Module:Tier List

From SuperCombo Wiki

Module:Tier_List is used to generate tier lists directly within the wiki using HTML, and the existing character labels.

Usage

A tier list requires that arguments be present in order.

  1. The abbreviation for the game (IE: SSBM, etc)
  2. The top tier
  3. All of the following tiers, ordered from top to bottom

Within a given tier, you must define the label for that tier (the letter that appears inside of the colored square) followed by a semicolon character (';').

Short Names in Labels

The tier list will attempt to find the appropriate icon and link for a given character. If you choose not to use the full name of a character, you must set up a necessary redirect from the short name to the full name. This applies to both the icon file and the character page itself.

For example: We want to show "Doc" on our tier list instead of "Dr. Mario". We must create 2 redirects.

  • Redirect from [[File:SSBM_Doc_Icon.png]] to [[File:GGACR_Dr._Mario_Icon.png]]
  • Redirect from [[SSBM/Doc]] to [[SSBM/Dr. Mario]]

Example

{{#invoke:Tier List|drawTierList
|SSBM
|S;Fox,Falco,Jigglypuff,Sheik
|A;Marth,Peach,Captain Falcon
|B;Ice Climbers
|C;Doc,Ganondorf,Samus
|D;Pikachu,Mario,Luigi,Donkey Kong
|E;Link,Young Link
|F;Zelda,Roy,Mewtwo,Yoshi,Mr. Game and Watch
|G;Ness,Bowser,Kirby,Pichu
}}

--[[ 
           Module by Tarkus Lee from Dustloop Wiki
                                                        --]]

local p = {}

function p.drawTierList(frame)
  local wikitext = "<div class=\"tierList\">" -- initialize the wikitext with the container for the list
  local GAME = frame.args[1]:gsub("%s+", "") -- capture the target game from the first arg
  local character = "default"
  local numberOfTiers = tablelength(frame.args)
  local colors = {'b8ff89', 'fdff89', 'ffdf7f', 'ffbf7f', 'e98d87', 'ff7ff0', 'd17fff', '7fbfff', '7feeff', '7fffc3' } -- an array of pre-defined colors

  for index=2,numberOfTiers do
    local currentTier = trim(frame.args[index]) -- use the argument at the current index as current tier data
    local tierLabel = string.match(currentTier, '(.*);') -- capture tier label from all characters before first ';'
    currentTier = string.match(currentTier, ";(.*)") -- remove the tier label from the current tier data

    --Inject tier label
    if index == 2 then -- first tier should have a rounded top corner
      wikitext = wikitext .. "<div class=\"tierHeader\" style=\"background-color: #" .. colors[1] .. "; border-top-left-radius: 4px;\">" .. tierLabel .. "</div>"
    elseif index == numberOfTiers then -- middle tiers are normal
      wikitext = wikitext .. "<div class=\"tierHeader\" style=\"background-color: #" .. colors[index-1] .. "; border-bottom-left-radius: 4px;\">" .. tierLabel .. "</div>"
    else -- final tier has a roudned bottom corner
      wikitext = wikitext .. "<div class=\"tierHeader\" style=\"background-color: #" .. colors[index-1] .. ";\">" .. tierLabel .. "</div>"
    end
    
    -- open a new tier container
    if index ~= numberOfTiers then 
      wikitext = wikitext .. "<div class=\"tierGroup tierUnderline\">"
    else -- final tier does not have an underline
      wikitext = wikitext .. "<div class=\"tierGroup\">"
    end

    -- iterate over tokens in current tier, sperrated by ',' character
    for token in string.gmatch(currentTier, '([^,]+)') do
      character = token
      -- inject character label
      local characterLabel = frame:expandTemplate{ title = 'Character Label', args = { GAME, character, '32px' } }
      wikitext = wikitext .. "<div>" .. characterLabel .. "</div>"
    end
  
    -- close the current tier container
    wikitext = wikitext .. "</div>"

  end

  -- close the entire tier list
  wikitext = wikitext .. "</div>"

  return wikitext
end

-- Return the size of a table by iterating over it and counting
function tablelength(T)
  local count = 0
  for _ in pairs(T) do count = count + 1 end
  return count
end

function trim(s)
  return (string.gsub(s, "^%s*(.-)%s*$", "%1"))
end

return p