Pokken Tournament DX/Blaziken

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Pokken Tournament DX

Introduction

Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.

Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.

Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.

Blaziken
#PTDX_BZK
Pokken Blaziken.png
Vitals
HP 600 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 37F, 1-8F Strike/Throw Invuln, FP (6-29F Airborne, 9-29F Low invuln), Cancelable on Frame FP 33 / DP 29
Side Dash 41F, 5-14F Projectile Invuln, 6-29F Airborne, 9-29F Low invuln, Cancelable on Frame 33
Forward Dash 29F, Cancelable on Frame 21
Unique Movement Options Midair Dash
Stances
High Stance Special Mid Counter Armor on Frame 5
Low Stance Low Counter Armor on Frame 5

General Moves




Pokken Blaziken Burst Mode.png

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Strike (projectile) 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

8F of endlag are reduced from each of Blaziken's dashes, double the standard 4F reduced from every other character's dashes in Burst Mode.

Moves that have HP Recoil are reduced by half.

5Y and 2Y gain an additional hit.




Pokken Blaziken Burst Attack 1.png Pokken Blaziken Burst Attack 2.png

Burst Attack: Gatling Flame Kicks

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 216 (49) 12 Mid BA (strike) i15 128 FP Knockdown / DP Shift +4 5-46F Total Invuln, Airborne on Frame 12, Pierce, Speed Up (self) for 480F once complete

Blaziken advances forward with a barrage of kicks.

Afterwards, kicks out a wave of fire upwards.

Grants a Speed buff on use that lasts for 8 seconds.




Pokken Blaziken j2R.png Pokken Blaziken jR.png Pokken Blaziken j8R.png

j.R Midair Dash

Recovery Properties
Until landing FP +27 / DP +14 Air Actionable on Frame 1

Blaziken performs an air dash forward.

Can change the trajectory upwards or downwards.




Pokken Blaziken Grab FP.png Pokken Blaziken Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 90 12 / 0 and Shift Throw 1 i11 49 FP Shift (+8) / DP Shift




Pokken Blaziken CA 1.png Pokken Blaziken CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 60%* 3 / 0 and Shift High / Mid (Burst) 4 i31 61 FP Shift (+8) / DP +8 -8 1-24F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 80 70% 3 / 0 and Shift High / Mid (Burst) 5 / 6 (Burst) i51 81 FP Shift / DP Knockdown +4 1-44F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

* In Burst Mode, the height changes from a High to a Mid, and the held version increases from priority 5 to priority 6.




Pokken Blaziken Release X 1.png Pokken Blaziken Release X 2.png

]X[ Release X

Version Attack Type Damage PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
1st Hit Normal (strike) 120 8 / 0 Mid High 6 i15 9 N/A Hard Launch -75 Charge Time: 120F, 5-16F Mid High Invuln, Airborne on Frame 12, Low Invuln. on Frame 15
2nd Hit Normal (strike) 20 2 / 0 and Shift Mid High 6 i47 N/A 115 FP Shift / DP Knockdown -37 57-115F High Invuln.

After charging for a certain amount of time, Blaziken releases a kick in the air.

Following up from the first hit, Blaziken falls to the ground and flops on the opponent.




Field Phase Attacks




Pokken Blaziken nY.png

nY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 47 10% (First Hit) / 40% (Second Hit) 0 Special Mid 6 i19 9 59 -4 -12 Special/fY Cancelable on Frame 43

Throws out two fireballs that travel in a straight line.





Pokken Blaziken sY.png

sY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY (Kick) Normal (strike) 30 10% 0 Mid Low 4 i23 9 61 +6 -12 Airborne on Frame 5, fY Cancelable on Frame 53
sY (Projectile) Normal (projectile) 20 30% 0 Mid Low 6 i26 N/A 61 +6 -12 N/A

Dodges to the side, throwing out a kick attack.

The kick then creates an arc-shaped projectile that travels forward.





Pokken Blaziken fY.png

fY / nYY / sYY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 60 0 and Shift Mid Low 7 i23 9 65 Shift -12

A blast of fire that's shot straight ahead.





