JoJo's Bizarre Adventure: Heritage for the Future/Chaka/Misc

From SuperCombo Wiki

References Bunch of Chaka data numbers on a spreadsheet, including stand gauge damage, Scaling and IPS info (Compiled by Modest Latios)

Chaka numbers

Old wiki link (it's broken, don't even try it buddy BIATCHHHH)

http://wiki.standcrash.com/index.php?title=Chaka

Anubis Guard Cancel C# storage

Demonstrations from WJ executing C#

basic showcase of C#

what happens when C# gets interrupted

How it works is that when you counter a move and then block it stand on and activate chaka's Anubis Guard Cancel, you have the ability to call upon any normal in Chaka's stand ON kit. This includes all chained normals that you wouldn't be able to access without first completing the chain it's locked behind. When you go to perform AGC, if you hold back and press 4C (you MUST hold back), you have a 9 frame window where Chaka will, instead of using s.5c, call upon the last stand on move used. Let's say you perform a full untechable chain (s.5A>B>C>B) (whiff hit or block, doesn't matter), and if your next stand on move is performing AGC C# storage, you will get the untechable launcher off 1 hit. This can even be stored in stand off, as all stand off moves (including 236S) do not affect the registry. Special moves, however, cannot be stored, but they mess with the order of which moves can be performed. Such examples would include doing s.5A>(5B) then any special move, on performing AGC C# storage, you can pres 4C 4C in quick succession to get grab if you're point blank, and this is the only way to get grab from AGC. Other shenanegans can be s.5A>s.5B>s.5C xx negative edge a special move with the C button, AGC C# 4C 4B 4C to get chained s.5B combo into untechable launcher, and s.5A>s.5B xx special with the B button, AGC C# 4C 4C 4C to get 5C twice, that can be followed up with the B button to combo into untechable launcher. Best part about the special cancels affecting C#? It doesn't matter how many you specials you perform, as long as it just happens at least once. Legit combo routes can be finished with HKD only for your oppoenent to press a button you've already countered, causing them to eat the goofiest combo on the rebound.

4-way turnaround frame

when performing Chaka's 4-way oki, there exists a single frame in where Chaka will continue to face the wrong direction despite switching sides. This only seems to happen when his opponent is still grounded after a knockdown, and a collision between both collision boxes happens and pushes Chaka forward behind his opponent. There is then one frame on landing where if he presses up or presses any button, he will be facing the wrong direction. This can happen against every character Chaka can set up 4-way oki against except for Midler. Yeah you don't wanna do this. You ruin oki and left wide open.

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