Pokken Tournament DX/Shadow Mewtwo

From SuperCombo Wiki

Pokken Tournament DX

Introduction

Shadow Mewtwo is a volatile character who is the prominent glass cannon of the roster. He uses his own health during all special attacks, with the only exception being Psywave itself. Known to be as strong as the player is, Shadow Mewtwo is extremely volatile with a game focused on controlling the opponent with mixups and solid offense.

SM2’s FP is very strong given threatening tools at round start to claim center stage control, thus creating a good start on his agenda to get a shift with his opponent on the outskirts (meaning near the wall in Duel). Usually at longer ranges, the focus is more towards stage position / collecting synergy crystals although his projectiles are still strong. Specifically, sY and jY which control movement fairly well. Close in to midrange, he has fY, Slash, Homing and Zen. The first three being main options that make one second guess trying to contest, as each has a certain property or two that is pretty good:: high priority, tracking, and / or cancelability. Zen is just there kinda as a slower fY in some cases, but less minus and a tad slower (shrug).

In 2D, SM2 has strong tools in neutral. More of a personal opinion, but he has one of the best neutral game out of the roster, with few beating him. His game here is mainly as the (whiff) Punisher. Tickling toes with 2Y, giving the cold shoulder (6X) to those who you don’t like and just throwing some of that dark physic energy at them (Blast fireballs). His reactive anti air game is pretty good with 8Y and 8A, although getting crafty with a 2X or Teleport crossunder isn’t something to shy away from to gain a better position.

SM2's Burst Mode can be very intimidating, although it isn't for long. His meter gauge is 100cc, the lowest in the game thus making him tied with a few other characters for fastest Burst gain. However, he solely takes the cake when it comes to shortest Burst time at 8 seconds. A huge thing to note is that he doesn't use his own HP for any Special attacks whilst in Burst! Use that to your advantage! Underneath the surface he has some changes to his moveset that allow him to confirm into a threatening Burst Attack: Dark Nova. About his Dark Nova, it has a very large hitbox and deals lots of chip. The closer the opponent is to the center of the hitbox, the more damage it does. It's more commonly used as a punish tool, but there are many ways to confirm it so feel free to explore what you can do with it.

Shadow Mewtwo
#PTDX_SM2
Pokken Shadow Mewtwo.png
Vitals
HP 480 HP
Shield Health 480 SH (Weak)
Synergy Gauge 100 CC
Burst Mode Duration 480F (8 sec)
Movement
Back Dash FP (27F) / DP (29F), 1-8F Strike/Throw Invuln, Cancelable on Frame FP 23 / DP 25
Side Dash 37F, 5-14F Projectile Invuln, Cancelable on Frame 27
Forward Dash 21F, Cancelable on Frame 17
Unique Movement Options Midair Dash, Teleport
Stances
High Stance Charges Synergy Gauge (2.5CC/sec)
Low Stance Low Counter Armor on Frame 5

General Moves




Pokken Shadow Mewtwo Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Normal (Wave) 0 -12 Mid BA(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Pokemon moves no longer consume HP on use.

Certain moves become enhanced.




Pokken Shadow Mewtwo Burst Attack.png

Burst Attack: Dark Nova

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (projectile) 226 (80) 12 Mid S+ i23 87 Knockdown -20 9-63F Total Invuln, Airborne on Frame 21, Pierce

Releases a fullscreen wave of dark energy.

Only goes through the full animation if done close enough.

If done from too far away, the opponent will be launched.




Pokken Shadow Mewtwo jR.png

j.R Midair Dash

Recovery Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 7

Shadow Mewtwo dashes forward in the air.





Pokken Shadow Mewtwo Grab FP 1.png Pokken Shadow Mewtwo Grab FP 2.png Pokken Shadow Mewtwo Grab DP 1.png Pokken Shadow Mewtwo Grab DP 2.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP (60/100 (Burst)) / DP (90/150 (Burst)) 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift




Pokken Shadow Mewtwo CA 1.png Pokken Shadow Mewtwo CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 80 40% 3 Mid High 5 i35 73 +4 -8 1-28F Counter Armor, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 91 40% 3 Mid High 6 i55 93 Soft Launch +4 1-48F Counter Armor, Pierce, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Shadow Mewtwo nY 1.png Pokken Shadow Mewtwo nY 2.png Pokken Shadow Mewtwo nY 3.png

nY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
nY Normal (projectile) 12 each / 20 each (Burst) 20% per hit Special Mid 6 i15 5 59 -6 / -2 (Burst) -18 / -14 (Burst) Special/fY Cancelable on Frame 35
nY (Miracle Eye) Normal (projectile) 12 (10) each / 20 (10) each (Burst) 40% per hit Mid S i51 N/A 39 +67 +63 N/A

Creates three orbs that travel in a straight line.

Using Miracle Eye causes the orbs to increase in size and track down the opponent.

In Burst Mode, the amount of orbs increases to five.




Pokken Shadow Mewtwo sY 1.png Pokken Shadow Mewtwo sY 2.png

sY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 48 each 20% per hit Special Mid 7 i53 9 65 +42 +22 fY Cancelable on Frame 45, Miracle Eye Cancelable on Frame 49, Cancelable into other Specials on Frame 53
sY (Miracle Eye) Normal (projectile) 40 (10) 20% Mid S i11 N/A 39 +20 +0 N/A

Shadow Mewtwo dodges to the side and creates arrow-like projectiles that travel in a straight line.

Using Miracle Eye transforms the projectiles into mirrors that absorb enemy projectiles.

The arrows rotate as they travel forward, and the position of the Mirrors is dependent on the rotation of the arrows when Miracle Eye is used.

Travels slightly forward, and has increased duration in Burst Mode.




Pokken Shadow Mewtwo fY.png

fY / nYY / sYY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (strike) 110 Mid Low 4 i19 9 63 Shift (Launch) -8 Destroys Projectiles while active
fY (projectile) Normal (projectile) 110 Mid 8 i27 N/A N/A Shift (Launch) -8 N/A

A vertical sword attack that spews flames that travel forward.




Pokken Shadow Mewtwo bY 1.png Pokken Shadow Mewtwo bY 2.png

bY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
bY Normal (projectile) 30 20% Mid 7 i35 9 69 +12 -16
bY (Miracle Eye) Normal (projectile) 40 (15) N/A Mid 9 i11 N/A 39 Shift (+8) +6

Shadow Mewtwo throws out a pillar that heads towards the opponent.

Using Miracle Eye expands the pillar.




Pokken Shadow Mewtwo jY FP 1.png Pokken Shadow Mewtwo jY FP 2.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (projectile) 20 each 20% per hit Mid High 6 i19 9 Until landing +35 -7 -22 Special Cancelable on Frame 25

Throws three orbs that chase down the opponent.

In Burst Mode, j.Y throws out five orbs.




Pokken Shadow Mewtwo Homing Attack 1.png Pokken Shadow Mewtwo Homing Attack 2 1.png Pokken Shadow Mewtwo Homing Attack 2 2.png Pokken Shadow Mewtwo Homing Attack 3.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 50 Mid 6 i17 1 53 / 49 (Burst) +8 -8 Throw Blast, Airborne on Frame 23, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 40 Mid 4 i43 / i41 (Burst) N/A 74 +8 -4 Airborne
XXX Homing Attack 3 Normal (strike) 70 Mid 4 i77 / i75 (Burst) N/A 111 / 113 (Burst) Shift (+8) -8 N/A
XX[X] Charged Homing Attack 3 Normal (strike) 110 Mid 4 i97 / i95 (Burst) N/A 131 / 133 (Burst) Shift (+8) Guard Break (+30) Guard Break, Pierce

Shadow Mewtwo homes in on the opponent and does an uppercut followed by a kick (or flurry of kicks in Burst Mode), ending with a tornado of dark energy.