Pokken Blaziken bY.png

bY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 91 0 and Shift (Last Hit) Mid High 5 i27 9 77 Shift -16 Airborne on Frame 13, 17-26F Destroys Projectiles

Blaziken rapidly spins into the air, creating a tornado.

Can move while active.





Pokken Blaziken jY FP 1.png Pokken Blaziken jYY FP.png Pokken Blaziken jYX FP.png

j.Y

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.Y Normal (projectile) 30 10% 4 Mid 8 i15 5 Until landing +18 Stun -37 j.sY Cancelable on Frame 23
j.YY Normal (projectile) 96 0 0 Mid 8 i39 N/A Until landing +18 Soft Launch -28 N/A
j.YX Normal (strike) 80 N/A 0 and Shift Mid High 4 i47 36 Until landing +18 Shift -8 N/A

Blaziken places a stationary fireball in the air, and can either spike it to the ground or divekick through it.

Coming in contact with the opponent causes a stun.

Input either forward or backward during j.YY to change the trajectory of the fireball.

Using j.YX will erase the fireball.





Pokken Blaziken jsY.png

j.sY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 60 0 and Shift Mid 7 i28 9 Until landing +18 Shift (Launch) -23

Blaziken sidesteps in the air, and kicks out an arc-shaped projectile.





Pokken Blaziken Homing Attack 1.png Pokken Blaziken Homing Attack 2.png Pokken Blaziken Homing Attack 3.png

Homing Attack

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 20 0 Mid 5 i21 1 47 +8 0 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 18 0 Mid 5 i40 N/A 70 +7 -4 N/A
XXX Homing Attack 3 Normal (strike) 79 0 and Shift Mid 5 i68 N/A 120 Shift (+12) -8 N/A
XX[X] Charged Homing Attack 3 Normal (strike) 128 0 and Shift Mid 5 i88 N/A 140 Shift (+12) Guard Break (+20) Pierce, Guard Break

Blaziken homes in on the opponent, starting it off with a kick.

Can be canceled with block or jump.

If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3.





Pokken Blaziken jX FP 1.png Pokken Blaziken jX FP 2.png

j.X

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.X Normal (strike) 80 0 and Shift Mid High 5 i23 2 Until landing +27 Shift (Knockdown) +1 N/A
Charged - j.[X] Normal (strike) 120 0 and Shift Mid High 6 i43 2 Until landing +27 Shift (Knockdown) +19 Pierce

Blaziken homes in on the opponent and does a downward kick.





Duel Phase Weak Attacks




Pokken Blaziken 5Y.png Pokken Blaziken 5YY.png Pokken Blaziken 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 20 / 31* 20% 0 High, Mid (Burst) 3 i15 5 37 0 / +4* -4 / 0* Special / Jump Cancelable on Frame 21
5YY Normal (strike) 16 / 26* 10% 0 Mid, Mid (Burst) 3 i32 N/A 56 +4 / +8 (Burst) -4 / 0 (Burst) Special Cancelable on Frame 38, Jump Cancelable on Frame 40
5YYY Normal (strike) 28 0% 4 Mid 4 i54 N/A 84 +4 -8 Special Cancelable on Frame 59, Jump Cancelable on Frame 60

A series of quick jabs.

In Burst Mode, 5Y and 5YY both gain an additional hit.




Pokken Blaziken 6Y.png Pokken Blaziken 6YY.png Pokken Blaziken 6YX.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 40 20% 0 High 4 i11 1 41 +4 -12 Throw Blast
6YY Normal (strike) 32 30% 4 Mid Low 5 i40 N/A 72 +4 -8 Crumple on Crit
6YX Normal (strike) 64 40% 4 Mid High 5 i35 N/A 73 Soft Launch -16 21-32F High/Mid High Invuln, 33-35F Strike/Throw/Projectile Invuln, Airborne on Frame 33

An advancing forward spin kick that hits high followed by either a powerful punch or a somersault kick.





Pokken Blaziken 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 50% 2 Mid High 4 i23 9 74 -13 -31 5-22F High/Mid High Invuln, Airborne on Frame 23, , Air Actionable on Frame 57, Special/Midair Dash Cancelable on Frame 25

A knee thrust that shoots Blaziken into the air.

Much safer when canceled.

Universal Anti-air.





Pokken Blaziken 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 20 / 38 (Burst) 30% 0 Low, Low (Burst) 3 i11 1 33 0 / +8 (Burst) -4 Throw Blast, +12 on Crit, Special Cancelable on Frame 15 / 12 (Burst)

A quick swipe to the ground.

In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.




Pokken Blaziken jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 41 10% (First Hit Only) 0 Mid High 3 i11 1 Until landing +13 +20 0 Throw Blast, Destroys Projectiles while active, Special/Midair Dash Cancelable on Frame 21

A flurry of aerial kicks.




Duel Phase Strong Attacks





Pokken Blaziken 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 60 20% 4 Mid Low 4 i19 9 45 Crumple -8

An advancing knee attack that crumples the opponent.





Pokken Blaziken 6X.png Pokken Blaziken 6XX.png Pokken Blaziken 6XXX.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (strike) 40 0% 2 Mid 4 i27 5 53 +4 -8 Airborne on Frame 5, Crumple on Crit
6XX Normal (strike) 40 0% 0 Mid Low 4 i47 N/A 71 +8 0 N/A
6XXX Normal (strike) 80 40% 2 Mid Low 5 i74 N/A 108 Knockdown -4 N/A

Advances forward with a series of 3 strikes.

6XX and 6XXX can both be delayed





Pokken Blaziken 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 4 Mid High 4 i23 1 57 +8 +4 Low Invuln. on Frame 1, Airborne on Frame 7, 9-19F Mid Low Invuln, Midair Dash Cancelable during the startup and after the attack

Blaziken hops forward and performs an aerial axe kick.

Throw Blast.

8X is hard to combo off of without an assist





Pokken Blaziken 2X.png Pokken Blaziken 2XX.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 60 30% 0 Low 4 i27 5 59 Hard Launch -12 5-61F High invuln.
2XX Normal (strike) 60 30% 4 Mid High 4 i53 N/A 91 Hard Launch -16 1-34F High Invuln, 35-52F Mid High Invuln, Airborne on Frame 52, Low Invuln. on Frame 53

A leg spin that sweeps the opponent followed by a flash kick that launches them.




Pokken Blaziken jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 50 10% 0 Mid High 4 i22 9 Until landing +18 +20 0

A downwards diagonal divekick.




Pokemon Moves




Pokken Blaziken 5A 1.png Pokken Blaziken 5A 2.png

5A Heat Wave

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Heat Wave Normal (projectile) 51 (16) 30% per hit 4 / 0 High 7 i23 9 69 -4 -12 Airborne on Frame 24
5[A] Heat Wave (Enhanced) Normal (projectile) 80 (21) / 140 (37)* 70%* 4 / 0 and Shift Mid S+ i35 9 95 / 115* FP Shift / DP Stun +4 50 HP Recoil, Attack Down (opponent) for 510F on Hit

Blaziken hops backwards and throws a fireball. When enhanced, Blaziken lets out a long lasting blast.

On hit, the enhanced version gives the opponent an Attack debuff that lasts for 8.5 seconds.

*Enhanced version can be ended early.





Pokken Blaziken 6A 1.png Pokken Blaziken 6A 2.png

6A Blaze Kick

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6A Blaze Kick Normal (strike) 20 (5), 60 (15) 0%, 50% 0, 3 / 0, 0 and Shift Mid High, High 4 i15 5 57 FP Shift (+8) / DP +8 -8 Airborne on Frame 15
6[A] Blaze Kick (Enhanced) Normal (strike) 30 (8), 30 (8), 80 (20) 0, 0, 40% 0, 0, 3 / 0, 0, 0 and Shift Mid High, High, High 5 i15 5 69 +8 0 30 HP Recoil, Airborne on Frame 15

Two successive kicks in a row (three when enhanced).

The first two kicks are not a blockstring. Can act in-between.





