JoJo's Bizarre Adventure: Heritage for the Future/Bice/Movelist

From SuperCombo Wiki

Normals

Stand Off

5A
Bice 5A 5B 66A 66B.png
step punch
Startup Active Recovery Damage Guard
8 2 30 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - SP, SU, TA IPS=No Scales=No Air UB High

Bice lunges forward with an overhead punch.

+ Can mix with 5C/66C since it is an overhead.
+ Pretty fast for an overhead.
- Super unsafe on block.
- No follow-ups.

5B
Bice 5A 5B 66A 66B.png
useless step punch
Startup Active Recovery Damage Guard
13 2 37 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - SP, SU, TA IPS=No Scales=No Air UB High

Bice lunges forward with a slower overhead punch.

- Just a slower 5A with worse frame data.
- It does the same damage as 5A which makes it actually useless.

5C
Bice 5C 66C.png
meaty step kick
Startup Active Recovery Damage Guard
9 10 16 12 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - SP, SU, TA IPS=No Scales=No Air UB Low

Bice does a very meaty step-kick.

+ Hits low with huge active frames.
+ Strong tech chase and pressure option.
- Very unsafe on block.
- Weak follow-ups.

j.A
Bice jA jB.png
aerial slap
Startup Active Recovery Damage Guard
3 2 Until Landing 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No High

Bice does an aerial overhead punch.

+ Very fast move with a large hitbox.
+ Decent IOH with no punish since it launches.
- No follow-ups.

j.B
Bice jA jB.png
the better aerial slap
Startup Active Recovery Damage Guard
4 4 Until Landing 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No High

Bice does a slower aerial overhead punch.

+ More active frames than j.A with the same hitbox.
+ Same frame data with a slower startup by one frame.
+ Use this move over j.A - No follow-ups.

j.C
Bice jC.png
super kick
Startup Active Recovery Damage Guard
5 8 Until Landing 12 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No High

Bice does an aerial step kick.

+ Decent damage with a very favorable hitbox.
+ Great air-to-air and jump-in, making this your best s.OFF air normal.
- No follow-ups.


Stand On

s.5A
Bice S5A s66A sjA.png
the chop
Startup Active Recovery Damage Guard
5 2 2 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+9 {{{block}}} - s.5A (chain), s.5B (chain), s.6B (chain) IPS=No Scales=No Air UB

Cream does a very fast chop.

+ Broken meterbuild (you can build one bar in 2 seconds by mashing this move).
+ Good combo starter.
- Whiffs on crouchers.
- Incredibly small hitbox, very hard to land outside of melee range.

s.5B
Bice s5B s66B sjB.png
slow chop
Startup Active Recovery Damage Guard
7 2 6 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+8 {{{block}}} - s.5C (chain) IPS=No Scales=No Air UB

Cream does a slightly slower chop.

+ Decent anti-air.
- Whiffs on crouchers.
- Just combo filler.

s.5C
Bice s5C s66C sjC.png
the big chop
Startup Active Recovery Damage Guard
9 4 8 15 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+7 {{{block}}} - None IPS=No Scales=No Air UB

Cream does a slow and big chop.

+ Incredible anti-air and tech-chase.
+ Huge damage, great combo ender.
- Whiffs on crouchers.
- Slow when not used in combos.

s.j.A
Bice S5A s66A sjA.png
useless chop
Startup Active Recovery Damage Guard
5 2 Until Landing 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+11 {{{block}}} - None IPS=No Scales=No

Cream does a fast chop in the air.

- Useless move due to it retaining s.5A's small hitbox.
- Hitbox is too short to even land most of the time.

s.j.B
Bice s5B s66B sjB.png
another useless chop
Startup Active Recovery Damage Guard
7 2 Until Landing 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+14 {{{block}}} - None IPS=No Scales=No

Cream does a slower chop in the air.

- Still a useless move because of its hitbox.

s.j.C
Bice s5C s66C sjC.png
good chop
Startup Active Recovery Damage Guard
9 4 Until Landing 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+17 {{{block}}} - None IPS=No Scales=No

Cream does a big chop in the air.

+ Your best s.ON normal by a landslide.
+ Links into all s.ON moves, making it a great combo starter.
+ Keeps s.5C's massive hitbox, making it an amazing air-to-air.
- Still whiffs on crouchers.


Dashing Normals

Stand Off

d.5A
Bice 5A 5B 66A 66B.png
long overhead punch
Startup Active Recovery Damage Guard
10 2 30 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - SP, SU, TA IPS=No Scales=No Air UB High

Bice does a high range overhead punch.

+ Go-to high mix-up.
+ Still fairly fast for mixing up.
- Very unsafe on block.
- Weak follow-ups.

d.5B
Bice 5A 5B 66A 66B.png
useless overhead punch
Startup Active Recovery Damage Guard
16 2 37 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - SP, SU, TA IPS=No Scales=No Air UB High

Bice does a high range slow overhead punch.

- Zero reason to use this move.

d.5C
Bice 5C 66C.png
your entire stand off neutral
Startup Active Recovery Damage Guard
11 10 16 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - SP, SU, TA IPS=No Scales=No Air UB Low

Bice does a high range overhead punch.

+ Go-to low mix-up, s.OFF tech chase and s.OFF poke.
+ Insanely high range with the same high active frames as 5C.
- Still unsafe on block.
- Weak follow-ups.


Stand On

d.s.5A
Bice S5A s66A sjA.png
the long chop
Startup Active Recovery Damage Guard
5 2 2 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+9 {{{block}}} - None IPS=No Scales=No Air UB

Cream does a very fast ranged chop.

