Pokken Tournament DX/Gardevoir

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Pokken Tournament DX

Introduction



Gardevoir is classified as a Technical character, which means she has a lot of tricks up her sleeve. She’s one of the harder characters to pick up and do well with, but once you understand her toolkit, she can definitely shine. Gardevoir is well-known for her zoning capability and excels at long-range combat with her multitude of projectiles. She is also able to control and restrict the opponents’ movement by setting delayed traps (Future Sight) on the ground or in the air. Being able to utilise each of her tools to stay ahead of the opponent is crucial to playing Gardevoir at a high level, since she falls a little short when stuck in the corner.

Another aspect to Gardevoir is her wall and corner pressure. Using Future Sight or Psychic properly, she is able to trap the opponent in the corner and prevent them from jumping out with projectiles or her other close-range tools.

Unfortunately, Gardevoir does lack a lot of mobility tools that are present in the rest of the cast. Her jump is quite floaty, which is helpful for aerial mixups, but it also gives the opponent a larger window of time to knock her out of the air. She struggles defensively in the corner, especially against rushdown/mixup characters like Pikachu Libre and Weavile. Her midrange game is extremely lacking as well, causing her to fall short in certain matchups like vs Sceptile, who excels at controlling the midrange with his set of traps.

As a result, most Gardes choose to play a defensive/run-away style that is typical of a zoner character. Typically, Garde wants to maintain space with Future Sight and stand at a safe distance to throw projectiles. Alternatively, some do make an aggressive “grappler” playstyle work as well, utilising her above-average grab damage and amazing oki pressure to bully the opponent in the corner.

Gardevoir has air control when jumping.

  • Gardevoir can move forwards and backwards during a neutral jump.
  • Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
  • Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.


Gardevoir
#PTDX_GRD
Pokken Gardevoir.png
Vitals
HP 540 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 960F (16 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 25F, Cancelable on Frame 17
Unique Movement Options Float
Stances
High Stance Heal 4 Recoverable HP/tick
Low Stance High Invuln. on Frame 1

General Moves




Pokken Gardevoir Burst Mode.png

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Calm Mind grants two stocks instead of one.

Midair Counter Attack and 6X become safer on block.

nY and DP j.Y fire an additional projectile.

Moonblast fires a wave of arrows instead of just one.

Future Sight has a larger hitbox and additional hits.




Pokken Gardevoir Burst Attack.png

Burst Attack: Fairy Tempest

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Projectile) 192 12 Mid S+ i15 93 Knockdown +2 6-31F Total Invuln, Pierce

Gardevoir sends out a large orb of energy.

Only goes through the full animation if it hits point blank.

The orb then travels forward at a fast pace, launching the opponent on hit.




Pokken Gardevoir jR.png

j.R Float

Total Frames Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 21

Gardevoir floats upwards, acting like a double jump.

Can change the trajectory.




Pokken Gardevoir Grab FP.png Pokken Gardevoir Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 Shift / 0 and Shift Ground only 1 i11 49 FP Shift (+4) / DP Shift

After a Duel Phase grab, can transition into aerials.




Pokken Gardevoir CA 1.png Pokken Gardevoir jCA 1.png Pokken Gardevoir CA 2.png Pokken Gardevoir jCA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (Strike) 70 40% 3 / 0 and Shift Mid Low 5 i27 65 FP Shift (+4) / DP +4, +8 (Burst) / Hard Launch (Air Hit) -8 / -4 (Burst) 1-20F Counter Armor, Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (Strike) 120 40% 3 / 0 and Shift Mid Low 6 i47 85 Hard Launch -4 / +8 (Burst) 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
j.X+A Midair Counter Attack Counter (Strike) 80 0% 3 / 0 and Shift Mid High 5 i42 Until landing FP +27 / DP +13 FP Shift (Knockdown) / DP +22 -20 / 0 (Burst) 1-40F Counter Armor, Destroys Projectiles while active, Float Cancelable on Frame 11

Can be used in the air.

Can move while charging grounded Counter Attack.




Field Phase Attacks




Pokken Gardevoir nY 1.png Pokken Gardevoir nY 2.png

nY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 20% 0 / 2 per hit (Burst) Special Mid 7 i15 5 47 +4 -4 Special/fY Cancelable on Frame 26

Throws out an orb that travels forward.

In Burst Mode, an additional orb is thrown out.




Pokken Gardevoir sY.png

sY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 per hit 0% 0 Mid Low 7 i19 9 66 +9 -12 fY Cancelable on Frame 51

Gardevoir slides to the side, throwing out three discs that travel outwards over time.






Pokken Gardevoir fY 1.png Pokken Gardevoir fY 2.png

fY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (Projectile) 80 N/A 0 and Shift Special Mid 8 i23 9 61 Shift (Knockdown) -8 N/A
Charged - f[Y] Normal (Projectile) 100 50% 6 Mid Low S i31 9 66 +64 +4 Pierce

A straight arrow shot that can be angled to the side.




Pokken Gardevoir bY.png

bY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (Projectile) 60 N/A 4 or Shift High S+ / 8 (Projectile) i23 9 46 +8* -4 1-24F High/Mid High Invuln
Charged - b[Y] Normal (Projectile) 80 Per Hit 30% 6 High S+ i35 9 58 +8* -4 1-36F High/Mid High Invuln, Pierce

A barrage of aerial arrows that can be angled to the side.

* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).




Pokken Gardevoir jY FP.png

j.Y

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 80 6 or Shift Mid 8 i23 9 Until Landing +27 Shift (Knockdown) -16

A wave of aerial arrows that can be angled closer or further away.






Pokken Gardevoir Homing Attack 1.png Pokken Gardevoir Homing Attack 2.png

Homing Attack

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (Strike) 30 0 Mid 3 i25 1 63 +4 -8 Throw Blast, Airborne on Frame 11, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 60 0 and Shift Mid 5 i63 N/A 95 Shift (+8) -4 N/A
X[X] Charged Homing Attack 2 Normal (Strike) 90 0 and Shift Mid 5 i78 N/A 110 Shift (+8) Guard Break (+28) Guard Break, Pierce

Gardevoir homes in on the opponent, and does an uppercut.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Pokken Gardevoir jX FP.png

j.X

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 0 and Shift Mid High 5 i15 9 Until Landing +27 Shift (Knockdown) -12 Destroys Projectiles while active

A dress-divekick that can be angled forward or backwards.




Duel Phase Weak Attacks




Pokken Gardevoir 5Y.png Pokken Gardevoir 5YY.png Pokken Gardevoir 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (Strike) 20 10% 0 Mid Low 3 i15 5 37 0 -4 Special Cancelable on Frame 17
5YY Normal (Strike) 30 20% 0 Mid 3 i31 N/A 61 0 -8 Special Cancelable on Frame 34
5YYY Normal (Strike) 50 10% 4 Mid 4 i57 N/A 95 +4 -12 Special Cancelable on Frame 59

A quick double slap to the opponent followed by a hip bump.




Pokken Gardevoir 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Strike) 60 20% (Last Hit Only) 4 Mid Low 4 i19 9 61 Knockdown* -12

A spinning attack that has three hits.

*The opponent is put into a tumble animation that Gardevoir can combo from before falling to the ground.




Pokken Gardevoir 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 0 0 Low 7 i23 9 57 -4 -8 High Invuln. on Frame 1

A low-grounded arrow shot.




Pokken Gardevoir 8Y.png

8Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8Y Normal (Projectile) 60 (Per Hit) 50% 1 per hit High S+ (Grounded Hit) / 8 (Projectile) i15 5 46 +4 -8 5-16F High/Mid High Invuln.
Charged - 8[Y] Normal (Projectile) 80 (Per Hit) 50% 1 per hit High S+ (Grounded Hit) / S (Projectile) i27 5 58 +4 -8 5-28F High/Mid High Invuln, Pierce

A barrage of aerial arrows.




Pokken Gardevoir 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 10% 3 Low 3 i15 5 39 +8 -8 High Invuln. on Frame 1

A low slide






Pokken Gardevoir jY DP 1.png Pokken Gardevoir jY DP 2.png

j.Y

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 0% 0 Mid 6 i24 9 Until Landing +13 +4 / +20 (Burst) -8 / +4 (Burst) Float Cancelable on Frame 39

An aerial arrow attack that can be angled.

In Burst Mode, j.Y fires an additional arrow.




Duel Phase Strong Attacks




Placeholder until I get an image

--Double

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 20% 3 Mid Low 4 i19 9 49 +12 -8 Special Cancelable on Frame 21, Destroys Projectiles while active




Pokken Gardevoir 6X.png Pokken Gardevoir 6X 2.png

6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 20% 4 Mid 5 i23 9 61 Hard Launch -16 / -12 (Burst) 1-22F High Invuln.

Gardevoir lunges forward and does an uppercut motion.




