Street Fighter 3: New Generation/Elena

From SuperCombo Wiki

Introduction

Elena is a nature lover from Kenya. She employs Capoeira, a martial art that combines elements of dance, acrobatics and music which matches her light-hearted personality.

Elena is a rushdown and middle range poking character specialized in EX Move Combos, her main gameplan is a keepaway footsie and anti aerial counter defensive to gain stock for an offensive EX Moves and meaty rush plan. She has some very tricky animations that can be hard to keep up with, allowing her to make opponents trip themselves up with incorrect reads that she can then exploit.

Super Arts

SA1: Spinning Beat

SA2: Brave Dance

SA3: Healing

Infamous for it's USF4 iteration, Elena's Healing super is much less notable here but still occasionally favored by some players in 3s. It's large bar size has it's benefits for allowing more usage of EX moves, which is something that empowers Elena quite a bit.

Strengths Weaknesses
  • Example 1
  • Example 2
  • Example 3
  • Example 4
  • Example 1
  • Example 2
  • Example 3
  • Example 4
Elena
NG Elena Portrait Art.png
Vitals
Life Points 1000?
Stun Points 64?
Super Art Stock/Size
SA1 3/80?
SA2 2/104?
SA3 1/128?
Ground Movement
Forward Dash duration/distance 13 (16)
(106px)?
Back Dash duration/distance 25 (112px)?
Jumping
Back Jump duration 39(4+33+2)?
Neutral Jump duration 39(4+33+2)?
Forward Jump duration 39(4+33+2)?
Back Super Jump duration 55(7+46+2)?
Neutral Super Jump duration 55(7+46+2)?
Forward Super Jump duration 55(7+46+2)?
Wake up
Wake up duration 64?
Quick rise duration 50?
New Generation Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2)

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel (into itself or another light attack), refer to description for options.
  • "self": Self-only chain cancel. Much more restrictive than a standard chain cancel.
  • "tc": Target combo, refer to description for options. Successive attacks in a target combo may warrant their own move entry.
  • "dash": Grounded dashes.
  • "sj": Super jump.
  • "sp": Special move.
  • "su": Super Art.
Damage

Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit.

"Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching.

Kara Range

Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel.

Link

A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link.

Parry

This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4.

Stun

Amount of stun added to the opponent's stun bar on hit.

Throw range

Range in pixels from the center of the character to the center of the opponent which allows a grab to connect.

Frame Data

Standing Normals

5LP
Stand LP
Lp.png
(elenalp).gif
Startup Active Recovery Hit Cr. Hit
5? 4? 10? - -
Damage Stun Attack Parry Block
7? 5? - A? -
  • Cancel options: sp su?
  • 10 kara range?
5MP
Stand MP?
Mp.png
(elenamp).gif
Startup Active Recovery Hit Cr. Hit
6? 5? 19? -1? -
Damage Stun Attack Parry Block
15? 15? - H? -2?
  • Cancel options: sp su?
  • 12 kara range?
  • Self meter gain: Whiff: 2, Hit: 12, Block: 7.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
5HP
Stand HP
Hp.png
(elenahp).gif
Startup Active Recovery Hit Cr. Hit
13? 4? 19? -2? -
Damage Stun Attack Parry Block
24? 17? - H? -4?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
5LK
Stand LK
Lk.png
(elenalk).gif
Startup Active Recovery Hit Cr. Hit
3? 4? 6? 4? 4?
Damage Stun Attack Parry Block
7? 3? - A? 4?
  • Cancel options: sp su?
5MK
Stand MK
Mk.png
(elenamk).gif
Startup Active Recovery Hit Cr. Hit
7? 2? 17? -1? -
Damage Stun Attack Parry Block
16? 7? - A? -2?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
5HK
Stand HK
Hk.png
(elenahk).gif
Startup Active Recovery Hit Cr. Hit
10? 7? 11? -1? -
Damage Stun Attack Parry Block
23? 13? - H? -2?
  • 2 kara range?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Command Normals

6MP
Handstand Kick
F.png+Mp.png
(elenafmp).gif
Startup Active Recovery Hit Cr. Hit
15? 4? 18? - 2?
Damage Stun Attack Parry Block
17? 13? - H? -2?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
6MK
Handstand Whip
F.png+Mk.png
(elenafmk).gif
Startup Active Recovery Hit Cr. Hit
11? 8? 16? -4? -2?
Damage Stun Attack Parry Block
14? 7? - H? -6?
  • 28 kara range?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
4HK
Round Arch
B.png+Hk.png
(elenabhk).gif
Startup Active Recovery Hit Cr. Hit
12? 6? 12? 6? 8?
Damage Stun Attack Parry Block
24? 17? - H? 4?
  • -2 kara range?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
3HK
Slide
Df.png+Hk.png
(elenadfhk).gif
Startup Active Recovery Hit Cr. Hit
12? 6? 24? 29? 29?
Damage Stun Attack Parry Block
17? 3? - L? -14?
  • 14 kara range?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Crouching Normals

2LP
Crouch LP
D.png+Lp.png
(elenaclp).gif
Startup Active Recovery Hit Cr. Hit
4? 4? 7? -1? -1?
Damage Stun Attack Parry Block
7? 5? - A? -1?
  • Cancel options: sp su?
2MP
Crouch MP
D.png+Mp.png
(elenacmp).gif
Startup Active Recovery Hit Cr. Hit
6? 6? 10? -2? -1?
Damage Stun Attack Parry Block
16v 7? - A? -3?
  • Cancel options: sp su?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
2HP
Crouch HP
D.png+Hp.png
(elenachp).gif
Startup Active Recovery Hit Cr. Hit
7? 2? 23? -5? -3?
Damage Stun Attack Parry Block
19? 17? - H? -7?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
2LK
Crouch LK
D.png+Lk.png
(elenaclk).gif
Startup Active Recovery Hit Cr. Hit
4? 4? 8? -2? -2?
Damage Stun Attack Parry Block
7? 3? - L? -2?
  • Cancel options: sp su?
2MK
Crouch MK
D.png+Mk.png
(elenacmk).gif
Startup Active Recovery Hit Cr. Hit
8? 3? 13? -2? -1?
Damage Stun Attack Parry Block
12? 3? - L? -3?
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
2HK
Crouch HK
D.png+Hk.png
(elenachk).gif
Startup Active Recovery Hit Cr. Hit
11? 2? 26? 34? 34?
Damage Stun Attack Parry Block
17? 3? - L? -9?
  • -4 kara range?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Jumping Normals

j.LP
Jump LP
U.png/Uf.png+Lp.png
(elenajlp).gif
Startup Active Recovery Hit Cr. Hit
5? 10? - - -
Damage Stun Attack Parry Block
8? 7? - H? -
j.MP
Jump MP
U.png/Uf.png+Mp.png
(elenajmp).gif
Startup Active Recovery Hit Cr. Hit
7? 5? - - -
Damage Stun Attack Parry Block
17? 13? - H? -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
j.HP
Jump HP
U.png/Uf.png+Hp.png
(elenajhp).gif
Startup Active Recovery Hit Cr. Hit
8? 3? - - -
Damage Stun Attack Parry Block
21? 11? - H? -
  • -4 kara range?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
j.LK
Jump LK
U.png/Uf.png+Lk.png
(elenajlk).gif
Startup Active Recovery Hit Cr. Hit
6? 8? - - -
Damage Stun Attack Parry Block
8? 7? - H? -
j.MK
Jump MK
U.png/Uf.png+Mk.png
(elenajmk).gif
Startup Active Recovery Hit Cr. Hit
8? 6? - - -
Damage Stun Attack Parry Block
16? 9? - H? -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.?
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.?
j.HK
Jump HK
U.png/Uf.png+Hk.png
(elenajhk).gif
Startup Active Recovery Hit Cr. Hit
10? 6? - - -
Damage Stun Attack Parry Block
24? 15? - H? -
  • 4 kara range?
  • Self meter gain: Whiff: 3, Hit: 18, Block: 8.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Target Combos




Throws

LPLK
Leg Lift Throw
B.png/F.png+Lp.png+Lk.png
(elenathrow).gif
Startup Active Recovery Hit Cr. Hit
2? 1? 21? 70? -
Damage Stun Attack Parry Block
21? 12? - - -
  • 22 throw range?




