Marvel vs Capcom 2/Magneto/Combos

From SuperCombo Wiki
Combo Notation

">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
"SJC." denotes a sj cancel from a launcher.

BnB Combos

Combo Damage Meter Gain Works on: Difficulty Notes
c.Hp.png > sjc.Lp.png > sj.Lk.png > sj.Mp.png > sj.Mk.png XX hcf.Hp.png ? ? All Very Easy Universal magic series BnB. hcf.Hp.png does better damage and is more consistent than j.Hp.png j.Hk.png ender
c.Hp.png XX Qcf.png + Lp.png Hp.png ? ? All Very Easy Basic launch into super. Good damage but overall a waste of bar/potential damage compared to his other routes.
c.Hp.png > sjc.Lp.png > sj.Lk.png > sj.Mp.png > sj.Mk.png, (ADC uf) ad.Lp.png > ad.Lk.png > ad.Mp.png > ad.Mk.png XX hcf.Hp.png ? ? All Easy Above combo with an airdash extension, better damage.
c.Hp.png > sjc.Hp.png, (ADC df) ad.Hp.png > ad.Hk.png > land, c.Hk.png ? ? All Medium This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the first sj.Hp.png with sj.Hk.png.
c.Hp.png > sjc.Hk.png, (ADC df) ad.Lk.png > ad.Mk.png > land, s.Hk.png XX Qcf.png + Lp.png Hp.png ? ? All Medium Basically the above BnB with a super cancel at the end. Sacrifices oki for damage, use for the kill or to DHC into another character.
s.Hk.png XX Hcb.png + Lk.png XX c.Hp.png / Qcf.png + Lk.png Hk.png ? ? All Medium Cancel into light Hyper-Grav into either c.HP or Tempest cancel. The Tempest cancel option isn't very optimal, usually just use the launcher to go into ROM.

ROM Infinite

coming soon

in progress

c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP

-Jump HK \/ d.c.LK > c.HP XX qcf + PP

-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ s.HK XX qcf + PP

-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK