8 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8


Game Navigation

General
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Kyosuke
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Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki