Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 4 | 6 (2) | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 (+8) | +3 (+7) | 0 (+4) | CR, SP, SU | - | ||||
A quick jab. Useful anti-air. Can be a nice low-risk keepout option as it only has 2f recovery on CRC. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 19 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -5 | -13 | SP, SU | - | ||||
A toe kick that moves B. Pol forwards. Can be a solid counter-poke from time to time. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 21 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -17 | SP, SU | - | ||||
B. Pol performs a horizontal slash. His longest ranged normal. Really bad extended hurtbox from active onwards, so don't whiff it. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 5 | 7 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | +1 | -2 | SP, SU | - | ||||
Silver Chariot jabs with the handle of his sword. Hits low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 12 | 7 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -5 | -13 | SP, SU | - | ||||
Extremely active. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 18 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+8 | +7 | -6 | SP, SU | - | ||||
This is the only crouching attack Polnareff can perform while Silver Chariot is out. Does not hit low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | Until landing | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | +9 | +6 | SP | - | ||||
Works as an instant overhead on everyone but Iggy. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | Until landing | - | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | +9 | +6 | SP | - | ||||
A jumping shoulder attack. Very good. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | Until landing | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | +9 | +6 | SP | - | ||||
Great jump in. Can be used as an instant overhead on most chars. (Does not work on the Kakyoins or Iggy, only works on Devo and Alessi while they're blocking.) |
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | - | - | - | Proximity Grab Launch | ||||
Run of the mill grab. Leads to some alright tech chasing in the corner. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 3 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -14 | SP | - | ||||
Polnareff does a far-reaching kick similar to the one Chaka does. Fastest move to whiff for meterbuild. |
Dashing Normals
Startup | Active | Recovery | Damage | Guard |
---|---|---|---|---|
5 | 4 | 6 | - | Mid |
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties |
+2 | +1 | -2 | SP, SU | - |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 2 | 18 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -12 | SP, SU | - | ||||
A much slower version of 5B. Avoid using it. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 2 | 19 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | -2 | -15 | SP, SU | Launch | ||||
Very similar to 5C except it launches the opponent on hit. Can be used to link into 214+AA on some characters. |
Startup | Active | Recovery | Damage | Guard |
---|---|---|---|---|
2 | 2 | 7 | - | low |
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties |
+2 | +1 | -2 | SP, SU | - |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 12 | 7 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -5 | -13 | SP, SU | - | ||||
Great approach tool. Can also quite useful for meatying landings during tech chasing. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 24 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -11 | SP, SU | - | ||||
You can mix this in once in a while to catch people trying to hop over d.2B |
Unique Attacks
Silver Chariot - S
Silver Chariot performs a specific attack depending on the direction held while using this attack. All of these moves can be used to cancel from normals. All of these attacks other than 2S and j.S have Polnareff play out one of two animations when used: one is significantly faster than the other, making them unreliable. All attacks from Silver Chariot are air unblockable except for the jumping variation.
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 2 | 24 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 (+5) | 0 (+2) | -5 (-2) | - | Mid
Air UB | ||||
Silver Chariot performs a low thrust toward the opponent's head. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
38 | 4 | 23 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+32 | +30 | +16 | - | Mid Air-UB | ||||
Silver Chariot appears and after a lengthy delay, slashes forward. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 6 | 44 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+19 (+21) | +7 (+9) | -12 (-10) | - | Mid
Air UB | ||||
Silver Chariot slashes upward, striking three times and launching the opponent up. Works well as an anti air with 5A. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 24 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -2 | -8 | - | Low | ||||
Silver Chariot thrusts toward the ground. Hits low; mainly used for stand crash setups. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
13 | 6 | Until Landing (Hit/Block) | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+18 | +11 | +16 | - | High | ||||
Silver Chariot thrusts forward and toward the ground. It does not hit opponents too close to Polnareff. Used as a mixup tool. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 2 | 34 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+23 | - | - | - | Mid Air-UB | ||||
Silver Chariot performs a quick slash with its sword, knocking the opponent far away. It's the same Guard Cancel as with the regular version of Polnareff. Note that if close enough you can convert this into a full bnb against weapon stand users while they're s.on. |
Special Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10/12/14 | 2 | 21/26/31 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-9/-5/-13 | -10/-12/-14 | -13/-20/-27 | 236 + A/B/C 214+A/B/C |
Mid | ||||
Polnareff lunges forward while swinging the Anubis Sword. Every version of this attack has slightly different properties. Do not use the A version of this special as it cannot combo into either of the followups. The B and C versions each have slower startup times but cover more distance. The B version is also the only one that beats mashing when following up with 214 + A/B/C, due to being the most +. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
13 | 2 | 18 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 | -5 | -13 | 236 + S | Low | ||||
Polnareff follows up with another hit from Silver Chariot. Hits low. It can be then canceled into 236+S for additional hits. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
19 | 2 | 12 (37 on hit) | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+11 | +1 | -10 | 236 + S | High | ||||
Polnareff follows up with another, slower hit from Silver Chariot. Hits high. This followup does not combo, however, it's overhead and can be useful during mixup game in case the attack was blocked. If it connects, you earn a combo reset with 2B/5B/5C. |
Rekka 50/50
Here's a little trick that you can do, although it's NOT recommended to do often since it depends on how you condition the opponent. You can create a 50/50 situation with the low follow-up of the rekka and the overhead rekka.
