Pokken Tournament DX/Suicune

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Pokken Tournament DX

Introduction

Suicune is a bulky fighter with tools to help him fight within close quarters or at a range. His strengths include rewarding anti-airs, strong pokes, and utilizing cancels for a powerful mix-up game. In field phase, Suicune has great defensive moves and projectiles that keep opponents on their toes. In duel phase, he can switch between solid zoning to make enemies approach, or bait opponents up close for rewarding confirms. Overall, Suicune is a sturdy character that excels when you have your game-plan ready.

Despite his strengths, Suicune does come with some weaknesses. In general, he requires taking risks in order to deal sizable amounts of damage. He is very momentum based and can fall if he loses small neutral exchanges. In field, his projectiles can be avoided by opponents walking sideways, so this phase requires some creativity. In duel phase, Suicune's quicker attacks lack reward so he must win a series of small exchanges or go for risky reads.

Suicune
#PTDX_SUI
Pokken Suicune.png
Vitals
HP 630 HP
Shield Health 600 SH (Normal)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln., Cancelable on Frame 25
Side Dash 41F, 5-14F Projectile Invuln., Cancelable on Frame 25
Forward Dash 25F, Cancelable on Frame 17
Unique Movement Options None
Stances
High Stance Removes Debuffs Quicker.
Low Stance High Invuln. on Frame 1

General Moves




Pokken Suicune Burst Declare.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Icy Wind is always Level 3. j.Y and Hail both create more projectiles.




Pokken Suicune Burst Attack.png

Burst Attack: True Sheer Cold

Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Burst Attack: True Sheer Cold Counter (projectile) 170 (60) 12 Mid S+ i23 51 Knockdown +8 1-18F Counter Armor, 19-40F Total Invuln, Pierce
Burst Attack: True Sheer Cold (Counter) Counter (projectile) 224 (60) 12 Mid S+ i16 44 Knockdown +8 1-18F Counter Armor, 12-33F Total Invuln, Pierce

Suicune surrounds itself with an icy barrier that expands over time.

Burst Attack Activates immediately and deals additional damage if an attack hits the counter armor.




Pokken Suicune Grab DP.png Pokken Suicune Grab FP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 60 / DP 90 12 Ground only 1 i15 53 FP Shift (+8) / DP Shift




Pokken Suicune CA 1.png Pokken Suicune CA 2.png Pokken Suicune CAY.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 70 20% 3 Mid Low 5 i35 73 +8 -12 1-28F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17, Followup Cancelable on Frame 48
[X+A] Charged Counter Attack Counter (strike) 100 20% 3 Mid Low 5 i55 93 FP Shift (Knockdown) / DP Knockdown -8 1-48F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17, Followup Cancelable on Frame 68
X+A > Y Counter Attack: Followup Counter (strike) 80 30% 3 Mid High 6 i19 85 FP Shift (Launch) / DP Hard Launch -36 1-13F Counter Armor, Airborne on Frame 20, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Can be dash canceled by inputting a direction and R.

Followup can be used on its own if Y is pressed while charging.

If followed up after a CA, the initial CA will have no PSP (0, 3 PSP).




Field Phase Attacks




Pokken Suicune nY 1.png Pokken Suicune nY 2.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 38 / 28 (Scatter) 10% per hit Special Mid / Mid (Scatter) 6 i19 9 56 -11 -18 Scatters on Frame 40 or on hit, Special Cancelable on Frame 29, fY Cancelable on Frame 39

A multihit water ball projectile that travels in a straight line.

After a certain distance, the projectile scatters into multiple small hits.




Pokken Suicune sY 1.png Pokken Suicune sY 2.png Pokken Suicune sY 3.png Pokken Suicune sYY.png

sY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 20 Special Mid 6 i23 9 63 +3 / 0 (s[Y]) -16 / -10 (s[Y]) N/A
sYY Normal (projectile) 20 each Special Mid 6 i62 N/A 115 +1 / -1 (s[Y]) -20 / -11 (s[Y]) fY Cancelable on Frame 105

Suicune dodges to the side, creating a water ball projectile.

