Marvel vs Capcom 2/Venom/Strategy

From SuperCombo Wiki

Strategies

Venom is a defensive/counter-attacker character. He plays best near his opponent. Getting to your opponent is very easy for Venom. Simply use his dash, air dash or Venom Fang. When playing close, mix up your jump-in attacks, high and low attacks, launcher attack, Lp.png Venom Fangs and ocassionally throw out a Web Throw to surprise your opponent. If a launcher attack or heavy attack gets blocked, cancel into a Lp.png Venom Fang to be safe.

At a distance, use Web Throw to surprise your opponent. Make sure you use the right one. If they throw out a projectile, punish with Hp.png Venom Fang or Venom Web.

Venom's about power and high health, so don't worry about eating a super, because you can probably stage a come back. Some assists are harder to combo into, but others are easier. Tron's throw is a great setup. Ruby Heart's Sublimation, is also great, but wait until the last hit to connect before activation. Assists like Ruby Heart's are difficult to judge for a Venom Web, because if you screw up the timing, Venom won't complete the entire super. You should always keep them guessing with his moves, combos, and supers. Venom is great against almost every character in this game, so don't be afraid to use him against any character.

For some reason I can't imagine, Capcom has made it a little more difficult to air combo with Venom. You can no longer pull off 12-hit, high-damaging air combo anymore. You'll be lucky enough to pull of a Hp.png then do a forward kick. But I guess his improved ability to do ground combos sort of makes up for it. The best way to get all the hits in is to dial through the buttons at a slow pace--if you dial too fast, the Hp.png probably won't hit. Against small characters, you should skip the Hp.png after the Lk.png, and just do a forward kick, followed by an air combo finisher.

Use 5Hk.png or Hp.png Venom Fang to counter jump-ins. If an opponent jumps in and Venom connects a 5Hk.png, cancel into a Hp.png Venom Fang or a Hk.png Venom Rush. You can also use a Hp.png Web Throw to tag a jumping opponent, but you must be able to anticipate the jump and you also must throw it out at the right time. Make sure you don't throw out a Hp.png Web Throw too early--your opponent could anticipate it and punish you severely.

Use 5Hp.png, 5Hk.png or Lp.png Venom Fang to counter dash-ins. Also use 5Hp.png to punish opponents from mid-range. If you throw out a 5Hp.png and it gets jumped over, cancel into a Hp.png Venom Fang to avoid punishment. Use J/SJ.Hk.png or air Hp.png Venom Fang for aerial confrontations.

Venom's dash is very effective. He travels quickly along the ground on all fours. He can go under most projectiles and it's good for getting close to your opponent and starting combos.

Both of Venom's supers are very effective. Neither one of them are meant to be thrown out at random. Venom Web is used strictly for punishing mistakes and to counter projectiles—It does most damage of both of his supers. If you detect a projectile about to thrown out or your opponent just screwed up, do a Venom Web immediately. If it connects in the corner, you can OTG afterwards. It will cancel off of a Venom Rush, but you must be very quick about it. As soon as you se the first hit from the Venom Rush connect, cancel immediately into a Venom Web.

Death Bite is used only in combos or for an opponent that is nearly dead. It combos nicely off of any medium attack or a 5Hk.png. It can also be cancelled into off of a short Venom Rush. Always make sure that it connects--you'll be left open if it's blocked or super jumped over.

Advanced Strategy

Although many beginners like to use him, he is anything but a beginner's character. It is going to take a while to learn how to use him. You won't win with Venom by simply mashing buttons. It takes skill, patience and planning to win with him.

  • Venom is a large target, so be careful of dialers. Don't use the Venom Fang or Venom Rush recklessly, or you will be punished.

Venom's best assets are his power, his stamina, and his insane priority. Venom has uses ranging from keep-away, anti-air, and countering. His best move also doubles as the best assist in the game, the Venom Fang.

Venom Fang is great for ending combos, countering fireballers, and anti-air. Venom has great air priority, as well as great comboability in the air and on the ground. He's been sped up a bit since the first Marvel vs. Capcom, so his recovery is quicker than before.

Venom's dash allows him to travel under some projectiles and some attacks. Venom also has an air dash similar to Spider-man's. It's useful for getting out of a tough situation and to avoid beam supers. It can be cancelled by doing any attack.

crossing up the opponent won't invert the special move inputs but will invert their direction, so you can use air Venom fang to continue pressure even if your opponent crosses under you


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (New Pages)
Storm
Sentinel
Magneto
Cable
Cyclops
Captain Commando
Juggernaut
Akuma
Dan
Silver Samurai
Venom
Thanos
Amingo
Characters (Updating)
B.B.Hood
Blackheart
Dhalsim
Ryu
Iron Man
Omega Red
Characters (Old Pages)
War Machine
Psylocke
Strider
Tron Bonne
Spiral
Doctor Doom
Hulk
Servbot
Anakaris
Hayato
Colossus
M.Bison
Morrigan
Ruby Heart
Sakura
Ken
SonSon
Zangief
Felicia
Cammy
Chun-Li
Guile
Charlie
Jill
Mega Man
Jin
Captain America
Gambit
Iceman
Marrow
Rogue
Sabretooth
Shuma-Gorath
Spiderman
Wolverine - Bone
Wolverine - Claw
Roll