If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*

* In Burst Mode, the frame window is reduced to 34 frames.




Pokken Shadow Mewtwo jX FP 1.png Pokken Shadow Mewtwo jX FP 2.png Pokken Shadow Mewtwo jX FP 3.png

j.X

Version Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.X Normal (strike) 80 Mid High 5 i24 1 Until landing +44 Shift (Knockdown) -8 Throw Blast, Destroys Projectiles while active
Burst j.X Normal (strike) / Normal (projectile) 113 Mid High / Mid (Pillar) 5 / S+ i24 / i34 1 Until landing +44 Shift (Launch) +1 Throw Blast
Charged
j.[X]
Normal (strike) 100 Mid High 6 i44 1 Until landing +44 Shift (Knockdown) -4 Throw Blast, Pierce, Destroys Projectiles while active
Burst
j.[X]
Normal (strike) / Normal (projectile) 151 Mid High / Mid (Pillar) 6 / S+ (Pillar) i44 / i54 (Pillar) 1 Until landing +44 Shift (Launch) +5 Throw Blast, Pierce

Shadow Mewtwo homes in on the opponent and divekicks.




Duel Phase Weak Attacks




Pokken Shadow Mewtwo 5Y 1.png Pokken Shadow Mewtwo 5Y 2.png Pokken Shadow Mewtwo 5YY 1.png Pokken Shadow Mewtwo 5YY 2.png

5Y

5Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 30 20% 0 High 3 i15 5 49 0 / +4 (Miracle Eye) -8 / -4 (Miracle Eye) Special Cancelable on Frame 22
Burst 5Y Normal (strike) 30 20% 0 Mid Low 3 i15 5 45 0 / +4 (Miracle Eye) -8 / -4 (Miracle Eye) Special Cancelable on Frame 18
5YY Normal (strike) 64 20% 4 Mid 3 i40 N/A 78 +8 / +12 (Miracle Eye) -12 / -8 (Miracle Eye) Special Cancelable on Frame 51
Burst 5YY Normal (strike) 64 20% 4 Mid 3 i36 N/A 79 +8 / +12 (Miracle Eye) -6 / +2 (Miracle Eye) Special Cancelable on Frame 47

A series of quick strikes with dark energy.




Pokken Shadow Mewtwo 6Y 1.png Pokken Shadow Mewtwo 6Y 2.png Pokken Shadow Mewtwo 6Y 3.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) / Normal (projectile) 102 10% / 0% (Pillar) 4 Mid 5 / 7 (Pillar) i15 / i27 (Pillar) 9 63 Soft Launch / N/A (Pillar) -8 / +9 (Pillar) Destroys Projectiles while active
6Y (Miracle Eye) Normal (projectile) 49 (18) 10%, 10%, 10% 0 Mid 8 i11 N/A 23 Hard Launch +37 N/A

An uppercut that spawns a pillar on the other side of the stage.

The pillar has no hitstun when it hits grounded opponents.

Using Miracle Eye detonates the pillar and launches the opponent.




Pokken Shadow Mewtwo 8Y.png Pokken Shadow Mewtwo 8YY.png

8Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8Y Normal (strike) 54 0% 0 High 3 i15 9 55 +4 -12 5-16F High/Mid High Invuln, Soft Launch on Crit
8YY Normal (strike) 60 20% 4 High 5 i57 N/A 85 Soft Launch +10 Airborne on Frame 48
Charged - 8Y[Y] Normal (strike) 60 N/A 4 High 6 i77 N/A 105 Shift +10 Airborne on Frame 68

Shadow Mewtwo does a flurry of vertical kicks.




Pokken Shadow Mewtwo 2Y.png Pokken Shadow Mewtwo 2YY.png

2Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2Y Normal (strike) 20 10% 0 Low 3 i11 1 41 0 -8 Throw Blast, 1-41F High Invuln, Special Cancelable on Frame 18
2YY Normal (strike) 27 10% 2 Low 3 i11 N/A 58 0 -8 1-58F High Invuln. (Burst), Special Cancelable on Frame 35

A short string of two low sword attacks.




