Pokken Tournament DX/Blastoise

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Pokken Tournament DX

Introduction

Blastoise is far from a “good” character, even though he has a lot of incredible tools, a lot of said tools are situational, meaning you don’t get to use him to his full potential against any character because all characters can easily exploit his weaknesses.
So why would you play Blastoise despite being arguably the worst character in the game?
Simple, he is an incredibly fun character who you can play any way you want to.

You want to zone your opponent? You can do that.

You want to apply shield pressure? You can do that.

You want to do rushdown? You are a complete lunatic, but you can do that.

Blastoise players all agree that even though the character isn’t great, he is too much fun not to play, if you aren’t interested in being competitive, or you just like to make your own playstyles and not be contained to a single archetypal playstyle like some other characters, Blastoise is your character of choice.

Pokken Blastoise SFS 1.png Pokken Blastoise SFS 2.png

Shell Fortress Stance

Pressing R during certain attacks or performing Withdraw will cause Blastoise to hide in its shell. While hiding in its shell, Blastoise cannot move, but is High invuln. Pressing R will cause Blastoise to pop out of his shell(takes 29F, 1-28F Low invuln), and tapping a direction and R will cause him to spin in that direction while doing so (6R/sR takes 29F, 1-16F High invuln, SFS 4R takes 36F, 1-19F High invuln). Pressing B causes Blastoise to leap into the air as it emerges from its shell, and works similar to a normal jump, except that Blastoise is Air Actionable on Frame 16, as opposed to Frame 5. Blastoise will also emerge from its shell automatically after 70F.

Pressing X or Y during Shell Fortress Dance lets Blastoise perform special Normal Attacks exclusive to that stance, and pressing A allows it to perform Rapid Spin, which comes out 10 Frames faster when done from within Blastoise's shell.

Blastoise
#PTDX_BLS
Pokken Blastoise.png
Vitals
HP 660 HP
Shield Health 720 SH (Strong)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash FP (47F) / DP (37F), 1-8F Strike/Throw Invuln, Cancelable on Frame FP 43 / DP 33
Side Dash 47F, 5-14F Projectile Invuln, Cancelable on Frame 43
Forward Dash 33F, Cancelable on Frame 29
Unique Movement Options Shell Fortress Stance
Stances
High Stance Heal 3 Recoverable HP/tick
Low Stance High Counter Armor on Frame 5

General Moves




Pokken Blastoise Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

The projectiles for SFS Y, DP j.Y, Hydro Pump, and all Water Gun followups become enhanced.

fY gains more hit and blockstun.

Can perform an additional water gun followup attack.

Water Spout's damage is unaffected by Blastoise's HP.




Pokken Blastoise Burst Attack.png

Burst Attack: Destructive Cannon

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Strike) 219 Shift Mid BA (strike) i15 43 Knockdown +4 6-27F* Total Invuln, Pierce, Destroys Projectiles while active

Blastoise charges towards the opponent at full speed.

Blastoise becomes invulnerable 2 frames later in Duel Phase.




Pokken Blastoise Grab FP.png Pokken Blastoise Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 Shift Ground Only 1 i15 53 FP Shift (+8) / DP Shift (Knockdown)




Pokken Blastoise CA 1.png Pokken Blastoise CA 2.png

X+A Counter Attack

Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (Strike) 100 3 Mid 5 i35 71 Soft Launch -4 1-28F Counter Armor, Airborne on Frame 29, Low Invuln. on Frame 34, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (Strike) 130 3 Mid 6 i55 91 Soft Launch +4 1-48F Counter Armor, Airborne on Frame 49, Low Invuln. on Frame 54, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Blastoise SFS Y.png Pokken Blastoise SFS Y 2.png

Shell Fortress Stance Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 20 each 0 2 Special Mid 7 i19 9 45 +8 -4 / 0 (Burst) 1-23F High Invuln.

Blastoise fires two water ball projectiles from Its cannons.

Transitions out of Shell Fortress Stance once complete.

In Burst Mode, SFS Y becomes a large water ball projectile.




Pokken Blastoise SFS X.png

Shell Fortress Stance X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 20% 4 High 5 i9 1 71 Hard Launch -33 Throw Blast, Low Invuln. on Frame 8

Blastoise blasts off in an upwards diagonal.

Transitions out of Shell Fortress Stance upon landing.




Field Phase Attacks




Pokken Blastoise nY.png Pokken Blastoise nY 2.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 20 each hit 20% each hit Special Mid 7 i19 9 55 0 / +2 (nYR) -8 / -6 (nYR) Soft Launch on Crit, Special Cancelable on Frame 31
nYR/nYfR: [32-52F Low Invuln, Transitions into Shell Fortress Stance on Frame 53]
nYbR: [32-60F Low Invuln, Transitions into Shell Fortress Stance on Frame 61]

Blastoise fires two water ball projectiles in a straight line.

Holding the input fires the projectiles to the side, curving towards the center afterwards.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise sY 2.png Pokken Blastoise sY 1.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 20 per hit 10% per hit Special Mid 7 i31 9 79 -4 / +6* -16 / -6** Special Cancelable on Frame 47

sYR/sYfR: [48-68F Low Invuln, Transitions into Shell Fortress Stance on Frame 69]
sYbR: [48-76F Low Invuln, Transitions into Shell Fortress Stance on Frame 77]

Blastoise slides to the side, firing three projectiles straight ahead.

Holding the input fires the projectiles in a spread pattern.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise fY.png

fY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 100 Low None i19 9 65 / 55 (Burst) Shift (0) / Shift (+10) (Burst) -12 / -2 (Burst) 16-41F High Invuln.

Blastoise slams the ground, creating a large multihit earthquake.







Pokken Blastoise bY 1.png Pokken Blastoise bY 2.png Pokken Blastoise bY 3.png

bY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 40 20% Low 5 i19 9 55 Hard Launch +40

Blastoise fires low-grounded bubble traps from Its cannons.

Holding the input lays the traps to be more spread out.

In Burst Mode, bY fires an additional bubble trap.




Pokken Blastoise jY FP 1.png Pokken Blastoise jY FP 2.png Pokken Blastoise jY FP 3.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (Projectile) 60 10% per hit Mid 7 i19 9 Until Landing +27 +28 +18

Blastoise places a water ball in the air.

The frame advantage is for the diffused projectiles of jY, not for the bubble itself.

Shortly detonates into three vertical water arrows.

Holding the input changes the water arrows to fire horizontally.

The bubble itself has a higher priority and does not have any scaling. It also causes a knockdown on hit, however it is extremely unsafe on block.




Pokken Blastoise Homing Attack 1.png Pokken Blastoise Homing Attack 2.png Pokken Blastoise Homing Attack 3.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (Strike) 30 Mid 6 i25 1 61 +4 -4 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 30 Mid 6 i54 N/A 88 +4 -8 N/A
XXX Homing Attack 3 Normal (Projectile) 60 Mid S+ i87 N/A 131 Shift (+8) -8 N/A
XX[X] Charged Homing Attack 3 Normal (Projectile) 90 Mid S+ i107 N/A 151 Shift (+8) Guard Break (+24) Pierce, Guard Break

Blastoise homes in on the opponent and slams into them before blasting them with a water cannon.

Homing 1 can be canceled with block or jump before it becomes active.

If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.




Pokken Blastoise jX FP 1.png Pokken Blastoise jX FP 2.png Pokken Blastoise jX FP 3.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Strike) 100 Mid High 6 i47 9 Until Landing +38 Shift (Knockdown) +4

Blastoise flies ahead, homing in on the opponent.

Getting in proximity of the opponent (or after a set distance), Blastoise dive bombs downwards.

Can transition into Shell Fortress Stance in the air with R.

Canceling into Shell Fortress Stance grants counter armor until Blastoise lands.




Pokken Blastoise jbX 1.png

Pokken Blastoise jbX 2.png

j.bX

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 100 Mid High 6 i27 1 Until Landing +38 Shift (Knockdown) +4 Throw Blast

Blastoise front flips in the air, then slams to the ground.




Duel Phase Weak Attacks




Pokken Blastoise 5Y.png Pokken Blastoise 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (Strike) 40 10% 0 Mid Low 3 i19 9 51 0 / +6* -8 / 0** Special Cancelable on Frame 23

5YR/5Y6R: [24-44F Low Invuln, Transitions into Shell Fortress Stance on Frame 45]
5Y4R: [24-52F Low Invuln, Transitions into Shell Fortress Stance on Frame 53]

5YY Normal (Strike) 60 30% 3 Mid 4 i46 N/A 76 Soft Launch -8 / -2* Special Cancelable on Frame 50,

5YYR/5YY6R: [51-71F Low Invuln, Transitions into Shell Fortress Stance on Frame 72]
5YY4R: [51-79F Low Invuln, Transitions into Shell Fortress Stance on Frame 80]

An advancing forward punch, followed by an uppercut.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 70 20% 3 Mid Low S+ i19 9 65 Crumple -12 Destroys Projectiles while active

Blastoise spews a multihit stream of water horizontally.