Pokken Gardevoir 4X 1.png Pokken Gardevoir 4X 2.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
1 Spin Normal (Strike) 100 50% 4 Mid 6 i35 9 71 Hard Launch -4 Pierce
2-3 Spins Normal (Strike) 140 50% 4 Mid 6 i58 9 94 Hard Launch +4 Pierce
4-5 Spins Normal (Strike) 180 50% 4 Mid 6 i104 9 140 Hard Launch +12 Pierce

Gardevoir twirls around, and does a backhand slap.

The move powers up depending on the amount of spins done.




Pokken Gardevoir 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 0% 0 Mid High 4 i15 1 51 Knockdown -4 Throw Blast, Low Invuln. on Frame 5, Destroys Projectiles while active

Gardevoir hops up and attacks with an orb.

Can move while active.




Pokken Gardevoir 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 0% 3 Low 8 i27 9 59 Hard Launch -8 Low Invuln. on Frame 1, Pierce

Gardevoir ducks and throws out a projectile that travels forward.

Gardevoir is able to perform stronger combos on the opponent if 2X counter pierces.




Pokken Gardevoir jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 40 20% 0 Mid High 4 i21 9 Until Landing +18 +20 -4 Destroys Projectiles while active

A dress-divekick that can be angled forward or backwards.




Pokemon Moves





Pokken Gardevoir 5A.png

5A Psyshock

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 80 0 5 / 0 and Shift Mid Low 9 i19 9 67 Soft Launch / Hard Launch (Air Hit) -12

Gardevoir advances forward, throwing out a projectile.





Pokken Gardevoir 6A 1.png Pokken Gardevoir 6A 2.png

6A Stored Power

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
No Stocks Normal (Projectile) 50 40% 5 / 0 Mid S+ i23 9 56 Soft Launch 0 Costs all Stocks
1 Stock Normal (Projectile) 100 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +4* Costs all Stocks
2 Stocks Normal (projectile) 150 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +12* Costs all Stocks
3 Stocks Normal (projectile) 200 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +20* Costs all Stocks

Throws out a vertical wave of energy that launches the opponent.

Each Calm Mind Stock adds one extra wave (additional damage and knockback).

Stored Power throws out one wave if Gardevoir has no Calm Mind charges.

*if only the first wave hits the opponent's block.




Pokken Gardevoir 4A.png

4A Calm Mind

Total Frames Properties
71 Followup Cancelable on Frame 21, Gain 1 / 2 (Burst) Stock(s)

Gardevoir meditates, creating a Stock of Calm Mind to power up Stored Power.

A maximum of 3 Stocks can be stored.

During this state, Gardevoir can go into specific actions.

In Burst Mode, Calm Mind grants two charges.




Pokken Gardevoir 4AA.png

4A~A Dazzling Gleam

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (Projectile) 100 0 8 / 0 and Shift Mid S+ i43 97 +4 -8 21-63F Counter Armor, Destroys Projectiles while active

Gardevoir surrounds itself with a protective dome that has multiple hits.




Pokken Gardevoir 4AY.png Pokken Gardevoir 4AY 3.png Pokken Gardevoir 4AY 2.png Pokken Gardevoir 4AY 1.png

4A~Y Energy Ball

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4A~Y Energy Ball Normal (Projectile) 60 20% 3 / 0 Mid High 6 i32 21 84 -8 -20
4A~Y Energy Ball: Disperse Normal (Projectile) 75 10% per hit 2.4 per hit Mid None i33 N/A 84 FP Hard Launch *
4A~YY Energy Ball: Diffuse Normal (Projectile) 10 per hit (3) 0 0 FP Mid High / DP Air Only 6 i42 N/A 72 FP +12 / DP Hard Launch +3

Gardevoir fires a projectile that can go into different actions.

Frame Advantage is based on when Gardevoir is point blank

Coming in contact with a projectile causes Energy Ball to Disperse into tiny particles that track down the opponent.

*Disperse's advantage on block depends on how close/far Gardevoir was away from the opponent when this move hits

Pressing Y again Diffuses Energy Ball into a wave of small projectiles which changes depending on the phase.




Pokken Gardevoir 4AX 1.png Pokken Gardevoir 4AX 2.png Pokken Gardevoir 4AX 3.png

4A~X Psychic

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 90 10% per hit 0 Mid S i108 29 99 Stun +38

Gardevoir throws out a projectile that slowly homes in on the opponent.

After a period of time, the projectile detonates and stuns the opponent.