236+B>214+A (no delay): Beats jumpouts (except 2 frame prejumps), overhead mix, gets beaten by most 5A/2A's.
236+B>236+B (minimal delay): Beats jumpouts, beats mashing, low mix but can be fuzzied easily.
236+B>236+B (long delay): Same as 214+A except it's a low mix.
Remember to use them sparingly as you can get punished, but these can lead to a reset which means the number of repetitions in the loop resets, so does scaling.
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 22 | 22 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | -1 | -23 | - | Mid Launch | ||||
Chariot spins his own sword. Fastest and safest option. Least Damage. Launches. This version can work fine as an anti-air, but it cannot be abused. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 23 | 28 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | -6 | -24 | - | Mid Launch | ||||
Polnareff spins the Anubis Sword. Slower startup and recovery than the A version but more damage. Launches. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15 / 10 | 20 / 26 | 10 / 32 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | -29 | -61 | - | Mid | ||||
Combination of the A and B version. Similar start-up of the A Version but, the recovery of the B Version when it ends. Most Damage. Does not launch unlike the other versions. Only safe combo ender against Stand On opponents. To clarify the FD here: 623 + C has two sets of active frames, seperated by a 10f gap. (20-10-26) |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 19 | 15 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
KND | - | - | - | Counter | ||||
Black Polnareff waves his sword right in front of him, preparing to counter any incoming physical attack. Once countered, if the same attack is blocked, any button pressed during the blocking animation will let you cancel the blockstun and hit the opponent. This special is shared by all Anubis Stand users. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 20 | 55 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+50 | +30 | +22 | - | Mid | ||||
Silver Chariot appears, stabbing the air in front of him repeatedly at lightning speed. After a short startup, Polnareff can move independently while this attack is happening and attack the opponent on his own. It nets you an impressive amount of meter if it hits many times. This attack is insanely easy to punish with a super in case it was blocked or whiffed, so watch out when you use it. The FD here was measured from point blank on DIO, meaning you might be way less + than it states here. Then again, you'll never use it on its own anyway. By its own it only works for oki. |
Super Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15 | 2 | 39 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
KND | -26 | -23 | - | Mid Wallbounce | ||||
Silver Chariot strikes the air in front of him in an upward slash much like the normal Polnareff's super. If it contacts, Silver chariot stabs the opponent numerous times and then delivers a knockout blow with the Anubis sword. While similar in appearance to regular Polnareff's super, it has a much smaller hitbox, making it a very poor anti-air. The damage scaling makes this super not too good for shorter combos, but it's easier to combo into than 214+AA in some particular situations. Unsafe on block. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
26 | 10 | 23 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Untechable Launch | -6 | -16 | - | Mid Air-UB | ||||
Polnareff summons Silver Chariot and poses for a long period of time. After a while Silver Chariot rushes forward, delivering a thrust to the opponent. If it connects, Black Polnareff follows it up with a devastating high damage slash. While this super's startup time is very slow, it's fully invincible until slightly after the moment Silver Chariot starts lunging forward. It is also air-unblockable and can combo off several normals. At a range it is mostly safe. It can be punished when pushblocked early at point blank though, and Silver Chariot is vulnerable during the move's recovery, so whiffing this super can cost you some health. This super is also highly punishable ON HIT if performed in the corner against some characters with a fast wakeup time. Even more so when comboed into, due to this super being subject to launcher scaling, causing the opponent to wake up much quicker than if done raw. |