Garou: Mark of the Wolves/Hotaru/Combos

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Combos

Anywhere

Far range

  • 2C xx Fireball C
  • 2C xx punch super (doesn't work at max 2C range)

Close range

  • clD xx reflect break > fireball (max damage, use B version for reflect and C version for the fireball)
  • clA xx relfect break > walk > kick super (only work at very close range, input 236236 during the break and hold 6 for the short walk before pressing K)
  • stA > far A xx fireball C
  • stA > far A xx punch super

Jump-in

  • jA>B or jD or jC > run > st A xx reflect > fireball
  • from a distance, jB > 2C xx fireball

Hops

  • any hop > DP D
  • any hop > kick super

Air juggles (for example after a counterhit)

  • clA xx DP D
  • clA > kick super

Corner Only

  • Anything into xx reflect break > instant divekick > DP D or kick super (max corner damage)
  • clD xx 6AC > run > stA xx reflect etc

Misc

  • j2B (hit deep) > jD > divekick > kick super (unsafe on block and hard to setup but creates an instant overhead)
  • meaty 2B > 2A > reflect > ...

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