Pokken Shadow Mewtwo jY DP 1.png Pokken Shadow Mewtwo jY DP 2.png

j.Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.Y Normal (strike) 20 per hit 10% (First Hit Only) 0, 1, 1 Mid High 3 i11 1 Until landing +23 (+13 on hit) +24 -8 Throw Blast, Special Cancelable on Frame 13
Burst j.Y Normal (strike) 40 10% 3 Mid High 3 i11 1 Until landing +23 (+13 on hit) +28 -6 Throw Blast, Special Cancelable on Frame 13

Shadow Mewtwo surrounds itself with dark energy.

In Burst Mode, j.Y is replaced with a quick downwards kick.



Duel Phase Strong Attacks




Pokken Shadow Mewtwo 5X.png Pokken Shadow Mewtwo 5XX.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
5X Normal (strike) 30 0% 0 Mid Low 5 i19 9 51 Crumple -12
5XX Normal (strike) 60 20% 4 Mid 5 i44 N/A 82 Hard Launch -12

A horizontal sword slash followed by a double-sword attack that covers both sides.




Pokken Shadow Mewtwo 6X.png

6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 2 Mid Low 5 i19 9 53 +8 / +12 (Miracle Eye) -4 / +2 (Miracle Eye) +12 on Crit, Destroys Projectiles while active, Special Cancelable on Frame 24, Jump Cancelable on Frame 28

Shadow Mewtwo shoulder tackles the opponent.

cr.6X can combo into i15s with Miracle Eye, and can combo into i11s without it.




Pokken Shadow Mewtwo 4X.png

4X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 / 80 (Burst) 20% 4 Mid Low 5 i27 9 67 Crumple -4 Destroys Projectiles while active, Dash Cancelable on Frame 13 and Frame 42 / 46 (Burst)

Throws out multiple shadow punches.




Pokken Shadow Mewtwo 8X 1.png Pokken Shadow Mewtwo 8X 2.png

8X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (projectile) 60 30% 4 Mid Low S+ i27 1 59 +12 -8 Throw Blast, Airborne on Frame 5, Crumple on Crit
Burst 8X Normal (strike) 100 30% 4 Mid 4 i27 1 57 Hard Launch +8 Throw Blast, Airborne on Frame 5

A bolt of electricity.

In Burst Mode, 8X is replaced with an advancing overhead punch.




Pokken Shadow Mewtwo 2X 1.png Pokken Shadow Mewtwo 2X 2.png

2X

2X
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 60 30% 3 Low 4 i15 5 55 Hard Launch -12* 1-55F High Invuln.
Burst 2X Normal (strike) 100 30% 3 Low 5 i15 5 55 Hard Launch +4 1-55F High Invuln.

A sliding motion.

In Burst Mode, 2X gains four extra hits, dealing more damage.

* Becomes safer on block if done at a distance.




Pokken Shadow Mewtwo jX DP.png Pokken Shadow Mewtwo jX DP 3.png

j.X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.X Normal (strike) 60 20% 0 Mid High 5 i21 9 Until landing +30 +20 -4 Destroys Projectiles while active
Burst j.X Normal (strike) / Normal (projectile) 115 40% 3 Mid High / Mid 5 / S+ i21 9 Until landing +45 Hard Launch -8 N/A
Charged
j.[X]
Normal (strike) 80 20% 0 Mid High 5 i41 9 Until landing +30 +20 +2 Pierce, Destroys Projectiles while active
Burst j.[X] Normal (strike) / Normal (projectile) 135 40% 3 Mid High / Mid 6 / S+ i41 9 Until landing +45 Hard Launch -4 Pierce / Pierce

Shadow Mewtwo divekicks to the ground.

In Burst Mode, a pillar spawns upon landing.




