Marvel vs Capcom 3/Thor

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Thor

Thorface.jpg

In a nutshell

Thor is terrifically slow, but extremely powerful. His combos are short but pack a huge punch, and his command grab starts combos for him. Finding ways to trick your opponent into falling into yet another grab is the key to success with Thor. Being cornered by Thor is the last place you want to be, but he'll have a hard time putting you there without the help of his assists.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Mighty Spark
Shot.png Front.png
114,100 (13,000 x 4 Charge Up + 35,000 x 3 Beam)
Mighty Thunder
Beta.png Mighty Smash
Direct.png Tiltup.png
95,000 (50,000 + 50,000)
2nd hit: Hardknockdown.png groundbounce
Mighty Tornado
Gamma.png Mighty Strike
Direct.png Tiltup.png
133,000 (70,000 x 2)
Mighty Tornado

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction + Atk.png + Atk.png in the air
Standing Light
L.png
65,000
Crouching Light
D.png + L.png
63,000
Low.png
Standing Medium
M.png
90,000
Crouching Medium
D.png + M.png
97,600 (40,000 x 3)
Low.png
Standing Heavy
H.png
110,000
Crouching Heavy
D.png + H.png
105,000
low
Standing Special
S.png
110,000
Launch.png
Jumping Light
air L.png
68,000
High.png
Jumping Medium
air M.png
85,000
High.png
Jumping Heavy
air H.png
100,000
High.png
Jumping Special
air S.png
110,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Mighty Spark
Qcf.png + Atk.png
64,700 (13,000 x 2 Charge Up + 80,000 Beam) L.png
123,000 (13,000 x 4 Charge Up + 40,000 x 3 Beam) M.png
154,000 (13,000 x 6 Charge Up + 35,000 x 5) H.png
Airok.png
Mighty Smash
Dp.png + Atk.png
133,000 (70,000 + 70,000) L.png
160,000 (70,000 + 100,000) M.png
203,700 (70,000 + 100,000 + 20,000 x 3-5) H.png
2nd hit: Hardknockdown.png
2nd hit M.png and H.png only: Groundbounce.png
H.png hits 3-7: Otg.png
H.png is chargable for Armored.png and more hits
Mighty Strike
Rdp.png + Atk.png
133,000 (70,000 x 2)
Airok.png
Charged Mighty Strike
Rdp.png + hold Atk.png
175,900 (50,000 x 2 + 100,000)
Airok.png Softknockdown.png Armored.png
Mighty Hurricane
Hcb.png + Atk.png
130,000 L.png
150,000 M.png
180,000 H.png
Throw.png Hardknockdown.png Airok.png
Flight
Qcb.png + S.png
Lasts 2 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Mighty Tornado
Qcf.png + Atk.png + Atk.png
321,600 (30,000 x 15)
Airok.png
Mighty Thunder
Dp.png + Atk.png + Atk.png
383,700 (130,000 x 4)
Otg.png
Mighty Punish
Hcb.png + Atk.png + Atk.png
310,000
Throw.png

Apprentice Combos

Strategy

Tips and Tricks

  • Thor can cancel his crouching Heavy before it hits into his Mighty Hurricane command grab. Doing so, called a 'Kara Cancel', provides him with a massive increase in range.
  • Try to use Mighty Hurricane on opponents as they finish an Air Recovery flip to restart your combo. A great way to do this in the corner is to finish an air combo with Special, land and do a Heavy Mighty Smash. Jump forward right away and input the Mighty Hurricane.
  • Loads of characters can crouch Thor's projectiles, so be careful how you use it. The startup sparks do have a hit area, however, and this move has some use in combos.

Basic Strategy

Advanced Strategy