Spider-Man
In a nutshell
Spider-Man is a light character that is focused on mobility instead of power. He isn't super fast, but he has a lot of different ways to move around the screen at different angles and keep himself on the attack. Spider-Man can stick to you like an annoying bug, or run away in confusing patterns to avoid being caught. If you want to move like a spider can, try Spider-Man.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Air Dash
+ or , in the air
One direction only
Standing Light
43,000
Crouching Light
+
40,000
Standing Medium
60,000
Crouching Medium
+
57,000
Standing Heavy
70,000
Crouching Heavy
+
67,000
Standing Special
80,000
Jumping Light
air
44,000
Jumping Medium
air
60,000
Jumping Heavy
air
70,000
Jumping Special
air
78,000
Special Moves
Web Ball
+
10,000
If you strike an opponent caught
in webbing, they will count as airborn
Spider Sting
+
70,000
80,000
90,000
80,000
90,000
Spider Bite
During Spider Sting,
50,000
Web Swing
+
70,000
80,000
90,000
80,000
90,000
only:
Web Throw
+
150,000
Ignores damage scaling
Web Glide
, , , or + +
20,000
Hyper Moves
Maximum Spider
+ +
271,600 (50,000 + 15,000 x 13 + 170,000)
Tracks opponent's location
Move ends if the first attack does not hit
Damage scales by 0.95
Crawler Assault
+ +
292,100 (40,000 x 7 + 150,000)
Damage scales by 0.91
Ultimate Web Throw
+ +
300,000
against air
Apprentice Combos
Strategy
Tips and Tricks
- Spider-Man can extend his ground combos with a light Web Ball. After it hits, you can link a light attack. Using Spider Sting for its ground bounce will be an easier, more damaging option though.
- Spider-Man can attack on the way down from a Web Swing attack, giving him the ability to combo or hit high.
- Web Zip has a hitbox and you can attack on the way down from it, letting you move at very interesting angles while covered with a low damage projectile.
- In one jump, Spidey can Air Dash, Web Swing, and Web Zip.