SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
|Want to be an editor? Join the SuperCombo Discord and read #server-and-wiki-info for registration.|
Fighter's History Dynamite/HUD
① Health Meter
Your current life. You win the round by emptying your opponent's lifebar or having more than them when time is up.
All characters in the game have the same amount of health - 255 points.
② Round Count
Indicates rounds won with a thumb up. Scoring 2 rounds gives a victory (game doesn't have dipswitch option for amount of round wins needed). If round ends with Double K.O. or Draw, game gives points for both players. If Final round ends up on score "2 - 2", game declares a tie and gives both players game over (In case of CPU battle game gives victory to CPU). However if players get score "2 - 2" on 2nd round, game sets score back to "1 - 1" and match progresses to Final round.
③ Round Timer
Shows how much time is left in the round. The timer starts at 99 and does 100 ticks through all round, including tick on 0.
Round timer dipswitches:
- Slow ~ 81,6 seconds (29 frames per tick)
- Normal (Default) ~ 65 seconds (39 frames per tick)
- Fast ~ 48,3 seconds (49 frames per tick)
④ Character Name
The name of your chosen character. Yellow and green fonts corresponds with default and alternative character color respectively.