Mortal Kombat 9/Kung Lao

From SuperCombo Wiki

MK9Logo.png

Kung Lao

MK9-KungLao Face.jpg

Kung Lao's ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain attendance. Kung Lao believes he is ready for the challenge. The time to avenge his ancestor is at hand.

In a Nutshell: Kung Lao is a great ground fighter. Although versatile in the air, he is much better suited for the ground as his damaging combos and Spin pop-up creates easy juggles for players new to the game. When fighting against Goro or Kintaro, timing, Teleport and Dive Kicks are essential, meaning that you'll fight the opposite way when the big guys come out. Against Shao Kahn however, this advice is not advised.


Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
5%
High.png Bufferable.png
Front Kick
Fk.png
7%
High.png Bufferable.png
Back Kick
Bk.png
9%
High.png Bufferable.png
Crouching Front Punch
D.png + Fp.png
2%
Low.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png uprcut
Crouching Front Kick
D.png + Fk.png
1%
Low.png Bufferable.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Chops
B.png + Fp.png
5% + 2%
High.png + High.png ; 2nd hit: Bufferable.png
Hat Swipe
F.png + Bp.png
7%
Med.png
Rolling Thunder
F.png + Fk.png
5%
High.png Bufferable.png
Point Kick
B.png + Fk.png
3%
Low.png Bufferable.png
Hop Kick
F.png + Bk.png
9%
High.png Flatten.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
1% + 3% + 4% + 4%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
1% + 3% + 4% + 4%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Windy Palm
Fp.png ---.png Fp.png ---.png Bp.png ---.png Fp.png
3% ---.png 2% ---.png 3% ---.png 3%
High.png ---.png High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png
Healing Wind
B.png + Fp.png ---.png F.png + Fp.png
5% + 2% ---.png 3% + 4%
High.png + High.png ---.png High.png + High.png ; 2nd and 3rd hit: Bufferable.png ; 4th hit: Knockdown.png
Chained Fist
Bp.png ---.png Fp.png ---.png Bp.png ---.png Fp.png ---.png Bp.png ( ---.png Fp.png ---.png Bp.png )
5% ---.png 3% ---.png 1% ---.png 1% ---.png 1% ---.png 1% ---.png 4% (7%)
All hits: High.png (hat swipe is med) ; Must input 3rd through 5th input before 2nd hit connects for hits 3 through 7; If inputs 6 and 7 are entered before the final hit, the last hit goes from a gut punch to a hat swipe for more damage
Iron Broom
Bp.png ---.png Bk.png ---.png Fp.png + Bp.png
5% ---.png 3% ---.png 8%
High.png ---.png Low.png ---.png Med.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Flatten.png
Leg Bar
Bp.png ---.png Bk.png ---.png Fp.png + Fk.png
5% ---.png 3% ---.png 5% + 2%
Last part cannot be performed unless 2nd hit connects; High.png ---.png Low.png ---.png Throw.png ; 1st and 2nd hit: Bufferable.png
Uprooting Step
Bp.png ---.png Bk.png ---.png Fp.png + Fk.png ---.png Bk.png
5% ---.png 3% ---.png 2% + 8%
Input Bk.png the moment Kung Lao makes eye contact with enemy; High.png ---.png Low.png ---.png Throw.png ; 1st and 2nd hit: Bufferable.png
Plum Flower
Bp.png ---.png Bk.png ---.png Fp.png + Fk.png ---.png Bp.png
5% ---.png 3% ---.png 2% + 10%
Input Bp.png the moment Kung Lao makes eye contact with enemy (BP Mashable); Smaller window to perform than Uprooting Step ; High.png ---.png Low.png ---.png Throw.png ; 1st and 2nd hit: Bufferable.png
Lead The Way
B.png + Fk.png ---.png Fk.png ---.png Fk.png
3% ---.png 2% ---.png 5%
Low.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Knockdown.png

Fast Tags

Name
Command
Damage
Notes
Spinout
Spin ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Yin Yang
Fp.png ---.png Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Swirling Dragon
Bp.png ---.png Fp.png ---.png Bp.png ---.png Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Double Yang
Bp.png ---.png Bk.png ---.png Tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
10%
Med.png Knockdown.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , B.png + Tg.png
10%
Performs Ultimate Hat ; High.png
Tag Attack
D.png , F.png + Tg.png
3% + 3% + 4%
Performs Cyclone ; High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Knockdown.png

