Phoenix
In a nutshell
Phoenix is the "glass cannon" character archetype taken to a total extreme. She has tools for every situation; lighting fast teleports, excellent fireballs, large proximity traps, a quick mixup game. The only things missing are great assists and health. Phoenix has about half of the health of the weakest characters in the game, and as a result will need to be played with some very special care. If she dies with five meters stocked, however, she returns as Dark Phoenix, the most powerful character in the game. The cost is high, but if you think you have the fortitude to put yourself into a very risk, very reward situation every game, take her for a spin.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Air Dash
Any direction in the air + +
Standing Light
30,000
Crouching Light
+
33,000
Standing Medium
46,000
Crouching Medium
+
50,000
Burning Axe Kick
+
50,000
Standing Heavy
67,000
Crouching Heavy
+
60,000
Phoenix Tackle
+
73,000
Standing Special
80,000
Jumping Light
air
33,000
Jumping Medium
air
47,000
Jumping Heavy
air
70,000
Air Phoenix Tackle
air +
73,000
Phoenix Stomp
air +
70,000
against airborne only
Jumping Special
air
70,000
Special Moves
TK Shot
+
80,000
108,300 (40,000 x 3)
122,600 (30,000 x 5)
108,300 (40,000 x 3)
122,600 (30,000 x 5)
air and
TK Trap
+
90,000
and versions are set off by proximity
version is set off by a timer
version is set off by a timer
TK Overdrive
+
103,000 (30,000 x 4)
103,000 (30,000 x 4)
154,400 (33,000 x 6)
103,000 (30,000 x 4)
154,400 (33,000 x 6)
goes
Teleport
+
Flight
+
Lasts 3 seconds
Hyper Moves
Phoenix Rage
+ +
320,700 (40,000 x 10)
Damage scales by 0.95
Healing Field
+ +
Heals Red Life when opponent is inside the field
Lasts 10 seconds
Lasts 10 seconds
Dark Phoenix
Die with 5 levels of hyper meter
Transforms you into Dark Phoenix and refills your health to 100% with Yellow
Attacks do 20% more damage and normals release fireballs, but she takes 20% more damage from throws and capture moves
Attacks do 20% more damage and normals release fireballs, but she takes 20% more damage from throws and capture moves
Dark Phoenix Move List
Dark Phoenix Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Dark Phoenix Normal Moves (includes fire damage)
Air Dash
Any direction in the air + +
Standing Light
51,000 (24,000 + 36,000)
Crouching Light
+
53,700 (24,000 + 39,600)
Standing Medium
113,600 (55,200 + 24,000 x 3)
Crouching Medium
+
101,400 (24,000 x 2 + 60,000 + 24,000)
Burning Axe Kick
+
101,400 (24,000 x 2 + 60,000 + 24,000)
Standing Heavy
133,700 (24,000 x 5 + 80,400)
Crouching Heavy
+
134,000 (24,000 x 3 + 72,000 + 24,000 x 2)
Phoenix Tackle
+
175,800 (87,600 + 24,000 x 5)
Standing Special
96,000
Jumping Light
air
61,200 (39,600 + 24,000)
Jumping Medium
air
93,800 (24,000 x 3 + 56,400)
Jumping Heavy
air
142,400 (84,000 + 24,000 x 3)
Air Phoenix Tackle
air +
175,800 (87,600 + 24,000 x 5)
Phoenix Stomp
air +
172,200 (84,000 + 24,000 x 5)
Jumping Special
air
172,200 (84,000 + 24,000 x 5)
Phoenix Feathers
Occur with each normal attack
24,000
Projectile
Damage scales by 0.9
Damage scales by 0.9
Dark Phoenix Special Moves
TK Shot
+
125,400 (66,000 x 2)
140,300 (30,000 x 6)
171,500 (26,400 x 10)
140,300 (30,000 x 6)
171,500 (26,400 x 10)
air and
TK Trap
+
162,500 (60,000 x 3)
and versions are set off by proximity
version is set off by a timer
version is set off by a timer
TK Overdrive
+
123,700 (36,000 x 4)
123,700 (36,000 x 4)
185,200 (39,600 x 6)
123,700 (36,000 x 4)
185,200 (39,600 x 6)
goes
Teleport
+
Flight
+
Lasts 3 seconds
Dark Phoenix Hyper Moves
Phoenix Rage
+ +
384,800 (48,000 x 10)
Damage scales by 0.95
Healing Field
+ +
Heals Red Life when opponent is inside the field
Lasts 10 seconds
Lasts 10 seconds
Apprentice Combos
Strategy
Tips and Tricks
- Practice! With a character as fragile as Phoenix, you will need to be intimately familiar with everything about her. Her matchups, her optimal range in those matchups, how assists change those matchups, and how to avoid everything. Blocking special moves and taking chip damage can be extremely deadly to Phoenix, so you need a gameplan for every situation.
- Her teleport is very fast, but be sure you know where you are teleporting and why before you go crazy, as just one poor judgement could end her very quickly.
- Phoenix' level 1 supers are both great. Phoenix Rage does high damage and combos easily, while Healing Field can artificially give her more life than she actually has. Choosing between using these and saving your full five levels will be a very difficult decision, especially in the heat of battle.