Street Fighter Alpha 3/M. Bison

From SuperCombo Wiki

Introduction

As his plans for global domination further strengthens, Bison wonders how much longer his current physical body can withstand Psycho Power. To remedy this, he sets plans to search for a new body to host with the aid of his Psycho Drive.

Pros Cons
  • Fast walk speed
  • Incredibly mobile and difficult to pin down or keep cornered, making him a great hit and run character
  • Devil reverse is incredibly versatile for everything from meter build to positioning
  • Teleport is near instant and invincible on frame 1
  • Jump arc is fast with high priority jump-ins
  • s. MK is a great footsie tool
  • Slide is safe from max range
  • Good anti-air with s. FP
  • Great air grab due to his long jump arc
  • Fireball has slow recovery but has a decent hitbox and can be used to set up traps
  • Good reward off crouch cancel juggles
  • Recent developments have given him much better V-ISM options
  • Level 3 psycho crusher is one of the best anti-air supers in the game
  • Level 1 and 2 kick supers are completely safe on block
  • Bounces weirdly during juggles, which can mess up people's VCs without adequate practice
  • Unique A-ISM alpha counter that teleports him behind the opponent
  • Jump arc is fast but also moves further than normal, which can sometimes be a disadvantage, given that he has no cross-up
  • Lacks reliable BnBs without meter
  • Very fat hurtbox. Susceptible to jab pressure and standing combos.
  • Scissor kick is incredibly unsafe on block unless done from max range
  • Scissor kick will not combo against crouching opponents in most situations
  • Head stomp is heavily punishable on hit by some characters
  • Being hit out of devil reverse/stomp puts him in a juggle state
  • A-ISM alpha counter can occasionally bug out and not move him anywhere


M. Bison
SFA3 M. Bison Art.png
Character Data

Moves List

Normal Moves

Ground Normals

  • Close/Far Standing Jab:
Damage 5 A3dicstlp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/11
Block Stun -1
Hit Stun/Counter Hit +0/+5
  • Close Standing Strong:
Damage 12 A3dicclosemp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 7/4/11
Block Stun +4
Hit Stun/Counter Hit +5/+9
  • Far Standing Strong:
Damage 11 A3dicfarmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 9/4/15
Block Stun +0
Hit Stun/Counter Hit +1/+5
  • Close Standing Fierce:
Damage 18/17 A3dicclosehp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 8/6/21
Block Stun -4
Hit Stun/Counter Hit -3/Launch
  • Far Standing Fierce:
Damage 16 A3dicfarhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 7/6/23
Block Stun -6
Hit Stun/Counter Hit -5/Launch
  • Close/Far Standing Short:
Damage 5 A3dicstlk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/11
Block Stun -1
Hit Stun/Counter Hit +0/+5
  • Close Standing Forward:
Damage 11 A3dicclosemk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 8/4/13
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Far Standing Forward:
Damage 10 A3dicfarmk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 7/4/19
Block Stun -4
Hit Stun/Counter Hit -3/+1
  • Close Standing Roundhouse:
Damage 10+5 A3dicclosehk.png
Stun 4x2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A1x2/XV3x2
Frame Count 5/3/1/2/19
Block Stun +2
Hit Stun/Counter Hit +3/Launch

Only the first hit can be cancelled.

  • Far Standing Roundhouse:
Damage 18 A3dicfarhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 11/2/30
Block Stun -9
Hit Stun/Counter Hit -8/Launch
  • Crouching Jab:
Damage 5 A3diccrlp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Strong:
Damage 11 A3diccrmp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 5/5/13
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Crouching Fierce:
Damage 15 A3diccrhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 11/1/26
Block Stun -4
Hit Stun/Counter Hit -3/Launch
  • Crouching Short:
Damage 4 A3diccrlk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Forward:
Damage 10 A3diccrmk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 6/6/12
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Crouching Roundhouse:
Damage 16 A3diccrhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 10/25/23
Block Stun -25
Hit Stun/Counter Hit Knockdown/Launch

Air Normals

  • Neutral Jumping Jab:
Damage 6 A3dicnjlp.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 5/10/17
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Jab:
Damage 5 A3dicdjlp.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 5/10/17
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jumping Strong:
Damage 11 A3dicnjmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 6/8/17
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Strong:
Damage 10 A3dicdjmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 7/4/21
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jumping Fierce:
Damage 17 A3dicnjhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 8/6/13
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Fierce:
Damage 16 A3dicdjhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 10/6/13
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jumping Short:
Damage 7 A3dicnjlk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/8/9
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Short:
Damage 6 A3dicdjlk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/8/9
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jumping Forward:
Damage 12 A3dicnjmk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 7/6/11
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Forward:
Damage 12/11 A3dicdjmk.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1
Frame Count 7/6/25
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jumping Roundhouse:
Damage 18 A3dicnjhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 11/5/10
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Roundhouse:
Damage 17 A3dicdjhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 11/5/9
Block Stun N/A
Hit Stun/Counter Hit N/A

Special Moves

Psycho Shot: CB,F+Punch [Z V]

-Vega tosses a sphere of Psycho energy across the screen. The stronger the
 Punch button used, the faster the projectile goes.

Double Knee Press: CB,F+Kick [X Z V]

-Vega somersaults forward and hits twice as he brings his legs down. The
 stronger the Kick button used, the farther the somersault.

Head Press: CD,U+Kick (Punch) [X Z V]

-Vega will leap and stomp on his opponent's head, then jump off of them.
 After the stomp, use Left and Right to control Vega's descent and press any
 Punch button to drop with a Somersault Skull Diver punch.

Somersault Skull Diver: CD,U+Punch (Punch) [X Z V]

-Vega will leap over his opponent's head. Press any Punch button during the
 leap and he will dive down arms-first charged with Psycho energy.

Vega Warp: F,D,DF or B,D,DB + (LK+HP or LP+HK) [Z V]

-Vega will teleport either forward or backward, depending if (F,D,DF) or
 (B,D,DB) is used. Using (LK+HP) will teleport Vega halfway across the screen,
 while (LP+HK) travels all the way across. Vega cannot be attacked while he
 is teleporting.

Psycho Crusher: CB,F+Punch [X]

-Vega will torpedo himself across the screen head-first, his body charged
 with Psycho Energy for multiple hits. The stronger the Punch button used,
 the faster and farther he torpedos.

Super Combos

Knee Press Nightmare: CB,F,B,B+K [X Z]

-A more powerful version of the Double Knee Press, Vega somersaults forward
 twice. At Level 3, he will finish with a sliding kick.
    Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Psycho Crusher: CB,F,B,F+Punch [Z]

-Vega will torpedo himself across the screen head-first, his body charged
 with Psycho energy. 
    Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

The Basics

Which Ism?

A or V both work, he has decent supers, and has also has access to some ok V setups/combos.

A-Ism

Still very strong due to his high mobility/teleport making it difficult to run certain setups against him. All his supers being safe on block is a huge plus. One of the best anti-air supers in the game.

V-Ism

Probably his best ISM for a lot of match-ups. Lets him jump more safely and gives him access to a reversal when he doesn't have charge. Modern customs make him a lot more dangerous with meter thanks to using b. RH as a starter.

X-Ism

Psycho crusher is mostly a gimmick and pretty punishable from a lot of ranges. Change in devil reverse is largely negative. Loses access to safe supers

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Gabe (A-Bison)

Tama (A-Bison)

VER (A/V Bison)

North America

Haqq (A-Bison)

Kyokuji (V-Bison)

Europe

Juice (V-Bison)

Professor Jones (A-Bison)

xpapis (A-Bison)

Discussion

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