After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.

Holding sY causes the projectile to remain shape, and track down the opponent at a slower speed.

sYY creates two water ball projectiles.




Pokken Suicune fY.png

fY / nYY / sYYY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 80 Mid 8 i19 9 55 Shift (Launch) -9

A long distance waterfall attack that travels in a straight line.

This move can hit both grounded and mid-air opponents.






Pokken Suicune bY 1.png Pokken Suicune bY 2.png

bY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
bY Normal (projectile) 20 Mid 8 i27 9 60 +6 -3
Charged - b[Y] Normal (projectile) 40, 40, 40 Mid 9 i47 9 80 +86 +77

Creates an ice wall that slowly travels forward and absorbs projectiles.

Can be charged to create a larger, multihit ice wall that lasts longer.

The ice wall vanishes after a certain amount of time, or after all hits connect/are blocked.

bY has one hit. b[Y] has three hits.

The hits from b[Y] do not combo, and is not a blockstring either. Can act between the hits.




Pokken Suicune jY 1 FP.png Pokken Suicune jY 2 FP.png Pokken Suicune jY 3 FP.png

j.Y

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 30, 30 Mid 8 i60 9 Until landing +36 +70 +58

Suicune flips around in the air, spawning a giant bubble above the opponent.

The bubble lands on the opponent, exploding upon contact.




Pokken Suicune Homing Attack 1.png Pokken Suicune Homing Attack 2.png Pokken Suicune Homing Attack 3.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 20 Mid Low 4 i21 1 47 0 +8 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 40 Mid 5 i46 N/A 78 +4 -4 Airborne on Frame 48
XXX Homing Attack 3 Normal (strike) 60 Mid 5 i76 N/A 112 Shift (+8) -8 Airborne
XX[X] Charged Homing Attack 3 Normal (strike) 90 Mid 6 i96 N/A 132 Shift (+8) Guard Break (+24) Pierce, Guard Break

Suicune homes in on the opponent and does a headbutt.

If Homing Attack 2 was blocked, there is a 22 Frame window to punish a charged Homing Attack 3.




Pokken Suicune jX FP 1.png Pokken Suicune jX FP 2.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 80 Mid High 6 i21 1 Until landing +27 Shift (Knockdown) -8 Throw Blast

Suicune gallops in the air and homes in on the opponent.

Getting in proximity of the opponent (or after a set distance), Suicune dives headfirst to the ground.




Duel Phase Weak Attacks




Pokken Suicune 5Y.png Pokken Suicune 5YY.png Pokken Suicune 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 38 10% 0 Mid Low 3 i19 9 51 0 -8 Special Cancelable on Frame 28, 2X Cancelable on Frame 30
5YY Normal (strike) 34 10% 0 Mid 4 i45 N/A 86 0 -8 Special Cancelable on Frame 54
5YYY Normal (strike) 32 0% 2, 2 Mid 4 i79 N/A 128 +8 -12 Airborne on Frame 68, Special Cancelable on Frame 80

A flurry of tail attacks. Each having multiple hits.

Each individual hit from 5YYY can be special canceled.




Pokken Suicune 6Y.png Pokken Suicune 6YY.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6Y Normal (strike) 62 20% 0 Mid 3 i19 9 61 0 -20
6YY Normal (strike) 52 20% 4 Mid 4 i45 N/A 85 Hard Launch -12

Suicunes winds-up to perform a donkey kick attack.




Pokken Suicune 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 30% 3 Mid Low, High 4 i11 1 51 Knockdown -12 Throw Blast, 1-10F High Invuln, Airborne on Frame 11, Soft Launch on Crit

Suicune lunges forward and does a headbutt.

Creates a hard knockdown against grounded opponents.