Pokken Blaziken 6AX 2.png Pokken Blaziken 6AX 4.png

6AX Flare Blitz

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
6AX Flare Blitz Normal (strike) 120 (30) 60% 3 / 0 and Shift Mid High 6 i44 / i46* 80 / 82* FP Shift / DP Soft Launch -16 20 HP Recoil, 22-43F / 24-45F* Red Armor, Pierce
6A[X] Flare Blitz (Enhanced) Normal (strike) 140 (40) 50% 3 / 3, 3, 0 and Shift Mid High 6 i52 / i54* 88 / 90* FP Shift / DP Soft Launch -8 60 HP Recoil, 22-43F / 24-45F* Red Armor, Pierce, Destroys Projectiles while active

After the first kick of Blaze Kick, Blaziken lunges forward at great speed.

*2 Frames slower if performed in Duel Phase during an enhanced Blaze Kick.





Pokken Blaziken 4A 1.png Pokken Blaziken 4A 2.png

4A Brave Bird

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Brave Bird Normal (strike) 100 (25) 60% 4 / 0 and Shift High 4 i39 9 85 Hard Launch / Soft Launch (Air Hit) +4 Airborne on Frame 1
4[A] Brave Bird (Enhanced) Normal (strike) 160 (40) 60% 4 / 0 and Shift Mid High 5 i27 9 73 Hard Launch / Soft Launch (Air Hit) +4 Throw Blast, Airborne on Frame 1

Blaziken sprouts wings of flames and flies forward.





Pokken Blaziken 8A 4.png Pokken Blaziken 8A 5.png Pokken Blaziken 8A 3.png

8A Sky Uppercut

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Sky Uppercut Normal 128 (5) 80% 3 Mid 6 i19 9 90 Hard Launch -49 1-19F Projectile Invuln, Airborne on Frame 17
8[A] Sky Uppercut (Enhanced) Normal 164 (5) 60% 3 Mid 6 i15 9 90 Hard Launch -51 30 HP Recoil, 1-19F Projectile Invuln, Airborne on Frame 13, Low Invuln. on Frame 16, Air Actionable on Hit

An uppercut that summons a pillar of flame when enhanced.

Can cancel into aerials on hit.





Pokken Blaziken jA 1.png Pokken Blaziken jA 2.png

j.A High Jump Kick

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.A High Jump Kick Normal (strike) 100 (25) 40% 5 / 0 and Shift Special Mid 5 i25 9 Until landing +28 FP Shift / DP Knockdown +4 50 HP Recoil on Whiff
j.[A] High Jump Kick (Enhanced) Normal (strike) 120 (30) 20% 5 / 0 and Shift Special Mid 6 i25 9 Until landing FP +27 / DP +13 FP Shift / DP Hard Launch FP -25 / DP -11 40 HP Recoil, 80 HP Recoil on Whiff, Pierce, Air Actionable on Frame FP 47 / DP 46 on Hit

Blaziken dive bombs downwards knee-first.

When enhanced, Blaziken bounces back into the air on hit / block.

Enhanced version is much safer when cancelled.





Combos



2Y

  • 2Y > 6[A] (118 Damage)



  • (Critical Hit) 2Y > 4[A] (152 Damage)



5Y

  • 5Y > 5YY > 5YYY > 6[A] (162 Damage)



  • 5Y > 5YY > 5YYY > 4[A] (176 Damage)



  • 5Y > 5YY > 5YYY > L+R (226 Damage)



8Y

  • 8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)



  • 8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)



j.Y

  • j.Y > 6[A][X] (172 Damage)



  • (Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)



2X

  • 2X > 2XX > 6YX (140 Damage)



  • 2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)



5X

  • 5X > 5X > 4[A] (204 Damage)



6X

  • (Critical Hit) 6X > 6XX > 6XXX (180 Damage)



j.X

  • j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)



  • j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)



5[A]

  • 5[A] > 2X > 2XX > 6YX (180 Damage)



6A

  • (Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)



  • (Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)



j.[A]

  • j.[A] > j.R > j.Y > 6YX (207 Damage)



  • j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)



Notable Players














External Resources


Pokken Arena: Blaziken

Frame Data: Blaziken