Combos
Basic Combos
Like most other characters Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).
Starters
2B > 2B > 2D 5A > 2B > 2D 2B > 5D > IAD j.B > j.C 2B > 5D > Banishing Strike (2D~CD) |
Standard BNB Combo
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 96 j.AC > 5C > 623+A > 236+C > 96 j.AB > CD or 236236+A |
Basic bnb which also leads to the chikuseki bug.
Max range 2D combos
When you are too far for his basic bnb Rei has several options:
2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:
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Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.
2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super) 2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo |
Okizeme setup after a launcher
A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme |
Banishing Strike combos
Notes: All those combos can be started with 5B > 5D > (2D~CD)
CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A) |
Basic setup for his air 236+C loop.
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D > (j.B > 236+D) xN > 236236+A or 2363214+D |
White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.
3 Star Banishing Strike Combo
CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D |
Ground IAD loop
[5D > IAD j.BD] xN |
Note: works on everyone but Jagi
Instant overhead 2369+D starter
(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb (mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb |
Throw Combos
Throw > j.B > delay j.C > 5C > basic bnb Throw > j.D > 236+C > 9~C > 5C > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A Throw > sj. ABC > 236+D > 66 > j.BC > basic bnb |
Crouch Loop
j.D > [5D > IAD j.D] xN |
Crouching Rei only
BD Throw Combos
BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars) BD Throw > IAD j.C > 5C > CD > [E~5C > A+C] or [A+C+E] > j.A > 236+A+E > land > 5A > 5C > 236236+A (4 stars) |
FKO Combos
0 Stars
2D > IAD j.C > 5C > FKO |
1 Star
2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO |
2 Stars
CD > 6 > A+C > 2369+D > > j.B > FKO |
3 Stars
CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO |
Throw FKO Combos
Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star) Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars) Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 96 j.AC > 5A > 5C >FKO (2 Stars) BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars) BD Throw > IAD j.C > 5C > CD > E~5C > A+C > j.A > 236+A+E > 5A > 5C > FKO (3 stars) |
CH 214+C Combos
CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (3 stars) CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars) |
Overhead 6A Combo
6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb |
3 Stars Glitch JI Combo
2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars) |
Basket Combos
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket) |
Note: 2.0 boost requirement
1.2 Boost Setup
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 96 j.AC > 236236+A > 2BxN > basket |
Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.
Kenshiro: 2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates
236236+A (37 hits at the end of the combo) 2Bx8 > E > 2Bx9 > E > 2Ax8 > E > 2Ax15 > 2C > basket 236236+A (34 hits at the end of the combo) 2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1
236236+A (38 hits at the end of the combo) 2Bx5 > E > 2Bx8 > E > 2Ax8 > E > 2Ax2 > 5Ax7 > 2Ax10 > 2C > basket 236236+A (35 hits at the end of the combo) 2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket
236236+A (37 hits at the end of the combo) 2Bx5 > E > 2Bx9 > E > 2B > 2Ax7 > E >2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket 236236+A (34 hits at the end of the combo) 2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket
2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket |
Dribble Setups
Note: Be sure to read the movement boost section under advanced techniques before attempting dribbles / basket.
Basic Dribble Pattern
Version #1
[dribble activates] d.5A (up to 50 hits) > [5C > IAD j.B] (up to 60 hits) > [5C > f.5C > IAD j.B] (up to 72 hits) > [2Ax10 > 2C > IAD j.B] or [j.ABC ]xN (basket pattern until 100%) |
Version #2
[dribble activates] d.5A (up to 50 hits) > 5A > IAD j.B > 5A > CD > 5A > IAD j.B > 5A > A+C > sj. 236+D > [j.A > j.B] xN |
Mid Screen Dribble from 2D
2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 96 j.C > 5A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A (use movement boost technique here: 5A~E) > 5Ax5 > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble |
Notes: Use 214+E~C on Jagi instead of 236+E~C
There are 3 routes:
1) IAD j.C > 5C > j.A > [j.B] > j.C Route 2) IAD > j.C > 5C > IAD > j.A > j.C Route 3) IAD j.C > 5C > 623+A > 236+C route |
Options after crossing up with 99C (character dependent):
1) 2A > 5A 2) 5A > 5A (Heart) 3) 2A > 5C (Juda) 4) 5A > 5C (Jagi / Heart) 5) 5A (Mamiya / Jagi) |
On Mamiya use this for the movement boost 5A part:
623+A > 236+C > 5Ax3 > Boost > 5A (5A~E movement boost) > 5Ax2 > Boost > 5Ax5 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > dribble |
It's quite hard to crossup Heart using the standard mid screen setup so use this instead:
(starting from almost full screen) 2B > 2B > 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A > 236+C > 96 j.C (switch sides) > 5A > 5C > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A > 5Ax5 > Boost > 5A > 5Ax3 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Corner 623+C+E Dribble (Standard Setup)
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Notes:
Insert 5A before 623+C on Toki and Raoh.
Use 9C > 623+A or 96AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 96AC instead of 9C on Raoh/Mamiya (don't skip 5C).
Use 96AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.
So on Mamiya the setup looks like this:
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 96 j.AC >5C > 623+A > 236+C > 96 j.AC > [5A] > 623+E~C (5 hits) > E~j.C > 5A > 623+E~C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Hyakuretsu Setup
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 96 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 96 j.AC > Super (22 hits) |
Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.
Possible to Super > basket for less meter: Heart, Shin, Rei, Kenshiro, Souther, Raoh
'Mammuuutt 0 Super Bar Hyakuretsu (2.3 Boost)
Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu |
Corner Cross Up Dribble Setup
2D > IAD j.C > 5C > sj.ABC (side switch) > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble |
Possible to cross up on Rei's own corner: Rei, Ken, Heart, Juda, Jagi, Souther
Corner Cross Up Dribble Setup on Toki/Raoh
Toki:
2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 96 j.B > 2A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble 2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble |
Raoh:
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble 2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC (side switch) > 5A > 5C > 623+A > 236+C > 96 j.C (side switch) > 5A > 5A > 623+A > 236+C > 96 j.AC > Hyakuretsu or Corner Dribble |
Note: On Raoh that's actually easier than the standard corner hyakuretsu.
Raoh Standard Corner Crossup Dribble
2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC (side switch) > 5C > f.5C > 623+A > 236+C > mid screen dribble |
Popularized by KI's most beautiful bounce combo video this is probably Rei most practical setup against Raoh.
Fireball Corner Crossup for Shin/Ken
2B > 2B > 2D > IAD j.C > 5C > f.5C > neutral jump j.AC > 236+D > 66 > j.BC > 236+A+E (side switch) > 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble |
Throw Mid Screen Dribble Setup
Throw > IAD j.B > j.C > 5C or sj.ABC > 623+A > 236+C > 96 j.C > Mid Screen Dribble Setup |
Note: Use sj.ABD on Souther.
Corner Throw Dribble Setup
Throw > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble |
DP Reversal Dribble Setup
623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble or Hyakuretsu |
623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu |
623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu |
KI reversal dribble setup.
Note: This setup puts the opponent back in the corner.
Air to Air Dribble
j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 96 j.C > Mid Screen Dribble |
Corner Grave Shoot Dribble
2B > 2B > 2D > AC > sj.D > 236+AE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 96 j.AC > 5A > Mid Screen Dribble |
214+C Dribble
Corner Video Sample Midscreen Video Sample
[mid screen]214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble [corner] 214+C > 214+C > sj.D > 236+E+A > 5A > 5C > [j.C > 236+D] or [IAD j.AC > 5C > 623+A] > Mid Screen Dribble |
Note: 214+C can be replaced for a grave shoot.
J-King Dribble
214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble |
Ground IAD Dribble Setup
2B > 5D > IAD j.BD > 236+C > land > 5A > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble |
ZYC Dribble
2B > 5D > IAD j.BC > d.5C > IAD j.C > 5C > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > 2A > 5A > 623+A > 96 j.AC > 5A > MId Screen Dribble |
Ground IAD j.BC Setup
IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble |
Counter 236236+C
CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble |
Nightman Dribble
2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 j.BC > mid screen dribble |
Corner 37 Dribble with E~j.B (Standard Setup)
2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble |
Notes: Easy on Rei/Juda/Heart/Raoh/Toki (replace 5C with 5A)
Version #2
2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 96 j.AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble |
Raoh Special Corner Dribble (AKA: Mammuut special)
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > [5C > 623+A > 236+C > 96 j.AC] 2x > E (switch sides) > 5Ax4 > E > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble |
Mid Screen Dribble with j.C+E or 214+C+E
2B > 2B > 2D > [IAD j.C > 214+C+E] or [j.C+E] > 5C > Mid Screen Dribble |
Mix Ups/Blockstrings
2B > 2D > IAD j.D/j.B or Boost 2B 2B > 5D > IAD > j.B > j.D > 2B > 2147+CE > grab or 2B J.2B > Boost > j.B > Mix Up 2B > 2D > 9E > air dash backwards > j.D > Boost 2B > 2D > jump forward > 214+CE cross up 2B > jump forward j.B > air dash backwards > j.D > Boost 2B > 2D > IAD j.D > 236+D (double overhead) Basic BNB > 9~C > 5C > 623+A > 236+D > 66 > 236+B (corner side switch ender) > cross IAD j.B or j.2B Basic BNB > 623+A (side switch) > 236+C > jump cancel backwards > double jump forward > j.B or empty jump 2B (Toki only coner mixup) Basic BNB > 623+A (side switch) > 236+C > 96 j.B > 214+C > air j.2B > 2B (Toki only coner mixup) Basic BNB > 623+A >236+C > 99D (otg) > 214+C (barrier) (safe against some reversal options) |
Alternative Starters for BNB
1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop 2) 2D > j.C > 236+C > 9C > 236+C > dj.ABC > land > 623+A loop 3) 2D > IAD j.C > 236+C > dj.ABC > land > 623+A loop 4) 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A loop (standard) 5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version) |