JoJo's Bizarre Adventure: Heritage for the Future/Black Polnareff/Movelist

From SuperCombo Wiki

Normals

5A
HFTF Bpol 5A.png
2F jab
Startup Active Recovery Damage Guard
2 4 6 (2) - Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+4 (+8) +3 (+7) 0 (+4) CR, SP, SU -

A quick jab. Useful anti-air. Can be a nice low-risk keepout option as it only has 2f recovery on CRC.


5B
HFTF Bpol 5B.png
Startup Active Recovery Damage Guard
6 3 19 - Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
0 -5 -13 SP, SU -

A toe kick that moves B. Pol forwards. Can be a solid counter-poke from time to time.


5C
HFTF Bpol 5C.png
Startup Active Recovery Damage Guard
8 2 21 - Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-3 -4 -17 SP, SU -

B. Pol performs a horizontal slash. His longest ranged normal. Really bad extended hurtbox from active onwards, so don't whiff it.


2A
HFTF Bpol 2A.png
2F jab
Startup Active Recovery Damage Guard
2 5 7 - Low
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 +1 -2 SP, SU -

Silver Chariot jabs with the handle of his sword. Hits low.


2B
HFTF Bpol 2B.png
"It's finger lickin' good!"
Startup Active Recovery Damage Guard
5 12 7 - Low
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-4 -5 -13 SP, SU -

Extremely active.


2C
HFTF Bpol 2C.png
Startup Active Recovery Damage Guard
6 3 18 - Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+8 +7 -6 SP, SU -

This is the only crouching attack Polnareff can perform while Silver Chariot is out. Does not hit low.


j.A
HFTF Bpol jA.png
Startup Active Recovery Damage Guard
5 3 Until landing - High
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+10 +9 +6 SP -

Works as an instant overhead on everyone but Iggy.


j.B
HFTF Bpol jB.png
Startup Active Recovery Damage Guard
7 Until landing - - High
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+10 +9 +6 SP -

A jumping shoulder attack. Very good.


j.C
HFTF Bpol jC.png
Startup Active Recovery Damage Guard
9 4 Until landing - High
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+10 +9 +6 SP -

Great jump in. Can be used as an instant overhead on most chars. (Does not work on the Kakyoins or Iggy, only works on Devo and Alessi while they're blocking.)

Command Normals

Throw (6C/4C close)
HFTF BPol Normal Grab Placeholder.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 - - - Proximity Grab
Launch

Run of the mill grab. Leads to some alright tech chasing in the corner.


6C
HFTF BPol 6C.png
Startup Active Recovery Damage Guard
7 3 15 - Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
0 -1 -14 SP -

Polnareff does a far-reaching kick similar to the one Chaka does. Fastest move to whiff for meterbuild.

Dashing Normals

d.5A
HFTF Bpol 5A.png
Startup Active Recovery Damage Guard
5 4 6 - Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 +1 -2 SP, SU -


d.5B
HFTF Bpol 5B.png
Startup Active Recovery Damage Guard
10 2 18 - Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-3 -4 -12 SP, SU -

A much slower version of 5B. Avoid using it.


d.5C
HFTF Bpol 5C.png
Startup Active Recovery Damage Guard
11 2 19 - Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+1 -2 -15 SP, SU Launch

Very similar to 5C except it launches the opponent on hit. Can be used to link into 214+AA on some characters.


d.2A
HFTF Bpol 2A.png
Watch your shins!
Startup Active Recovery Damage Guard
2 2 7 - low
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 +1 -2 SP, SU -


d.2B
HFTF Bpol 2B.png
Goated
Startup Active Recovery Damage Guard
7 12 7 - Low
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-4 -5 -13 SP, SU -

Great approach tool. Can also quite useful for meatying landings during tech chasing.


d.2C
HFTF Bpol 2C.png
"Hey intern. Make this move a low for no reason."
Startup Active Recovery Damage Guard
5 4 24 - Low
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 +2 -11 SP, SU -

You can mix this in once in a while to catch people trying to hop over d.2B

Unique Attacks

Silver Chariot - S

Silver Chariot performs a specific attack depending on the direction held while using this attack. All of these moves can be used to cancel from normals. All of these attacks other than 2S and j.S have Polnareff play out one of two animations when used: one is significantly faster than the other, making them unreliable. All attacks from Silver Chariot are air unblockable except for the jumping variation.

