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Hokuto no Ken/Rei/Combos

From SuperCombo Wiki

Combos

Basic Combos

Like most other characters Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).

Starters

2B > 2B > 2D

5A > 2B > 2D

2B > 5D > IAD j.B > j.C

2B > 5D > Banishing Strike (2D~CD)


Standard BNB Combo

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 96 j.AC > 5C > 623+A > 236+C > 96 j.AB > CD or 236236+A

Basic bnb which also leads to the chikuseki bug.


Max range 2D combos

When you are too far for his basic bnb Rei has several options:

2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:


1) A+C > sj.ABCD > 214+C


2) A+C > j.BD > 236+D > 214+C

Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.


2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)

2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo


Okizeme setup after a launcher

A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme


Banishing Strike combos

Notes: All those combos can be started with 5B > 5D > (2D~CD)

CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A)

Basic setup for his air 236+C loop.


CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D

CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D > (j.B > 236+D) xN > 236236+A or 2363214+D

White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.


3 Star Banishing Strike Combo

CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D


Ground IAD loop

[5D > IAD j.BD] xN

Note: works on everyone but Jagi


Instant overhead 2369+D starter

(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb

(mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb


Throw Combos

Throw > j.B > delay j.C > 5C > basic bnb

Throw > j.D > 236+C > 9~C > 5C > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb

Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A

Throw > sj. ABC > 236+D > 66 > j.BC > basic bnb


Crouch Loop

j.D > [5D > IAD j.D] xN

Crouching Rei only


BD Throw Combos

BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb

BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)

BD Throw > IAD j.C > 5C > CD > [E~5C > A+C] or [A+C+E] > j.A > 236+A+E > land > 5A > 5C > 236236+A (4 stars)


FKO Combos

0 Stars

2D > IAD j.C > 5C > FKO

1 Star

2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO

2 Stars

CD > 6 > A+C > 2369+D > > j.B > FKO

3 Stars

CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO

CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO


Throw FKO Combos

Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star)

Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars)

Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 96 j.AC > 5A > 5C >FKO (2 Stars)

BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars)

BD Throw > IAD j.C > 5C > CD > E~5C > A+C > j.A > 236+A+E > 5A > 5C > FKO (3 stars)


CH 214+C Combos

CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (3 stars)

CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars)


Overhead 6A Combo

6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb


3 Stars Glitch JI Combo

2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars)


Basket Combos

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket)

Note: 2.0 boost requirement

1.2 Boost Setup

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 96 j.AC > 236236+A > 2BxN > basket

Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.

Kenshiro:

2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates


Rei:

236236+A (37 hits at the end of the combo)

2Bx8 > E > 2Bx9 > E > 2Ax8 > E > 2Ax15 > 2C > basket

236236+A (34 hits at the end of the combo)

2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1


Shin:

236236+A (38 hits at the end of the combo)

2Bx5 > E > 2Bx8 > E > 2Ax8 > E > 2Ax2 > 5Ax7 > 2Ax10 > 2C > basket

236236+A (35 hits at the end of the combo)

2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket


Souther:

236236+A (37 hits at the end of the combo)

2Bx5 > E > 2Bx9 > E > 2B > 2Ax7 > E >2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket

236236+A (34 hits at the end of the combo)

2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket


Heart

2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket


Dribble Setups

Note: Be sure to read the movement boost section under advanced techniques before attempting dribbles / basket.

Basic Dribble Pattern

Version #1

[dribble activates] d.5A (up to 50 hits) > [5C > IAD j.B] (up to 60 hits) > [5C > f.5C > IAD j.B] (up to 72 hits) > [2Ax10 > 2C > IAD j.B] or [j.ABC ]xN (basket pattern until 100%)

Version #2

[dribble activates] d.5A (up to 50 hits) > 5A > IAD j.B > 5A > CD > 5A > IAD j.B > 5A > A+C > sj. 236+D > [j.A > j.B] xN


Mid Screen Dribble from 2D

2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 96 j.C > 5A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A (use movement boost technique here: 5A~E) > 5Ax5 > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble

Notes: Use 214+E~C on Jagi instead of 236+E~C

There are 3 routes:

1) IAD j.C > 5C > j.A > [j.B] > j.C Route

2) IAD > j.C > 5C > IAD > j.A > j.C Route

3) IAD j.C > 5C > 623+A > 236+C route

Options after crossing up with 99C (character dependent):

1) 2A > 5A

2) 5A > 5A (Heart)

3) 2A > 5C (Juda)

4) 5A > 5C (Jagi / Heart)

5) 5A (Mamiya / Jagi)

On Mamiya use this for the movement boost 5A part:

623+A > 236+C > 5Ax3 > Boost > 5A (5A~E movement boost) > 5Ax2 > Boost > 5Ax5 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > dribble

It's quite hard to crossup Heart using the standard mid screen setup so use this instead:

Video Sample

(starting from almost full screen) 2B > 2B > 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A > 236+C > 96 j.C (switch sides) > 5A > 5C > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A > 5Ax5 > Boost > 5A > 5Ax3 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble


Corner 623+C+E Dribble (Standard Setup)

Video Sample

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble

Notes:

Insert 5A before 623+C on Toki and Raoh.

Use 9C > 623+A or 96AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 96AC instead of 9C on Raoh/Mamiya (don't skip 5C).

Use 96AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.


So on Mamiya the setup looks like this:

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 96 j.AC >5C > 623+A > 236+C > 96 j.AC > [5A] > 623+E~C (5 hits) > E~j.C > 5A > 623+E~C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble


Hyakuretsu Setup

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 96 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 96 j.AC > Super (22 hits)

Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.

Possible to Super > basket for less meter: Heart, Shin, Rei, Kenshiro, Souther, Raoh


'Mammuuutt 0 Super Bar Hyakuretsu (2.3 Boost)

Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu


Corner Cross Up Dribble Setup

Video Sample

2D > IAD j.C > 5C > sj.ABC (side switch) > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble

Possible to cross up on Rei's own corner: Rei, Ken, Heart, Juda, Jagi, Souther


Corner Cross Up Dribble Setup on Toki/Raoh

Toki:

Video Sample

2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 96 j.B > 2A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble

Raoh:

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble

2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC (side switch) > 5A > 5C > 623+A > 236+C > 96 j.C (side switch) > 5A > 5A > 623+A > 236+C > 96 j.AC > Hyakuretsu or Corner Dribble

Note: On Raoh that's actually easier than the standard corner hyakuretsu.


Raoh Standard Corner Crossup Dribble

Video Sample

2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC (side switch) > 5C > f.5C > 623+A > 236+C > mid screen dribble

Popularized by KI's most beautiful bounce combo video this is probably Rei most practical setup against Raoh.


Fireball Corner Crossup for Shin/Ken

2B > 2B > 2D > IAD j.C > 5C > f.5C > neutral jump j.AC > 236+D > 66 > j.BC > 236+A+E (side switch) > 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble


Throw Mid Screen Dribble Setup

Video Sample

Throw > IAD j.B > j.C > 5C or sj.ABC > 623+A > 236+C > 96 j.C > Mid Screen Dribble Setup

Note: Use sj.ABD on Souther.


Corner Throw Dribble Setup

Throw > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble


DP Reversal Dribble Setup

Video Sample

623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble or Hyakuretsu


623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu


623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu

KI reversal dribble setup.

Note: This setup puts the opponent back in the corner.


Air to Air Dribble

j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 96 j.C > Mid Screen Dribble


Corner Grave Shoot Dribble

Video Sample

2B > 2B > 2D > AC > sj.D > 236+AE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 96 j.AC > 5A > Mid Screen Dribble


214+C Dribble

Corner Video Sample Midscreen Video Sample

[mid screen]214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble

[corner] 214+C > 214+C > sj.D > 236+E+A > 5A > 5C > [j.C > 236+D] or [IAD j.AC > 5C > 623+A] > Mid Screen Dribble

Note: 214+C can be replaced for a grave shoot.


J-King Dribble

214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble


Ground IAD Dribble Setup

Video Sample

2B > 5D > IAD j.BD > 236+C > land > 5A > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble


ZYC Dribble

Video Sample

2B > 5D > IAD j.BC > d.5C > IAD j.C > 5C > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > 2A > 5A > 623+A > 96 j.AC > 5A > MId Screen Dribble


Ground IAD j.BC Setup

IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble


Counter 236236+C

CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble


Nightman Dribble

Video Sample

2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 j.BC > mid screen dribble


Corner 37 Dribble with E~j.B (Standard Setup)

2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble

Notes: Easy on Rei/Juda/Heart/Raoh/Toki (replace 5C with 5A)


Version #2

Video Sample

2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 96 j.AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble


Raoh Special Corner Dribble (AKA: Mammuut special)

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > [5C > 623+A > 236+C > 96 j.AC] 2x > E (switch sides) > 5Ax4 > E > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble


Mid Screen Dribble with j.C+E or 214+C+E

2B > 2B > 2D > [IAD j.C > 214+C+E] or [j.C+E] > 5C > Mid Screen Dribble

Mix Ups/Blockstrings

2B > 2D > IAD j.D/j.B or Boost 2B

2B > 5D > IAD > j.B > j.D > 2B > 2147+CE > grab or 2B

J.2B > Boost > j.B > Mix Up

2B > 2D > 9E > air dash backwards > j.D > Boost

2B > 2D > jump forward > 214+CE cross up

2B > jump forward j.B > air dash backwards > j.D > Boost

2B > 2D > IAD j.D > 236+D (double overhead)

Basic BNB > 9~C > 5C > 623+A > 236+D > 66 > 236+B (corner side switch ender) > cross IAD j.B or j.2B

Basic BNB > 623+A (side switch) > 236+C > jump cancel backwards > double jump forward > j.B or empty jump 2B (Toki only coner mixup)

Basic BNB > 623+A (side switch) > 236+C > 96 j.B > 214+C > air j.2B > 2B (Toki only coner mixup)

Basic BNB > 623+A >236+C > 99D (otg) > 214+C (barrier) (safe against some reversal options)


Alternative Starters for BNB

1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop

2) 2D > j.C > 236+C > 9C > 236+C > dj.ABC > land > 623+A loop

3) 2D > IAD j.C > 236+C > dj.ABC > land > 623+A loop

4) 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A loop (standard)

5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version)

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Jagi
Juda
Kenshiro
Mamiya
Mr. Heart
Raoh
Rei
Shin
Thouther
Toki