Against smaller characters when they're knocked down, 4Y can be used to cross-up.




Pokken Suicune 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 3 Mid 3 i15 5 51 +20 -8 5-16F High/Mid High Invuln, Hard Launch on Crit, Special Cancelable on Frame 18

An upwards headbutt.

Universal Anti-air. Can combo on grounded opponents as well




Pokken Suicune 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 20% 0 Low 3 i11 1 49 +8 -4 Throw Blast, High Invuln. on Frame 1

Two tail swipes that hit low to the ground.




Pokken Suicune jY 1 DP.png Pokken Suicune jY 2 DP.png

j.Y

j.Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 36 20%, 20% 0 Mid High 6 i15 5 Until landing +13 +27 +12

A water gun projectile that is fired diagonally downwards.

In Burst Mode, j.Y fires an extra projectile.




Duel Phase Strong Attacks




Pokken Suicune 5X.png Pokken Suicune 6X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 80 20% 4 Mid 7 i23 9 56 +8 -8 Hard Launch on Crit, Block Cancelable on Frame 27

Creates a water pillar that can be placed up close with 4A or from a distance with a 6A.

Launches on crit

Can be canceled with R.




Pokken Suicune 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 0% 1 each hit Mid High 4 i23 1 59 +8 +4 Throw Blast, Low Invuln. on Frame 5, Airborne on Frame 12

A spinning attack.

Can input 7X to move backwards, or 9X to move forwards.




Pokken Suicune 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 0% 3 Low 4 i15 5 57 Knockdown -16 High Invuln. on Frame 1

A multitude of hits from Suicune's tail that has considerable pushback on block.




Pokken Suicune jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 60 20% 0 Mid High 4 i26 9 Until landing +19 +25 -2

Suicune dives headfirst to the ground.




Pokemon Moves




Pokken Suicune 5A.png

5A Aurora Beam

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 60 (15) 20% 5 Special Mid 8 i27 9 84 FP Shift (-4) / DP -8 -28

Suicune fires a beam that covers the entire length of the stage.

In Field Phase, the trajectory can be changed.




Pokken Suicune 6A.png

6A Hydro Pump

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 130 (36) 0% 5 Mid Low S+ i51 9 116 FP Shift (Launch) / DP Soft Launch -24 Block Cancelable on Frame 42

A blast of water that covers the entire length of the stage.

In Field Phase, the trajectory can be changed.

Can be canceled with R.




Pokken Suicune 4A.png

4A Mirror Coat

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 140 (40) 0% 5 Mid Low S+ i19 51 / 85 (Attack) FP Shift (Launch) / DP Soft Launch -16 9-40F Projectile Counter Armor, 14-30F Strike/Throw/Projectile Invuln. (Attack), Pierce

Coming in contact with an opponent's projectile, Suicune lets out an attack similar to Hydro Pump.




Pokken Suicune 8A.png

8A Aurora Beam: Upwards

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 72 10% 5 Air Only 8 i21 9 66 Hard Launch N/A 1-22F High/Mid High Invuln.

An anti-air variant of Aurora Beam.

Can be angled with 7A or 9A




Pokken Suicune 2A 1.png Pokken Suicune 2A 2.png

2A Hail

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 20 (8) 0% 0 Mid 6 i60 9 64 +40 / +50 (Burst) +45 / +55 (Burst)

After its initial startup, two waves of Hail fall from above.

Inputting 1A changes the placement to be closer to Suicune.

Inputting 3A changes the placement to be farther away from Suicune.

In Burst Mode, three waves of Hail fall.




Pokken Suicune jA.png

j.A Blizzard

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 160 (48) 0% 5 Mid S+ i46 9 Until landing FP +27 / DP +23 / DP +13 (j.AR) Knockdown / Stun (Burst) FP +1 / DP +5

Suicune fires a multihit blast of ice from above.

Afterwards, Suicune drops downwards to where Blizzard was fired.