+ Great whiff punish tool.
+ Good combo starter.
- Whiffs on crouchers.

d.s.5B
Bice s5B s66B sjB.png
slower long chop
Startup Active Recovery Damage Guard
7 2 6 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+8 {{{block}}} - s.5C (chain) IPS=No Scales=No Air UB

Cream does a slightly slower ranged chop.

+ Decent combo starter.
- Whiffs on crouchers.
- Outclassed by s.6B.

d.s.5C
Bice s5C s66C sjC.png
fullscreen big chop
Startup Active Recovery Damage Guard
9 4 8 15 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+7 {{{block}}} - None IPS=No Scales=No Air UB

Cream does a slow and big ranged chop.

+ Go-to tech-chase.
+ Huge damage combo starter.
- Whiffs on crouchers.
- Only effective if used from very long range.


Command Normals

s.6A
Bice S5A s66A sjA.png
disappointing chop
Startup Active Recovery Damage Guard
7 4 12 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
0 {{{block}}} - None IPS=No Scales=No Air UB

Cream does a full-screen stab.

+ Insane range.
- Useless because there is no links out of it.

s.6B
Bice s5B s66B sjB.png
the best chop
Startup Active Recovery Damage Guard
12 3 3 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+13 {{{block}}} - s.5C (chain) IPS=No Scales=No Air UB

Cream does a slightly slower ranged chop.

+ Optimal combo starter.
+ Great whiff-punish and range.
- Whiffs on crouchers.
- Hard to use at close range.

s.6C
Bice s5C s66C sjC.png
fullscreen big chop 2
Startup Active Recovery Damage Guard
17 4 7 15 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+11 {{{block}}} - None IPS=No Scales=No Air UB

Cream does a slow and big full-screen chop.

+ Extreme range and amazing whiff punish.
+ Huge damage combo starter.
- Whiffs on crouchers.
- Only effective if used from very long range.


Throws

Stand Off

(Close) 4C / 6C
learn your lesson
Startup Active Recovery Damage Guard
- - - 18 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-16 {{{block}}} - None None

Cream grabs the opponent and then Bice punches and kicks them away.

+ Leads into tech chase.
- Long recovery.

Stand On

(Close) s.4C / s.6C
learn your lesson
Startup Active Recovery Damage Guard
- - - 18 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-7 {{{block}}} - None None

Cream grabs the opponent and then Bice punches and kicks them away.

+ Effective tick grab using s.ON normals.
+ Leads into tech chase.


Guard Cancel

623x (While Blocking)
weird asf
Startup Active Recovery Damage Guard
1 - 4 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - None None

Bice teleports away. The path this move takes appears to be random, but he actually teleports to his position reflected across the stage. So for instance if Bice is in the corner he teleports to the other corner of the stage, if he is midscreen he teleports behind the opponent. If utilized right this GC can actually be really useful for Bice's defense.

+ Can punish moves with long recovery using s.66A.
+ Gets Bice out of pressure swiftly and easily.
+ Baiting this GC is useless because you can't really punish it.

fun fact: Bice GC can be punished with this wack-ass set-up


Specials

236X / 214X
Bice special1.png
straight pattern
Startup Active Recovery Damage Guard
81 92 51 36 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No Unblockable

Bice travels straight. The A button makes him travel on the bottom of the screen, B in the middle, and C at the top. If you do 214 instead of 236, he travels behind the opponent and not in front of them. Still really easy to punish. Note that Bice gets full i-frames for the entire duration of his startup and active frames, however his recovery does not have it.

+ 214A version can catch someone off guard.
- You'll die if it misses.

623A / 421A
Bice special1.png
swoop pattern
Startup Active Recovery Damage Guard
81 98 51 36 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No Unblockable

Bice starts in the top corner of the screen and swoops down. Fairly difficult to avoid, but rolling usually gets the job done.

- You'll die if it misses.

623B / 421B
Bice special1.png
turnaround pattern
Startup Active Recovery Damage Guard
81 122 51 36 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No Unblockable

Bice starts at the top of the screen, then does a turnaround to end at the bottom. Another move that can actually be pretty hard to avoid but a well timed jump usually does it.

+ Best special, especially when you mix it up.
- You'll die if it misses.

623C / 421C
Bice special2.png
worm pattern
Startup Active Recovery Damage Guard
81 232 51 36 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No Unblockable

Bice does a little worm pattern that lasts for a while. It can be used to lame the timer out if you really want to, but it's still really easy to avoid.

+ Can timer scam.
- You'll die if it misses.


Supers

236AA
Bice super.png
lmao
Startup Active Recovery Damage Guard
137 350-400 51 36 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No Unblockable

Bice goes in a circle, eventually reaching the center of the stage. This super is also incredibly easy to avoid, just hold 7 and you should be fine.

- You'll die if it misses.

214AA
Bice super.png
lmao 2
Startup Active Recovery Damage Guard
137 67 51 36 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Knockdown {{{block}}} - None IPS=No Scales=No Unblockable

Bice blows through the screen 3 times, it's really easy to avoid due to Bice only doing this midscreen, so just sitting in the corner is an easy way of avoiding it.

- You'll die if it misses.

214S
god i wish i was vice
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - S (during tandem) IPS=Resets Scales=Yes

Bice prepares for his tandem. It has some pretty unorthodox uses since he has no real useful confirms into it.

+ Good for whiff punishing.
+ Can be used to cancel moves with long recovery.
- Cream's hitbox is big so raw tandems can get punished easily.
- Weak confirms and follow-ups.
+/- Only usable super however it's still pretty weak.

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