5S
HFTF BPol 5S.png
Startup Active Recovery Damage Guard
10 2 24 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+1 (+5) 0 (+2) -5 (-2) - Mid

Air UB

Silver Chariot performs a low thrust toward the opponent's head.


6S
HFTF BPol 6S.png
HFTF BPol 6S 2.png
HA! 1f.
Startup Active Recovery Damage Guard
38 4 23 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+32 +30 +16 - Mid
Air-UB

Silver Chariot appears and after a lengthy delay, slashes forward.


4S
HFTF BPol 4S.png
Startup Active Recovery Damage Guard
7 6 44 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+19 (+21) +7 (+9) -12 (-10) - Mid

Air UB

Silver Chariot slashes upward, striking three times and launching the opponent up. Works well as an anti air with 5A.


2S
HFTF BPol 2S.png
Startup Active Recovery Damage Guard
9 2 24 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
0 -2 -8 - Low

Silver Chariot thrusts toward the ground. Hits low; mainly used for stand crash setups.


j.S
HFTF BPol jS.png
Startup Active Recovery Damage Guard
13 6 Until Landing (Hit/Block) - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+18 +11 +16 - High

Silver Chariot thrusts forward and toward the ground. It does not hit opponents too close to Polnareff. Used as a mixup tool.


Guard Cancel (623 + A/B/C While Blocking)
HFTF BPol GC.png
Delectable!
Startup Active Recovery Damage Guard
10 2 34 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+23 - - - Mid
Air-UB

Silver Chariot performs a quick slash with its sword, knocking the opponent far away. It's the same Guard Cancel as with the regular version of Polnareff. Note that if close enough you can convert this into a full bnb against weapon stand users while they're s.on.

Special Moves

Ogre Slash "Kiren Zan" 236 + A/B/C
HFTF BPol 236x.png
Startup Active Recovery Damage Guard
10/12/14 2 21/26/31 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-9/-5/-13 -10/-12/-14 -13/-20/-27 236 + A/B/C
214+A/B/C
Mid

Polnareff lunges forward while swinging the Anubis Sword. Every version of this attack has slightly different properties. Do not use the A version of this special as it cannot combo into either of the followups. The B and C versions each have slower startup times but cover more distance. The B version is also the only one that beats mashing when following up with 214 + A/B/C, due to being the most +.


236 + A/B/C > 236 + A/B/C Second Hit (Low Version)
HFTF BPol 236x 2.png
Startup Active Recovery Damage Guard
13 2 18 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+4 -5 -13 236 + S Low

Polnareff follows up with another hit from Silver Chariot. Hits low. It can be then canceled into 236+S for additional hits.


236 + A/B/C > 214 + A/B/C Second Hit (High Version)
HFTF BPol Rekka 214x.png
We heard you were blocking low...
Startup Active Recovery Damage Guard
19 2 12 (37 on hit) - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+11 +1 -10 236 + S High

Polnareff follows up with another, slower hit from Silver Chariot. Hits high. This followup does not combo, however, it's overhead and can be useful during mixup game in case the attack was blocked. If it connects, you earn a combo reset with 2B/5B/5C.

Rekka 50/50


Here's a little trick that you can do, although it's NOT recommended to do often since it depends on how you condition the opponent. You can create a 50/50 situation with the low follow-up of the rekka and the overhead rekka.

236+B>214+A (no delay): Beats jumpouts (except 2 frame prejumps), overhead mix, gets beaten by most 5A/2A's.

236+B>236+B (minimal delay): Beats jumpouts, beats mashing, low mix but can be fuzzied easily.

236+B>236+B (long delay): Same as 214+A except it's a low mix.

Remember to use them sparingly as you can get punished, but these can lead to a reset which means the number of repetitions in the loop resets, so does scaling.



Double Sword Mastery

623 + A/B/C

A Version
HFTF BPol 623A.png
HFTF BPol 623A 2.png
HFTF BPol 623A 3.png
Startup Active Recovery Damage Guard
6 22 22 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+6 -1 -23 - Mid
Launch

Chariot spins his own sword. Fastest and safest option. Least Damage. Launches. This version can work fine as an anti-air, but it cannot be abused.


Double Sword Mastery

623 + A/B/C

B Version
HFTF BPol 623B.png
HFTF BPol 623B 2.png
Startup Active Recovery Damage Guard
9 23 28 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+5 -6 -24 - Mid
Launch

Polnareff spins the Anubis Sword. Slower startup and recovery than the A version but more damage. Launches.


Double Sword Mastery

623 + A/B/C

C Version
HFTF BPol 623C.png
HFTF BPol 623C 2.png
HFTF BPol 623C 3.png
HFTF BPol 623C 4.png
HFTF BPol 623C 5.png
HFTF BPol 623C 6.png
Startup Active Recovery Damage Guard
15 / 10 20 / 26 10 / 32 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 -29 -61 - Mid

Combination of the A and B version. Similar start-up of the A Version but, the recovery of the B Version when it ends. Most Damage. Does not launch unlike the other versions. Only safe combo ender against Stand On opponents. To clarify the FD here: 623 + C has two sets of active frames, seperated by a 10f gap. (20-10-26)


I've Learned It! "Oboetazo!"

214 + A/B/C

B Version
HFTF BPol 214x.png
If you're infused with yomi power...
Startup Active Recovery Damage Guard
4 19 15 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
KND - - - Counter

Black Polnareff waves his sword right in front of him, preparing to counter any incoming physical attack.

Once countered, if the same attack is blocked, any button pressed during the blocking animation will let you cancel the blockstun and hit the opponent. This special is shared by all Anubis Stand users.


Chariot Spit 236 + S
HFTF BPol 236S.png
HFTF BPol 236S 2.png
HFTF BPol 236S 3.png
HFTF BPol 236S 4.png
Startup Active Recovery Damage Guard
10 20 55 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+50 +30 +22 - Mid

Silver Chariot appears, stabbing the air in front of him repeatedly at lightning speed.

After a short startup, Polnareff can move independently while this attack is happening and attack the opponent on his own. It nets you an impressive amount of meter if it hits many times. This attack is insanely easy to punish with a super in case it was blocked or whiffed, so watch out when you use it. The FD here was measured from point blank on DIO, meaning you might be way less + than it states here. Then again, you'll never use it on its own anyway.

By its own it only works for oki.

Super Moves

Madness Blade 236 + AA
HFTF BPol 236AA.png
Pol's super, now with severely downgraded range!
Startup Active Recovery Damage Guard
15 2 39 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
KND -26 -23 - Mid
Wallbounce

Silver Chariot strikes the air in front of him in an upward slash much like the normal Polnareff's super. If it contacts, Silver chariot stabs the opponent numerous times and then delivers a knockout blow with the Anubis sword.

While similar in appearance to regular Polnareff's super, it has a much smaller hitbox, making it a very poor anti-air. The damage scaling makes this super not too good for shorter combos, but it's easier to combo into than 214+AA in some particular situations. Unsafe on block.


Invincible Slash 214 + AA
HFTF BPol 214AA.png
REVEL IN I-FRAMES
Startup Active Recovery Damage Guard
26 10 23 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Untechable Launch -6 -16 - Mid
Air-UB

Polnareff summons Silver Chariot and poses for a long period of time. After a while Silver Chariot rushes forward, delivering a thrust to the opponent. If it connects, Black Polnareff follows it up with a devastating high damage slash.

While this super's startup time is very slow, it's fully invincible until slightly after the moment Silver Chariot starts lunging forward. It is also air-unblockable and can combo off several normals. At a range it is mostly safe. It can be punished when pushblocked early at point blank though, and Silver Chariot is vulnerable during the move's recovery, so whiffing this super can cost you some health.

This super is also highly punishable ON HIT if performed in the corner against some characters with a fast wakeup time. Even more so when comboed into, due to this super being subject to launcher scaling, causing the opponent to wake up much quicker than if done raw.

Game Navigation

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Devo
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Black Polnareff
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