Marvel vs Capcom/Hyper Venom

From SuperCombo Wiki
Red Venom
Redvenom.gif
Difficulty Difficult
Tier Placement God Tier (SS)
Has an Airdash? Yes
Standing Hitbox Tall
Crouching Hitbox Tall
Best Assists to Pair With Colossus, Psylocke


Introduction

Mvc1carnage.gif

High Speed Venom (ハイスピードヴェノム, Hai Supīdo Venomu) (also known as Red Venom or Hyper Venom), or simply Dash Venom is a secret character in Marvel vs. Capcom: Clash of Super Heroes. He is an orange colored Venom, resembling Carnage. When confronted as a CPU opponent during Arcade Mode, Hi-Speed Venom is introduced by Onslaught before the battle begins. In the Japanese version, Onslaught refers to him as his "servant" and orders him to destroy everything and to bring desperation equally to all of humanity. In the English version, he shouts at the player to "witness the might of Onslaught unleashed!".

This lines of dialogue imply Hi-Speed Venom is a clone of the real Venom created by Onslaught's psychic powers.

Hi-Speed Venom's ending, just like those of the other Marvel secret characters in the game, is him simply doing his character select animation in front of the Hyper Combo background while the text "Congratulations! You've defeated the game with a secret character!" appears underneath him.

Venom embodies the Glass Cannon archetype, hell i'd even go on my way to call him a Straw Nuke. He has access to not only an easy Infinite and alot of combo variety, he also has access to a plethora of big normals, big damage tools and not to mention his speed, making him on-par with Wolverine in terms of mobility and agility. It all comes with a price though, with how much damage he deals, they made him have a huge downside which is him taking twice as much damage compared to the other cast members of the game, a character like this requires a good foundation of game knowledge, fundamentals, and execution because despite his infinite being easy to do, once u drop it? Unless you will do a grab reset or a reset of some form, you will eat a nasty punish that could cost your character being dead.

Notable Players

Team Nickname Country Platform Accounts Notes
Redvenom.gif
Wolvie-wins.gif
Divine USA Kailera/GGPO/Fightcade 1/2 Youtube: [1]
Fightcade: [2]
The most dominant Red Venom main out there, he also has a really nasty Wolverine that can kill you in one juggle in the corner. This savage is also responsible for recording a good amount of game footage from the early days pre-dating 2004.
Status: Retired
Redvenom.gif
Wolvie-wins.gif
silent-ninja USA Fightcade 1-2/GGPO FightCade: [3]
Youtube: [4]
Another player who's been a force to be reckoned with from the GGPO days. He's more known for his Wolverine though but this man has always been killing it with his Red Venom. Definitely worth watching.
Status: Inactive
Redvenom.gif
Oroboros.gif
Redvenom.gif
Wolvie-wins.gif
Sinister Cow/rainJP USA GGPO/Fightcade 1/2 FightCade: [5] Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly used rainJP on Fightcade so I guess there's that.
Status: Retired
Redvenom.gif
Killkillkill.gif
Redvenom.gif
Wolvie-wins.gif
Anzures/-Anz USA Kailera/GGPO/Fightcade 1/2 Youtube: [6]
Fightcade: [7] [8]
Venom/Red Venom Artistrocrat, despite him being known for his Venom, his Red Venom is no joke due to all the knowledge he has got from playing Venom, playing Red Venom for him feels more like a breeze for One Hit Kills.
Status: Inactive


Strengths Weaknesses
  • Huge Damage Potential
  • Has one of the easiest and most consistent Infinites
  • Fast Mobility
  • Big normals that can be used for keeping out or converting to combos
  • Builds meter easily with his combos and could also convert to another Infinite from super
  • Is on-par with Wolverine once played right
  • Steep Learning Curve
  • He Takes More Damage than the rest of the cast
  • Supers are pretty unsafe without an assist, a confirm or Duo
  • Needs a good sense of fundamentals and game knowledge to utilize properly
  • Relies on Execution and Good Gameplan - You can say he's an easy character or he requires no execution in which I disagree, because the moment you drop his combo or Infinite without resetting is the moment where u will see Red Venom shattering to pieces. You want everything to go run-on-the-mill with Red Venom because once you do a simple mistep like let's say you doing an Airdash j.mk then you getting punished with a Colossus assist. The moment you get hit is when the character usually dies. Red Venom takes so much damage to the point where a Wolverine magic series combo to OTG Grab Reset is considered a ToD against Red Venom, that is how much damage he takes, which is why it takes time to learn him.

How to Select Hyper Venom

Highlight Chun-Li and draw a "12". Enter Right.gif, Down.gif×4, Left.gif, Up.gif×4, Right.gif×2, Down.gif×2, Left.gif×2, Down.gif×2, Right.gif×2, Up.gif×4, Left.gif×2, Up.gif.

Move List

Normals

Ground Normals

Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

D.pngLp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngLk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngMk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

D.pngHk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

Jump Lp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Lk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Mk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jump Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Due to this normal being very fast and building quite a bit of meter, you can use it similarly to how Cyclops uses his j.HK to build meter in MvC2.

Command Normals

Air Dash

Air Dash
Air F.pngF.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Throws

Normal Throw

Normal Throw
B.png/F.png + Mp.png/Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Lunge Bite
Qcf.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Qcf.png + Lp.png
LP Version
- - - - - - - - - Ground

Mash it for more hits and damage.

Qcf.png + Mp.png
MP Version
- - - - - - - - - Ground
Qcf.png + Hp.png
HP Version
- - - - - - - - - Ground
Dive Bite
Air Hcf.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Air Hcf.png + Lp.png
LP Version
- - - - - - - - - Air

Less range than Venom and only a combo ender.

Air Hcf.png + Mp.png
MP Version
- - - - - - - - - Air
Air Hcf.png + Hp.png
HP Version
- - - - - - - - - Air
Venom Bite
Qcf.png + K.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Qcf.png + Lk.png
LK Version
- - - - - - - - - Ground/air

Less range than Venom and only a combo ender.

Qcf.png + Mk.png
MK Version
- - - - - - - - - Ground/air
Qcf.png + Hk.png
HK Version
- - - - - - - - - Ground/air
Web Throw
Hcb.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Hcb.png + Lp.png
LP Version
- - - - - - - - - Ground

Aimed directly in front of Hyper Venom.

Hcb.png + Mp.png
MP Version
- - - - - - - - - Ground

Aimed diagonally upwards of Hyper Venom.

Hcb.png + Hp.png
HP Version
- - - - - - - - - Ground

Aimed directly above Hyper Venom.

Hyper Combos

Venom Web
Qcf.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Faster startup.

Death Bite
Qcf.png + K.pngK.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Higher damage.

Strategy

Basic Tips

Launchers: HP

Magic Series: Hunter Series across all moves

AC Finisher: HP, HK, Venom Fang (air qcf + P)

Advanced

Team Setups

Combos

Combo Damage Notes
s.LP > s.LK > s.MP > s.MK > Lunge Bite (qcf + P > mash P)
c.LP > c.LK > c.MP > c.MK > c.HP > Lunge Bite (qcf + P > mash P)
s.LP > s.LK > s.MP > s.MK > s.HP, j.LP > j.LK > j.MP > j.MK > j.HK > Dive Bite (air qcf +P)
s.LP > s.LK > s.MP > s.MK > Death Bite (qcf + KK)
c.LP, c.LK, c.MP, c.MK, c.HK, Death Bite
Wenom Web, c.LP, c.MP, c.MK, c.HP, c.MP, c.HP, Venom Bite Corner only

Game Navigation

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