Special Attacks

Name
Command
Damage
Notes
Hat Toss
B.png , F.png + Bp.png
7%
Hold U.png or D.png to guide hat; High.png
Ground Hat
D.png , B.png + Bp.png
7%
Low.png
Spin
D.png , F.png + Fp.png
7%
High.png Launch.png wkup
Dive Kick
in air, D.png + Bk.png
7%
High.png Knockdown.png
Teleport
D.png , U.png
N/A
Airok.png wkup
   Teleport Throw
During Teleport, Fp.png
1% + 11%
Throw.png
   Hammer Punch
During Teleport, Bp.png
7%
Med.png Groundbounce.png
   Teleport Kick
During Teleport, Fk.png
9%
High.png Bufferable.png
   Drop Kick
During Teleport, Bk.png
13%
High.png Knockdown.png

Enhanced Special Attacks

Name
Command
Damage
Notes
Hat Toss
B.png , F.png + Bp.png + Bl.png
10%
High.png , juggle starter
Ground Hat
D.png , B.png + Bp.png + Bl.png
9%
Low.png , hold Bp.png to delay
Spin
D.png , F.png + Fp.png + Bl.png
3% + 3% + 4%
High.png + High.png + High.png ; 1st and 2nd and 3rd hit: Launch.png ; wkup
Dive Kick
in air, D.png + Bk.png + Bl.png
4% + 5% + 6%
High.png + High.png + High.png ; 1st and 2nd and 3rd hit: Knockdown.png
Teleport
D.png , U.png + Bl.png
N/A
Airok.png wkup , has armor

X-Ray Attack

Name
Command
Damage
Notes
Fist Of Shaolin
Fk.png + Bk.png + Bl.png
6% + 5% + 8% + 12%
1st hit: High.png ; Knockdown.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
B.png F.png F.png B.png + Bp.png
Sweep
Fatality 2
D.png D.png F.png B.png + Fp.png
Sweep
Stage Fatality
D.png F.png D.png + Fk.png
Varies [Usually 'Close']
Babality
D.png F.png D.png + Bp.png
Jump


Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

Fp.png , Fp.png , Bp.png , Fp.png

Safe string on block. Hits crouchers, cannot be crouched even though its all high hits. Buffer Spin at the 3rd hit.


Bp.png , Fp.png , Bp.png , Fp.png , Bp.png

Good chipping string, does 10% on blocked. Also gives you good meter. Can be punished by a fast special. On hit it knocks back.


B.png + Fk.png , Fk.png

Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked.


Bp.png , Bk.png

Safe high-low string and bufferable.


Special Attacks

Spin

Fast, best anti-air. Where he gets his combos from. Great wakeup move but punishable on block. Enhance version covers some distance.


Ground Hat

Very fast low projectile. Only punishable by a very fast special upclose. Use it a lot in your pressure strings with bufferable kicks and punches.
After patch it has no advantage on hit.


Enhanced Special Attacks

Enhanced Hat Toss

Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to combo.


Enhanced Teleport

Has armor. Use sparingly to catch opponent off guard.


X-Ray Attack

Good anti air and fast punisher, it comes out really fast and has a hit of armor so good for in tight when you know an opponent is gonna attack right after your blocked combo.

Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

32%: Fp.png , Fp.png , Bp.png ---.png Spin, Jump Kick, Dive Kick, Rolling Thunder, Spin

7-Hits: Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

8-Hits: Teleport Bp.png ---.png Dash ---.png Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

9-Hits: B.png + Fk.png , Fk.png ---.png Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Jump-in Combos

Combos With Enhanced Specials

9-Hits: Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Enhance Hat ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

12-Hits: Teleport Fk.png ---.png Bp.png , Bk.png ---.png Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Enhance Hat ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Combos With X-Ray Attacks

14-Hits: Bp.png , Bk.png ---.png Spin ---.png Jump Kick ---.png Dive Kick ---.png Rolling Thunder ---.png Xray ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

17-Hits: Corner: Fp.png , Fp.png , Bp.png ---.png Spin ---.png Straight Up Jump Punch ---.png Jump Kick ---.png Dive Kick ---.png Jump Kick ---.png Dive Kick ---.png Xray ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Corner-Only Combos

11-Hits: B.png + Fk.png , Fk.png ---.png Spin ---.png Jump Kick ---.png Dive Kick ---.png Jump Kick ---.png Dive Kick ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

14-Hits: Dive Kick ---.png Spin ---.png Jump Kick ---.png Dive Kick ---.png Fp.png into Enhance Hat ---.png Fp.png ---.png Jump Kick ---.png Dive Kick ---.png Fp.png ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Style

High Pressure Character with great variety in mix-ups and can suffocate an opponent before they can mount any offense if used well.

Matchups

N/A