Can be canceled with R.




Pokken Suicune Release A.png Pokken Suicune Release A 1.png Pokken Suicune Release A 2.png Pokken Suicune Release A 3.png

]A[ Icy Wind

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (projectile) 50 (13) 30% 0 Mid Low 7 i46 9 69 Soft Launch +3 Charge Time: 60F, Block Cancelable on Frame 41
Level 2 Normal (projectile) 72 (20) 20% 0 Mid Low 7 i46 9 69 Soft Launch +3 Charge Time: 150F, Block Cancelable on Frame 41
Level 3 Normal (projectile) 80 (22) 20% 0 Mid Low 7 i46 9 69 Hard Launch +13 Charge Time: 240F / 60F (Burst), Block Cancelable on Frame 41

Suicune sends out a tornado that chases down the opponent.

The move powers up the longer its charged.

In Burst Mode, Icy Wind will always be level three.

Can be canceled with R.




Combos



Field Phase


nX

  • nXXX (120 Damage)



nY

  • nY > fY (39 Damage)


  • nY > nA (54 Damage)



sY

  • sYY > fY (140 damage)



jY

  • jy > nA (120 Damage)


  • jY > nXXX (180 Damage)


  • jY > fA (190 Damage)


  • jY > ]A1[ W! > b[Y] > nXXX (257 Damage)



]A1[

  • ]A1[ W! > b[Y] > nXXX (214 Damage)


  • ]A1[ W! > b[Y] > nYfA (238 Damage)

Does not work on Suicune, Sceptile, and Gardevoir


Duel Phase


5Y

  • 5Y2X (101 Damage)


  • 5Y2X W! > 5X > 8Y9A (281 Damage)


  • 5YYY5A (146 Damage)


  • (Aerial) 5YYY8A > 5YYY8A > 5YYY8A (240 Damage)



8Y

  • 8Y5A (108 Damage)


  • 8Y6A (164 Damage)


  • (Aerial/Crit) 8Y > 5YYY8A > 5YYY8A (196/254 Damage)


  • 8Y6A W! > 6jY > 5YY9A (283 Damage)


  • (Crit) 8Y W! > 7A > 5YY9A (278 Damage)



4Y

  • (Crit) 4Y2X (140 Damage)


  • 4Y W! > 5X > 8Y9A (226 Damage)


  • (Aerial) 4Y > 5YYY8A > 5YYY8A (160 Damage)



6Y

  • 6YY > 5YYY8A > 5YYY8A (200 Damage)


  • 6YY W! > 9X > 4Y (254 Damage)



jY

  • jY > 6YY > 4Y > 6YY > 5YYY8A (163 Damage)


  • jY > 2X W! > 5X > 8Y9A (252 Damage)



2X

  • 2X W! > 5X > 8Y9A (281 Damage)


  • (Spaced) 2X W! > 6X > 2X (224 Damage)



5X

  • (Aerial/Crit) 5X > 5YYY8A > 5YYY8A (221/258 Damage)



6X

  • (Aerial) 6X > 8A > 8A (176 Damage)


  • (Crit) 6X > 6X > 9A (208 Damage)



jX

  • jX > 6YY > 4Y > 6YY > 5YYY8A (203 Damage)


  • jX W! > 2X > 5X > 8Y9A (281 Damage)



jA

  • jA W! > 5X > 2X (304 Damage)



8A

  • (Up Close Aerial) 8A > 5YYY8A > 5YYY8A (245 Damage)


  • (Midscreen Aerial) 8A > 8A > 8A (192 Damage)



1A

  • 1A > 6YY > 5YYY8A > 5YYY8A (206 Damage)



]A[

  • ]A1[ W! > 7A > 8Y9A (210 Damage)



CA

  • [CA-Y] W! > 8Y9A (234 Damage)




Notable Players







External Resources


Pokken Arena: Suicune

Frame Data: Suicune