- Resource Denial: With his Searing Skull projectile, Spinal can stem the flow of shadow for his opponent, and even take away an entire Instinct.
- Anti-Zoning: Hate spamming? Power Devour forces opponents to come to you, and Heavy Skeleport completely bypasses their zoning wall.
- Potent rushdown: Spinal is able to keep himself at frame advantage almost constantly thanks to run cancels and M Searing Skull, allowing him to run a barrage of frame traps and mixups. This is further bolstered by his ability to turn the match into a bullet hell while he's in instinct.
- Vortex McGee: Thanks to skull setups, Spinal has simple and effective okizeme, especially off back throw and the 2MK HKD bug. Through these setups, Spinal gets access to dirty left/right and overhead/low mixups which can put the opponent back into the blender.
- The Cackle: Spinal lets out a hearty "Ya Ha Haa" with every run, teleport, and taunt.
- In Progress
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- Starts out every match at a disadvantage: Spinal needs skulls in order to access his potent rushdown and setplay that make his vortex so strong. Unfortunately, he starts every match at his weakest: with NO SKULLS.
- Horrible Anti-Airs: Spinal's anti-airs are stubby, awkward, and unreliable. This makes any matchup against characters with strong air mobility very difficult for him.
- In Progress
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