Pokken Blastoise 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 50 10% 3 Mid Low 3 i19 9 41 +8 -4 Hard Launch on Crit

An advancing forward shoulder tackle.






Pokken Blastoise 8Y 1.png Pokken Blastoise 8Y 2.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 30, 40 30% 3 Mid High, Mid 4 i19 9 71 Soft Launch -8 5-19F High/Mid High Invuln, Low Invuln on Frame 20, Special Cancelable on Frame 49

8YR/8Y6R: [50-70F Low Invuln, Transitions into Shell Fortress Stance on Frame 71]
8Y4R: [50-78F Low Invuln, Transitions into Shell Fortress Stance on Frame 78]

Blastoise jumps up into the air and slams down to the ground, creating a geyser.

Can transition into Shell Fortress Stance with R.




Pokken Blastoise 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 20, 30 10% 0 Low 5 i15 5 47 +12 -4 1-47F High Invuln.

Two low claw swipes that advance Blastoise forward.






Pokken Blastoise jY DP 1.png Pokken Blastoise jY DP 2.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 20 each / 50 (Burst) 0% 1, 1 Mid 7 i15 5 Until Landing +13 +32 +24

Blastoise lobs two water ball projectiles into the air.

Inputting back causes j.Y to land closer to Blastoise.

Inputting forward causes j.Y to travel further.

In Burst Mode, j.Y becomes one large water ball projectile.




Duel Phase Strong Attacks




Pokken Blastoise 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 40% 4 Mid Low 4 i23 9 61 Hard Launch -12 / 0* Special Cancelable on Frame 27

5XR/5X6R: [28-48F Low Invuln, Transitions into Shell Fortress Stance on Frame 49]
5X4R: [28-56F Low Invuln, Transitions into Shell Fortress Stance on Frame 57]

An advancing thrust that launches the opponent.

Can transition into Shell Fortress Stance with R.

* Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 6X.png

6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 100 20% 4 Mid 9 i31 9 71 Hard Launch -12 18-31F High Invuln.

Blastoise steps forward and swings out a cannon blast.






Pokken Blastoise 8X.png Pokken Blastoise 8XX.png

8X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (Strike) 60 0 0 Mid High 5 i27 1 63 0 -8 Throw Blast, Low Invuln. on Frame 1, Airborne on Frame 5
8XX Normal (Strike) 60 N/A 4 Mid High 5 i60 N/A 108 Knockdown -16 Airborne on Frame 42

Blastoise does a cartwheel and then throws himself into the opponent.




Pokken Blastoise 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 110 10%, 20% 3 Low 4 i23 9 87 Hard Launch -8 1-87F High Invuln.

Blastoise flip turns upside down on Its shell.






Pokken Blastoise jX DP.png

j.X

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Strike) 120 0 Mid High 5 i27 9 Until Landing +37 Knockdown -4

Blatoise dive bombs downwards, shell-first.






Pokemon Moves




Pokken Blastoise 5A.png

5A Water Gun

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 10% 2 Special Mid 8 i27 9 69 -8 / +8* -16 / 0** 5AR/5A6R: [32-52F Low Invuln, Transitions into Shell Fortress Stance on Frame 53]

5A4R: [32-60F Low Invuln, Transitions into Shell Fortress Stance on Frame 61]

Blastoise fires a burst of water that travels forward.

In Field Phase, can be fired left or right.

Can lead into different followups.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 5AA.png Pokken Blastoise 5AA 2.png

5AA Aura Sphere

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 50 / 60 (Burst) 0 2 Special Mid / Air Only* 8 i54 N/A 102 -4 -12 N/A

Blastoise fires a burst of energy that travels forward.

In Field Phase, can be fired left or right.

In Burst Mode, Aura Sphere deals additional damage.

* Can be fired upwards by inputing 5A4A.

* In Field phase, can also be angled upwards by holding back, or diagonally upwards by holding back and a direction




Pokken Blastoise 5AAA.png

Burst 5AA/Y/X~A Water Gun: Followup

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 150 N/A Shift Mid S+ * N/A ** Shift (Launch) -8 Destroys Projectiles, Airborne on Frame 59

Blastoise fires at the ground and creates large pillars of energy.

Can be used after Dark Pulse, Dragon Pulse, or Aura Sphere.

In Field Phase, can be fired left or right.

*The Impact Frame of this move varies depending on what move you follow up from.

