#Reload
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Jump H -> Jump D Gatling possible.
- Forward Punch stuns longer, cancellable, slower, damage down.
- Forward Kick Guard point increased, cancellable with K, recovers slower.
- Forward Hard Slash untechable longer when hits in air.
- Close Slash faster, knocks back more.
- Far Slash hit boxes larger.
- Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower.
- Crouch Kick knocks back more.
- Jump Hard Slash damage down.
- Jump Dust recovers faster, cancellable earlier, floats lower.
- Shin: Ichishiki recovers faster, FRCable, executes slower.
- Shin: Nishiki damage down.
- Fuujin (S) damage down.
- Shitsu floats lower when blocked, stuns longer.
- Hitoashitobi faster, jumps further.
- Kou has added invincibility.
- Kai (P) hit boxes larger, damage down.
- Kai (K) damage up, stuns longer, bounces on counter hit, executes slower.
- Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down.
- Tenjinkyaku charge time down, guard gauge decreases less, damage down.
- Kachoufuugestsu added invincibility, guarantees hit if within range, damage down.
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/ Slash
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Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
- Guard Points Hit stop for Anji decreased by 2F
- close S Hit box smaller horizontally, can be performed at far range
- far S Now performed with f+S
- D Has high guard point (19-24F)
- c.K Hitback decreased
- c.D Vulnerable box smaller down
- j.P Hit box larger at tip of fan
- j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F
- df+P New move
- Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit
- Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0
- Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing
- Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller
- Nagiha (S during Fuujin) Hitback decreased, reach increased
- Rin (H during Fuujin) New move
- Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F
- Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2
- Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally
- Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower
- On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased
- Kou (P during guard point) Hit box larger upwards
- Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard
- Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits
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