Project+/King Dedede

From SuperCombo Wiki

Introduction

this is a test. character information should go here. A brief 1-2 sentence description of the character's lore, personality, etc... should suffice.

This part should be a somewhat in-depth description of a character. What kind of playstyle the character might have, and some more detailed information than the pro/con table below.

Strengths Weaknesses
  • Survivability: Dedede's heavy weight and long-distance recovery options let him survive almost any attack that doesn't outright kill him.
  • Offstage Presence: With three jumps, huge disjointed aerials and a way to grab ledge while facing the other direction, Dedede's offstage edge guarding and combo abilities are some of the best in the game. He can reverse almost any offstage situation if the opponent overextends even slightly.
  • Waddle Dashing: Waddle Dees provide Dedede with a unique movement option with tons of variations. He can use Waddles to control the stage in ways that no other character can.
  • Big and Slow: Dedede's large size and slow frame data leaves him very vulnerable to combos, and makes matchups against characters with oppressive neutrals tools incredibly difficult.
  • Poor Out of Shield Options: With a five-frame jumpsquat, a grab hitbox that just barely covers the inside of him and one of the worst spot-dodges in the game Dedede doesn't have any reliable ways to escape shield pressure.
  • Weak Punish Game: Due to a lack of reliable tech chase options and poor juggles on lighter characters, Dedede has to get very creative to secure strong punishes in many matchups.
King Dedede
Ease of Use 5
P+ DDD Portrait.png
Character Data
Character Weight 1
Fall Speed 2
Jump Squat 3
Walk Speed 4
Run Speed 5
Wall Jump 6
Resources
Advanced Frame Data link
Discord link
VODs link

Move List

Jabs and Tilts

jab 1 ..
Jab
Attack
Caption goes here
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
6% 0 100 361 8 8-10 15 N/A -7 4 N/A
  • Bullet Point.

Sakurai angle and low knockback makes this very susceptible to crouch cancelling.

Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
5% 55 0 90 7 7-8 12 N/A -8 4 N/A
  • Bullet Point.

Normal text.

Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
1% 30 20 30 1,4,7,10,etc.. N/A 2 N/A

Rapid Jab. Hits every three frames, very large disjoint.