**The Total Frames vary depending on which move you follow up from.




Pokken Blastoise 5AY 1.png Pokken Blastoise 5AY 2.png

5AY Dark Pulse

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 / 50 (Burst) 20% 3 Special Mid None i64 N/A 112 Crumple -20 Destroys Projectiles in Burst Mode, Pierce

Blastoise fires a piercing arrow that travels forward.

In Field Phase, can be fired left or right.

In Burst Mode, Dark Pulse becomes a laser.




Pokken Blastoise 5AX.png

5AX Dragon Pulse

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 100 / 125 (Burst) 20% per hit 0 High 9 i80 N/A 122 Soft Launch -4 Low Invuln. on Frame 45

Blastoise hops up and fires a large blast that travels forward.

In Burst Mode, Dragon Pulse deals additional damage.




Pokken Blastoise 6A.png

6A Rapid Spin

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (Strike) 90 50% 3 Mid Low 5 i35 / i25 (Shell Fortress Stance A) 94 0 / +8 (6AR) -16 / -8 (6AR) 1-34F Counter Armor, 7-71F Low Invuln, Hard Launch on Crit, Destroys Projectiles while active

6AR: [7-62F Low Invuln, Transitions into Shell Fortress Stance on Frame 83]
SFS A: [1-24F Counter Armor, 7-61F Low Invuln]
SFS AR: [7-61F Low Invuln, Transitions back into Shell Fortress Stance on Frame 73]

Blatoise goes into Its shell and spins ahead.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 4A 1.png Pokken Blastoise 4A 2.png

4A Water Spout

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 45* / 160 40% 5 Mid None i39 9 75 Hard Launch +8 Pierce

Blastoise blasts a gush of water into the air.

After a short time, the wave of water lands in front of Blastoise.

Water Spout's damage is based on the amount of HP Blastoise currently has. The less HP, the less damage Water Spout deals.

In Burst Mode, Water Spout's damage is unaffected by Blastoise's HP.

* 45 damage is dealt from the initial aerial blast.




Pokken Blastoise 8A 1.png

Pokken Blastoise 8A 2.png

8A Hydro Pump

'
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Properties
8A Hydro Pump Normal (Projectile) 90 / 110 (Burst) 40% 4 Air Only S+ i19 9 61 Soft Launch 5-19F High/Mid High Invuln
8[A] Charged Hydro Pump Normal (Projectile) 170 / 190 (Burst) 40% 4 Air Only S+ i39 9 81 Soft Launch 5-39F High/Mid High Invuln, Pierce

Blastoise fires a burst of water that can only hit aerial opponents.

In Burst Mode, Hydro Pump deals additional damage.




Pokken Blastoise 2A.png

2A Water Pulse

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Properties
Grab 60 / 80 (Burst) 30% 3 Ground Only 1 i35 73 Hard Launch 5-29F Counter Armor with Buff or while in Burst Mode

Blastoise grabs the opponent from afar with a stream of water.

In Burst Mode, Water Pulse deals additional damage and will always have counter armor.




Pokken Blastoise jA 1.png

Pokken Blastoise jA 2.png

j.A Bubble

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
j.A Bubble Normal (Projectile) 40 30% 4 Mid 2 i19 9 Until landing FP +27 / DP +13 FP +44 / DP +56 -33 (FP) / -26 (DP)
j.[A] Charged Bubble Normal (Projectile) 40 30% 4 Mid 2 i39 9 Until landing FP +27 / DP +13 FP +77 / DP +89 FP -5 / DP +8

Blastoise blows a bubble that slowly travels forward.

The opponent is trapped in the bubble on contact. Effectively stunning them.

Bubble disappears if Blastoise grabs or takes damage.

Charging Bubble causes Blastoise to fall to the ground faster.

In Field Phase, a bubble is blown in each direction.




Pokken Blastoise Release A 1.png Pokken Blastoise Release A 2.png

]A[ Withdraw

Total Frames Properties
31 Charge Time: 120F, 1-31F Counter Armor, 6-29F Low Invuln, High Invuln. on Frame 30, Defense Up (self) for 240F / Transitions into Shell Fortress Stance once complete

Blastoise retreats into Its shell while receiving counter armor.

After transitioning into Shell Fortress Stance, Blastoise receives a Defense buff.

The Defense buff lasts for 4 seconds.




Combos

Blastoise Duel Phase Combos

Blastoise Combo Doc
Combo Spreadsheet

Notable Players








External Resources


Blastoise Guide Doc

Pokken Arena: Blastoise