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Marvel Super Heroes/System

From SuperCombo Wiki

The Game Engine

Each gem is activated by qcb + 3 punches. If you have more than 1 gem you can toggle through the list by pressing start.

Gems System

Time - Faster ground movement, altered normal jump arc off dash.
Character Bonus: Shuma Gorath, Hulk

Space - Armor, stamina bonus, don't receive chip, opponent pushed back further when blocking.
Character Bonus: Magneto, Juggernaut

Soul - Health regeneration.
Character Bonus: Iron Man

Power - Increased attack power, most throws cause FS.
Character Bonus: Wolverine, Psylocke, Captain America, Spider-man

Reality - Normal attacks shoot various projectiles. Light - small fireballs; Medium - Ice spike wave (Punch: down, Kick: up); Hard - Electric spheres (Punch: homing, Kick: Burst)
Start creates a special item thrown from around the top of the character in a small arc that has a lot of dizzy potential (and uses up more gem meter). It can be thrown whether you're idle, attacking (specials/supers included), blocking or being hit.
Character Bonus: Blackheart

Mind - Super meter regeneration.
Character Bonus: ?


See character pages for more on their special bonus.
Both players hold start before Round 1 to disable gems.

For characters on top, hold up for 4 secs. to gain alternate color
For characters on bottom, hold down.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Blackheart
Captain America
Hulk
Iron Man
Juggernaut
Magneto
Psylocke
Shuma Gorath
Spider-man
Wolverine
Anita
Dr. Doom
Thanos