SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
|Want to be an editor? Join the SuperCombo Discord and read #server-and-wiki-info for registration.|
Hyper Street Fighter 2/FAQ
What does the tier list look like?
WW = World Warrior (Normal)
CE = Champion Edition (Champ/Dash)
HF = Hyper Fighting (Turbo)
S = New Challengers (Super)
ST = Super Turbo (SuperT/SuperX)
(Version Breakdown: Best-to-Worst ranging Left-to-Right):
Ryu: CE, HF, ST, S, WW
E. Honda: ST, HF, S, CE, WW
Blanka: HF, ST, WW, CE, S
Guile: CE, WW, HF, ST, S
Ken: CE, HF, ST, S, WW
Chun-Li: ST, HF, S, WW, CE
Zangief: HF, ST, CE, S, WW
Dhalsim: ST, WW, CE, S, HF
Balrog: ST, HF, S, CE
Vega: ST, CE, S, HF
Sagat: CE, HF, ST, S
M. Bison: CE, ST, S, HF
Dee Jay: ST, S
Cammy: ST, S
Fei-Long: ST, S
T. Hawk: S, ST
-WW characters cannot participate in mirror matches against themselves.
-Balrog (boxer), Vega (claw), Sagat and Bison (dictator) can only be chosen from CE and onward.
-Likewise, Cammy, Deejay, FeiLong and T.Hawk can only be chosen from Super and Super Turbo.
-After getting up from being knocked down, you are unthrowable for 13 frames.
-Not all characters get dizzied at the same rate. In order from easiest to dizzy to hardest to dizzy:
- Sim, Claw
- Guile, Cammy DeeJay
- Boxer, Blanka, Chun, Honda, Fei, Ken, Dictator, Ryu, Sagat, Hawk, Zangief
-Blanka's stage is the widest, and Claw's stage is the shortest.
-Boxer's Strong throw has more range than his Fierce throw, even though they're the same throw.
-After being knocked down, different characters get up at different speeds.
--Some of this info is an excerpt from NKI's edit of the ST wiki.
What game versions are there?
This version is a perfect port of the asian version of the game. It has the difficulty setting of the non-japanese ST boards (which have lower difficulty setting). There's the common knowledge that ST-Vega's(claw) off-the-wall (done D,K,U instead of D,U K) dive is miss-mapped on the inputs due to a porting error; however, in both the asian and japanese arcade boards the input recognition of that move is flawed as well.
CapKore PS2 (Japan only)
This version has the Vega (claw) off the wall dive input corrected and Super Sagat's low tiger shots have their original 37 frame recovery window instead of the 45 frame recovery they initially had in this version.
This version is technically identical to the PS2 version, only difference is that it can be played online.
Are there any useful HSF2 links?
Some additional details on miscellany can be found in T.Akiba's game data:
Japanese text / English text Translations from T. Akiba's site: