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Injustice: Gods Among Us/Green Lantern
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Green Lantern
When just a boy, Hal Jordan witnessed his greatest nightmare—his pilot father dying in a tragic plane crash. Nevertheless determined to follow in his footsteps, Hal repressed his fears, becoming a reckless, defiant test pilot. But when a dying alien crashes on Earth, the irresponsible Hal is chosen to be that alien’s successor in the Green Lantern Corps, a universe-wide peacekeeping force over 3,600 members strong.
Given to him by the Guardians, his ring is the universe’s most powerful weapon. It can create whatever he wishes out of pure energy, its might limited only by his imagination and will.
In a nutshell
Players to Watch
DJT 88, fLoE
Character Info
Move List
Normal Moves

































Combo Attacks









knockdown









knocks opponent 1/4th screen away




knocks opponent 1/4th screen away




knockdown




knocks opponent full screen away







knocks opponent full screen away
Bounce Cancels






Character Power
examples:
Lantern's Might causes small groundbounce
Minigun fires further
Throws





Special Moves




Alternate Command:



Air version fires downward at a 45 degree angle
Oa's Rocket
if attached to opponent, does additional damage and launches the opponent toward Green Lantern
air version cannot be Meter Burned



Alternate Command:


Hold


Rocket Power



Alternate Command:


Lantern's Might



Alternate Command:


Minigun
Super Move


If hit, Green Lantern sends his opponent for judgement
First hit: 10.00 then 5.70, 6.65, 8.55
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Ring Cross | 7 | 16 | -2 | 18 |
Push Kick | 10 | 24 | -9 | 13 |
Hurricane Kick | 20 | 18 | 13 | 12 |
Feet Slide | 9 | 21 | -12 | 2 |
Sweeping Uppercut | 14 | 24 | -2 | 11 |
High Tension | 29 | 24 | 7 | 54 |
Forward Punch | 16 | 13 | 2 | 22 |
Standing Flipkick | 18 | 28 | 5 | 59 |
Low Ring Jab | 7 | 12 | 1 | 15 |
Rising Cut | 8 | 21 | -10 | 55 |
Low Cross | 13 | 22 | -9 | 11 |
Lowering Dropkick | 5 | 22 | -11 | 1 |
Downward Overhand | 7 | 25 | -7 | 14 |
Cyclone Kick | 10 | 13 | 10 | 10 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
Triple Barrage | 10 | 25 | -4 | 6 |
Volley Smash | 18 | 27 | -3 | 33 |
Justice Is Served | 20 | 34 | 0 | 16 |
Parallel Nature | 13 | 38 | -4 | 48 |
Warp Power | 13 | 27 | -4 | 6 |
Hyperbolic | 12 | 25 | -1 | 22 |
Grand Slam | 20 | 32 | -2 | 36 |
True Might | 17 | 22 | -6 | 44 |
Guardian | 13 | 23 | 1 | 35 |
Lantern Corps | 18 | 25 | 4 | 15 |
Brightest Day | 19 | 25 | -3 | 43 |
Oa's Rocket | 15 | -160 | -9 | 6 |
Air Oa's Rocket | 16 | 14 | -12 | 13 |
Oa's Rocket(Meter Burn) | 9 | 13 | 18 | 66 |
Rocket Power All Versions | 45 | 14 | 21 | 23 |
Rocket Power (Meter Burn) All Versions | 8 | -44 | 31 | 58 |
Lantern's Might | 10 | 41 | -26 | 24 |
Lantern's Might (Meter Burn) | 0 | 34 | - | 40 |
Minigun | 24 | 33 | -7 | 4 |
Minigun (Meter Burn) | 5 | 28 | -2 | 9 |
Turbine Smash | 26 | 0 | -23 | 21 |
Turbine Smash (Meter Burn) | 21 | -57 | 2 | 34 |
Air Turbine Smash | 26 | 19 | -12 | 24 |
Air Turbine Smash (Meter Burn) | 21 | -51 | -4 | 28 |
Beware My Power | 13 | 51 | -21 | 8 |
Trait: Green Lantern's Light | 0 | 54 | - | - |