Psychic doesn't detonate if Gardevoir takes damage during the prep time.

Psychic disappears if Gardevoir attempts to grab the opponent.




Pokken Gardevoir 4AB.png

4A~B Teleport

Total Frames Properties
FP 77 / DP 65 29-35F High/Mid High Invuln, Airborne on Frame 31, Low Invuln. on Frame 32, Air Actionable on Frame 37

Can Teleport in any direction during Field Phase, or forward and backward during Duel Phase.




Pokken Gardevoir 8A 1.png Pokken Gardevoir 8A 2.png

8A Future Sight: High

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
Normal (projectile) 20 per hit 5% per hit 0 High S i68 56 +90 +81

Gardevoir places a blast of energy that detonates after a period of time.

Future Sight isn't placed if Gardevoir is hit during the initial animation.

Future Sight disappears if Gardevoir grabs.

Inputting 7A places the Future Sight closer to Gardevoir.

Inputting 9A places the Future Sight farther from Gardevoir.

In Burst Mode, Future Sight's hitbox is increased.




Pokken Gardevoir 2A 1.png Pokken Gardevoir 2A 2.png

2A Future Sight: Low

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
Normal (Projectile) 90 10% per hit 0 Mid Low S i108 56 +90 +81

Gardevoir places a blast of energy that detonates after a period of time.

Future Sight isn't placed if Gardevoir is hit during the initial animation.

Future Sight disappears if Gardevoir grabs.

Inputting 1A places the Future Sight closer to Gardevoir.

Inputting 3A places the Future Sight farther from Gardevoir.

In Burst Mode, Future Sight's hitbox is increased.




Pokken Gardevoir jA 1.png Pokken Gardevoir jA 2.png

j.A Magical Leaf

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
FP j.A Magical Leaf Normal (Projectile) 20 each hit 10% each hit 0 Mid 7 i43 9 Until Landing +27 -33 -45 Air Actionable on Frame 61
DP j.A Magical Leaf Normal (Projectile) 120 0 5 Mid S+ i42 9 Until Landing +13 Knockdown -24 N/A

In Field Phase, Gardevoir sends out multiple leaves that home in on the opponent.

When canceling in Field Phase, only half the leaves will spawn.

In Duel Phase, Gardevoir lets out a horizontal beam that can be angled.




Pokken Gardevoir Release A 1.png Pokken Gardevoir Release A 3.png Pokken Gardevoir Release A 2.png

]A[ Moonblast

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 130 20% (Last Hit of Shield) 8* / 0 and Shift Mid S+ i15 1 102 Knockdown -20 Charge Time: 120F Destroys Projectiles while active, Throw Blast, Forward Dash Cancelable on Frame 30

Charging and releasing A shoots out an arrow that erase incoming projectiles.

Can forward dash cancel with R before the attack comes out.

In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.

In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.

*In Burst Mode, each beam of Moonblast has 8 PSP. If this is done point blank, it'll instantly shift.




Combos

Number in () is the amount of damage without a reset. Inputs in bold are the most optimal moments in the combo to go for a reset. Number in [] is the amount of Calm Mind stacks required for the combo

Midscreen combos

[CA]/crit CA

- 2Y 2Y ]A[ R (183)
- 6A [3] ijA (222)

6X

- 2Y 5YYY 5A (180)

- 5X 6A [2] (197)

- 5X 6A [3] (222)

Following combos won‘t work on Sceptile, Charizard, Blastoise and Machamp

- 5X 4AYY 6A (191)

- 5X 4AYY 6A [2] (206)

6Y

- 4AYY 5X 6A (192)

- 4AYY 5X 6A [2] (207)

- 4AYY 6A [3] (232)

- 6A [3] ijA (241)

jX

- 5YYY 5A (134)

- 5YY 6A [2] 6X (150)
- 5YY 6A [3] ijA (174)


Wallsplat combos
5A (or 4X if you ever land that)
- 8[Y] 8Y (234 +30)
- 6A [1/2/3] ij[A] ]A[ R (287 +30)
6X
- ijA 8[Y] (266 +30)
- 6A [1/2/3] ijA 8[Y] (281 +30)

Burst combos
[CA]/crit CA

- 4AYY 6A [2] 6X (211)

- 4AYY 6A [3] 5A (226)


Burst confirms Literally all combos of the above confirm into her burst attack at any moment lol

Notable Players











External Resources


Gardevoir Guide doc

Pokken Arena: Gardevoir

Future Sight Guide