Project+/Bowser

From SuperCombo Wiki

Introduction

The King of the Koopa’s himself, Bowser is the main antagonist of the Mario universe who constantly antagonizes Mario and his friends. While he isn’t an entirely malicious bad guy, even helping the main cast from time to time, never forget that this towering turtle possesses monstrous force and will use it for his own benefit.

Bowser is defined as the stock-standard heavyweight character of Super Smash Bros, and while Project+ changes it up a bit, he still very much fits into this archetype. Bowser is shockingly strong, with even his weaker hits being able to launch his opponents far at high percentages, and even has armor on his stronger moves allowing him to win in trades. However this comes at a cost, as the biggest and most heavy character in the game Bowser becomes easy combo food and his slow nature can make it very difficult for him to get in on more defensive opponents.

If you’re a fan of the slower, less technical characters but one that capitalizes hard on hit confirms and can power his way through most of the cast, Bowser may be the character for you.


Strengths Weaknesses
  • Heavyweight: Bowser is the heaviest character in the game, which gives him an edge as being harder to kill than other characters.
  • Armoured: Many of Bowser’s powerful moves have armour, allowing Bowser to trade hits with his opponents for the killing blow.
  • Super Strength: Bowser has many powerful moves which can launch his opponents far.
  • Big Bodied: Bowser’s large size and weight make him very susceptible to attacks and combos.
  • Predictable: While not as linear as in other titles, Bowser is still a fairly predictable character with limited options that can easily be covered by the opponent.
Bowser
Ease of Use 5
P+ Bowser Portrait.png
Character Data
Character Weight 113
Fall Speed ?
Jump Squat 5
Walk Speed ?
Run Speed ?
Wall Jump No
Resources
Advanced Frame Data RukaiData
Discord Bowser Discord
VODs Bowser VODs

Move List

Grounded Moves

Attack

Jab 1
P+ Bowser Jab1.png
And a one
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
6% 0 91 83° 5 3 12 - ? 9 4 -
  • A fairly fast normal that can be used to stuff out opponents' approaches. Can be cancelled into grab for mix-ups.

And then see what happens when I don't add a bullet.

Attack > Attack

Jab 2
P+ Bowser Jab2.png
And a two!
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
5% 50 100 45° 6 3 15 - ? 6 4 -
  • description goes here

Forward Attack

Version Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
Forward Angled 5% 50 100 45° 6 3 15 - ? 6 4 -
Up Angled 5% 50 100 45° 6 3 15 - ? 6 4 -
  • description goes here

Aerial Moves

Attack
Caption goes here
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
1% 2 3 5 6 7 8 9 10 11 12
  • Bullet Point.

Normal text.

Grabs

Attack
Caption goes here
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
1% 2 3 5 6 7 8 9 10 11 12
  • Bullet Point.

Normal text.

Specials

Attack
Caption goes here
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
1% 2 3 5 6 7 8 9 10 11 12
  • Bullet Point.

Normal text.