Pokemon Moves




Pokken Shadow Mewtwo 5A Level 1.png Pokken Shadow Mewtwo 5A Level 2.png Pokken Shadow Mewtwo 5A Level 3.png

5A Psywave

Total Frames Properties
86 Psywave Followup Cancelable on Frame 12

Shadow Mewtwo charges Psywave, which can lead into multiple actions.

Psywave has three levels. The level is based on how long Psywave was charged.

Shadow Mewtwo enters Psywave Level 1 by charging for 12-16F, or for more than 56F.

Shadow Mewtwo enters Psywave Level 2 by charging for 17-36F.

Shadow Mewtwo enters Psywave Level 3 by charging for 37-56F.




Pokken Shadow Mewtwo 5AA Level 1.png Pokken Shadow Mewtwo 5AA Level 2.png Pokken Shadow Mewtwo 5AA Level 3.png

5A~A Psywave: Blast

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (projectile) 57 (16) 10%, 10% 2 High 8 i22 12 66 -2 -12 10 HP Recoil
Level 2 Normal (projectile) 81 (24) 10%, 10%, 10% 3 Mid High 8 i27 N/A 71 +6 -6 20 HP Recoil
Level 3 Normal 120 (30) 50% 4 Mid S i47 N/A 95 Soft Launch -12 30 HP Recoil

A blast of energy that powers up based on the amount of time charged.

Level One Blast is a two-hit slow moving projectile.

Level Two Blast is a three-hit projectile with increased speed.

Level Three Blast is a one-hit projectile with an even faster speed that launches the opponent.




Pokken Shadow Mewtwo 5AY.png Pokken Shadow Mewtwo 5AYY 2.png Pokken Shadow Mewtwo 5AYYY.png

5A~Y Psywave: Slash

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A~Y Normal (Strike) 20 (6) / 30 (8) / 40 (11)* 0% 0 High 4 i26 16 64 +4 -16 10 HP Recoil, Destroys Projectiles while active, Psywave Followup Cancelable on Frame 20
5A~YY Normal (strike) 20 (6) 0% 0 Mid 5 i46 N/A 88 Soft Launch -16 10 HP Recoil, Airborne on Frame 53, Destroys Projectiles while active
5A~YYY Normal (strike) 54 (16) / 72 (21) / 90 (28)* 40% (Level 1), 50% (Level 2/3) 4 Mid High 6 i77 N/A 121 Knockdown -12 20 HP Recoil, Airborne, Destroys Projectiles while active

Advances forward with a slashing motion.

*Shadow Mewtwo advances farther during 5A~Y, and does more damage with both 5A~Y and 5A~YYY, based on the level of the charge.

Canceling into Psywave Followups from 5AY treats Shadow Mewtwo's Psywave charge as the level he was when he performed 5AY.




Pokken Shadow Mewtwo 5AX Level 1.png Pokken Shadow Mewtwo 5AX Level 2.png Pokken Shadow Mewtwo 5AX Level 3.png

5A~X Psywave: Vortex

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Level 1 Counter (projectile) 118 (22) 60% 5 Mid S+ i38 96 Soft Launch -8 40 HP Recoil, 12-52F Counter Armor, Airborne on Frame 23, Pierce
Level 2 Counter (projectile) 136 (24) 60% 5 Mid S+ i43 101 Soft Launch -8 40 HP Recoil, 17-57F Counter Armor, Airborne on Frame 28, Pierce
Level 3 Counter (projectile) 154 (27) 60% 5 Mid S+ i63 121 Soft Launch +4 40 HP Recoil, 37-77F Counter Armor, Airborne on Frame 48, Pierce

Consumes 5CC of Synergy if blocked or whiffed.

Creates a vortex that increases in size and damage by charging Psywave.




Pokken Shadow Mewtwo 2A 1.png Pokken Shadow Mewtwo 2A 2.png

2A / 5A~R / 5A~B Teleport

Version Total Frames Properties
2A / 5A~R Teleport 37 20 HP Recoil, 1-26F Total Invuln.
5A~B Teleport (Air) FP 97 / DP 85 20 HP Recoil, 27-47F Total Invuln, Airborne on Frame 33, Air Actionable on Frame 53

A frame 1 invincible Teleport that can change trajectory, and teleports Shadow Mewtwo into the air when used as a Psywave Followup.

