SuperCombo Wiki

SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.

Marvel vs Capcom 3/Systems

From SuperCombo Wiki
Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

In Depth Game System Guide

This section of the Hyper Guide will tell you just about how everything in Marvel Vs. Capcom 3 works. From Dashing to Assists to Delayed Hyper Combos to Air Dashing to Character States to Projectile Clashing... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Marvel Vs. Capcom 3 works from the insides...

Character States

There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in Marvel Vs. Capcom 3 in order to understand why some techniques are and aren't possible and when. The following States all only reference the Point Character in the game.

Character Abilities

This section will cover all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.



Basic Attacks

Hyper Meter Attacks

Air Combos

Assist Actions


Projectile Clashing System

The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are! From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business! This section will teach you all you need to know.