JoJo's Bizarre Adventure: Heritage for the Future/New Kakyoin/Combos

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Combos

There are a lot of strange quirks in New Kakyoin's combo game, primarily RNG, wallbounces, and scaling. Get used to the punish opportunities when the time arises, do your good damage, and perform your terrifying Okizeme upon your opponent.
As a man as old as legend once said; "If ya wanna be da’ kool Kak, ‘den ya gotta be trippin’ with ‘dem combos! They combos bein’ here belo’" (In order of importance)


NEW New Kakyoin Combo Exhibition:


OLD New Kakyoin Combo Exhibition:


Stand Off combos

Beginner

2A 2[A] xx 214]A[ 66A cl.5B x N dash to other side

2A 5B xx 214X 66B cl.5B x N dash to other side

2A 2A 66B xx 214X 66B cl.5B x N dash to other side

2A 2A 66C xx 214X 66A (wrap hits) 5A cl.5B x N dash to other side

2A 2A 66C xx 236AA o.66C (emeralds hit)

2A 2A WC s+2A > 2B > 2C

Intermediate

2A 2A 66C xx 214S {2A 5BB ABC x N} d.j.B 5A x N 2A 2[A] xx 214]A[ 5A x N 66A dash to other side

2A 2A 66B xx 214S {2A 5BB ABB x N} Roll/Jump over 2A x N 2A 2[A] xx 214]A[ 5A x N 66A dash to other side

66C xx 214X o.66C o.66C o.44C o.66C dash to other side 236AA

s.214A 66B xx 214X o.66C o.44C o.66C dash to other side 236AA

214X knockdown s.214[A] s.j.3C ]A[ stand off 2A 2A 66C xx 214S {2A 5BB ABB x N} Roll/Jump over 2A x N 2A WC s+2A > 2B > 2C

5A (airborne opponent) s+j.B xx s.214A s.236AA

5A (airborne opponent) s+j.B xx s.236AA

2A 2A 66B 214X cl.5B x N dash halfway to other side s+236AA s.66 s.214A s.214B stand off 236AA

214X knockdown s.214[A] stand off 3B ]A[ 66C xx 236AA 66C

Stand On combos

Beginner

s.665B s.2A > 2A > 2B > 2C

s.j.3C s.2A > 2B > 2C

s.665B s.4C xx s.214[A]

s.665B s.2A > 2A > 2B xx s.214[A]

s.214A (opponent airborne) s.j.214B s.236AA

s.214A (opponent airborne) s.j.B xx s.j.214B s.236AA

s.214A (opponent grounded) s.665B s.2A > 2B > 2C

214X knockdown s.214[A] s.2A (net hits) s.2A > 2A > 2B > 2C

Intermediate

s.665B s.j.3C s.2A > 2B > 2C

s.665B s.4C (delay) 214S {2A 5BB ABC x N} d.j.B 5A x N 2A 2[A] xx 214]A[ 5A x N d.j.B dash to other side

s.665B s+2A 66C xx 214S {2A 5BB ABC x N} d.j.B 5A x N 2A 2[A] xx 214]A[ 5A x N d.j.B dash to other side

214X knockdown s.214[A] s.2A (net hits) s.214[C] s.214B jump over s.665B ]C[ s.214A s.214B stand off 236AA

Stand Crash combos

2A 2A 66C xx 214S {2A 5BB ABB x N} d.j.B 5A x N j.A s+4C !SC s.214A stand off 2A 2A 66C xx 214S {2A 5BB ABC x N} d.j.B 5A x N 2A 2[A] xx 214]A[ 5A x N d.j.B dash to other side

j.C 2A 66C xx 214S {2A 5BB} d.j.A s+4C !SC s.214A stand off 2A 2A 66C xx 214S {2A 5BB ABC x N} d.j.B 5A x N 2A 2[A] xx 214]A[ 5A x N d.j.B dash to other side

2A 2A 66C xx 214S {2A 5BB ABB x N} d.j.B 5A x N j.A s+4C !SC s.214A s.214[C] s.214[B] jump over ]B[ stand off (while in air) 214X f.5B x N dash to other side ]C[ before opponent unwraps s.214A s.214B stand off 236AA

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