Inputting 1A/4B teleports Shadow Mewtwo backwards.

Inputting 2A/5B teleport Shadow Mewtwo in place.

Inputting 3A/6B teleports Shadow Mewtwo forwards.




Pokken Shadow Mewtwo 6A.png

6A Zen Headbutt

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 (20) 20% 4 Mid Low 3 i23 9 65 +8 -4 30 HP Recoil, Destroys Projectiles from 15-22F and while active

Shadow Mewtwo lunges forward with a headbutt.




Pokken Shadow Mewtwo 4A.png

4A Miracle Eye

Total Frames Properties
39 20 HP Recoil

Shadow Mewtwo flashes an image of an eye, altering the properties of certain moves.

Moves such as 2Y, 5Y, and 6X become safer on block when canceled with Miracle Eye.




Pokken Shadow Mewtwo 8A.png Pokken Shadow Mewtwo 8AA 1.png Pokken Shadow Mewtwo 8AAA 1.png

8A Psystrike

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal 57 (18) / 7{14}* / 35{70}* 0 / 0* / 12* Mid 6 i15 1 79 Soft Launch -24 40 / 10* / 0* HP Recoil, 1-15F Red Armor, Destroys Projectiles while active

Shadow Mewtwo conjures a wave of energy upwards.

Throw Blast.

*On hit, you can press A twice more to perform two successive followups, the third of which Phase Shifts. Each of these followups also have Just Frame versions, which double their damage when executed correctly.

The Just Frame version of 8AA can be done by pressing A right before the screen transitions.

The Just Frame version of 8AAA can be done by pressing A when Shadow Mewtwo hits the opponent with Its tail.




Pokken Shadow Mewtwo jA.png Pokken Shadow Mewtwo jAA.png Pokken Shadow Mewtwo jAY 1.png Pokken Shadow Mewtwo jAY 3.png Pokken Shadow Mewtwo jAX.png

j.A Reflect

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.A Reflect Counter N/A N/A N/A N/A N/A N/A N/A Until landing FP +27 / DP +13 N/A N/A 20 HP Recoil, 1-31F Counter Armor, Reflector Followup Cancelable on Frame 10
j.AA Reflect: Flamethrower Normal (projectile) 92 (30) 10%, 10%, 0%, 20%, 30% 4 High S+ i11 10 Until landing FP +27 / DP +13 FP Shift / DP +49 FP -11 / DP -5 10 HP Recoil
j.AY Reflect: Thunder Normal (projectile) 100 (25) 50% 4 Mid S+ i62 10 Until landing FP +27 / DP +13 FP +70 / DP +89 +24 10 HP Recoil
j.AX Reflect: Earthquake Normal (strike) 120 (32) 40% 4 Low 5 i37 18 Until landing +57 Hard Launch +4 20 HP Recoil

Can cancel into three unique Pokemon moves only usable from Reflect.

Flamethrower carries Shadow Mewtwo's momentum through the air and causes it to shoot a large blast of flame.

Thunder halts the momentum of Reflect's jump and casts a bolt of thunder from above after a certain amount of time that disappears if Shadow Mewtwo grabs.

Earthquake causes Shadow Mewtwo to strike the ground with its fist.




Pokken Shadow Mewtwo Release A.png

]A[ Recover

Total Frames Properties
73 Charge Time: 90F, Heal 60 Recoverable HP, Airborne on Frame 11

Shadow Mewtwo briefly pauses and heals 60 recoverable HP.




Combos



Shadow Mewtwo Duel Phase Combos

Notable Players





  • InTheGroove (CA)




  • Kapo (CN)






External Resources


Shadow Mewtwo Beginner Guide

Shadow Mewtwo Advanced Guide

Pokken Arena: Shadow Mewtwo