Spencer
In a nutshell
Spencer is a unique character with a small variety of moves, but a lot of ways to use them. Using his Bionic Arm, he can make up for his otherwise poor speed by pulling himself around the stage. This also leads to some very unique combo opportunities, and sometimes command setups that lead to more combos. He even comes equipped with one of the fastest super moves in the game! If you like a small set of tools that require creativity to work with, grab onto Spencer.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
48,000
Crouching Light
+
45,000
Standing Medium
67,000
Crouching Medium
+
70,000
Standing Heavy
88,000
Crouching Heavy
+
80,000
low
Bionic Smash
+
90,000
nocancel
Standing Special
90,000
Jumping Light
air
45,000
Jumping Medium
air
63,000
Jumping Heavy
air
83,000
Jumping Special
air
88,000
Special Moves
Wire Grapple
+
102,000
120,000
30,000
120,000
30,000
Followup with an attack
Reel in Punch
Wire Grapple, then
102,000
Zip Kick
Wire Grapple, then
120,000
Come 'ere!
Wire Grapple, then
30,000
Pulls your opponent in
Air Wire Grapple
In Air +
120,000
and
Wire Pull
Any direction + +
Attaches to a player or surface and pull Spencer in
Air Wire Pull
In Air, or + +
Attaches to a player or surface and pull Spencer in
Wire Swing
In Air, or + +
Swing forward
Jaw Breaker
+
35,000
is anti air grab
Smash Kick
Jaw Breaker or , then
129,500
Critical Smash
Jaw Breaker or , then with specific timing
192,500
Wallbounce
Armor Piercer
+
far 130,000
mid 150,000
close 180,000
mid 150,000
close 180,000
starup speed and damage change based on distance from opponent
Hyper Moves
Bionic Maneuvers
+ +
304,500
Bionic Lancer
+ +
250,000
Apprentice Combos
Strategy
Tips and Tricks
- While Spencer's Bionic Smash overhead is not cancellable, it can be linked into Armor Piercer, which gives a wall bounce and hyper of choice. It can also freely be chained from other normals, so when combined with a pressure assist can make for some dangerous un-pushblockable high/low attack strings.
- Spencer can combo off of all of his normal throws except for his grounded back throw. Use the Air Wire Grapple to get things going.
- Spencer can Wire Pull and/or Wire Swing three times before he has to land. Pull yourself to the top and swing around while calling an assist to cover your approach on the way down.
- Bionic Lancer is fast, and can punish all kinds of mistakes from mid to full screen. If it hits correctly, you might even be able to land an Air Wire Grapple {{ }} afterwards.
- Spencer can Wave Dash, but you won't want to do it. It moves him slower than dashing normally.
- CHARACTER SPECIFIC (Sentinel): For the maximum damage and advantage against Sentinel from a Jaw Breaker command grab, use the M version. Due to either Sentinel's large size or an increased falling speed, you can't hit him while he is falling from any version of Jaw Breaker with any normals or supers. The Armor Piercer will hit him if done correctly, in and out of the corner. Try to stick with the M version if you can time the Critical Smash attack properly for maximum damage, otherwise go with the L version and an Armor Piercer follow-up. Either way, comboing Sentinel out of a Jaw Breaker will result in the loss of 1 wall bounce for your combo.