Universal Overhead

MPMK
Knee Attack
Mp.png+Mk.png
(elenaoh).gif
Startup Active Recovery Hit Cr. Hit
15? 10? 5? - -
Damage Stun Attack Parry Block
7? 3? - H? -




Taunt

HPHK
Handstand
Hp.png+Hk.png
(elenat).gif
Startup Active Recovery Hit Cr. Hit
18? 5? 62? - -
Damage Stun Attack Parry Block
2? - - A? -68?
  • -16 kara range?
  • Self meter gain: Whiff: 6, Hit: 19, Block: 9.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Special Moves

623K
Scratch Wheel
Dp.png+K.png
(elenascrw).gif
Lk.png,Mk.png,Hk.png
LK? Startup Active Recovery Hit Cr. Hit
6? 4? 31? - -
Damage Stun Attack Parry Block
23? 13? - A? -19?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
MK? Startup Active Recovery Hit Cr. Hit
4? 5? 36? - -
Damage Stun Attack Parry Block
26? 15? - A? -22?
  • Cancel options: su?
  • Self meter gain: Whiff: 3, Hit: 20, Block: 11.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
HK Startup Active Recovery Hit Cr. Hit
3? 7? 40? - -
Damage Stun Attack Parry Block
28? 17? - A? -27?
  • Cancel options: su?
  • Self meter gain: Whiff: 3, Hit: 23, Block: 17.?
  • Opponent meter gain: Whiff: 0, Hit: 6, Block: 0.?
41236K
Rhino Horn
Hcf.png+K.png
(elenaryh).gif
Lk.png,Mk.png,Hk.png
LK Startup Active Recovery Hit Cr. Hit
14? 9? 14v - -
Damage Stun Attack Parry Block
31? 20? - A? -3?
  • Self meter gain: Whiff: 3, Hit: 20, Block: 11.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
MK Startup Active Recovery Hit Cr. Hit
18? 10? 15? - -
Damage Stun Attack Parry Block
36? 20? - A? -4?
  • Self meter gain: Whiff: 3, Hit: 20, Block: 11.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
HK? Startup Active Recovery Hit Cr. Hit
23? 10? 17? - -
Damage Stun Attack Parry Block
34? 20? - A? -6?
  • Self meter gain: Whiff: 3, Hit: 20, Block: 11.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
63214P
Mallet Smash
Hcb.png+P.png
(elenamlsm).gif
Lp.png,Mp.png,Hp.png
LP Startup Active Recovery Hit Cr. Hit
21? 8? 13? - -
Damage Stun Attack Parry Block
27? 17? - H? 1?
  • Self meter gain: Whiff: 3, Hit: 18, Block: 8.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
MP Startup Active Recovery Hit Cr. Hit
24? 7? 12? - -
Damage Stun Attack Parry Block
29? 17? - H? 2?
  • Self meter gain: Whiff: 3, Hit: 18, Block: 8.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
HP Startup Active Recovery Hit Cr. Hit
27? 6? 11? - -
Damage Stun Attack Parry Block
30? 17? - H? 5?
  • Self meter gain: Whiff: 3, Hit: 18, Block: 8.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
214K
Spinning Scythe
Qcb.png+K.png
(elenascy).gif
Lk.png,Mk.png,Hk.png
LK? Startup Active Recovery Hit Cr. Hit
15? 4? 18? - -
Damage Stun Attack Parry Block
20? 5? - H? -2?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 13.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
MK Startup Active Recovery Hit Cr. Hit
16? 4? 22? - -
Damage Stun Attack Parry Block
21? 5? - H? -6?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 13.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
HK Startup Active Recovery Hit Cr. Hit
17? 4? 24? - -
Damage Stun Attack Parry Block
22? 5? - H? -8?
  • Self meter gain: Whiff: 3, Hit: 19, Block: 13.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
421K
Lynx Tail
Rdp.png+K.png
(elenalxt).gif
Lk.png,Mk.png.Hk.png
LK? Startup Active Recovery Hit Cr. Hit
11? 6? 35? - -
Damage Stun Attack Parry Block
10? 3? - L? -17?
  • Self meter gain: Whiff: 6, Hit: 22, Block: 20.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
MK Startup Active Recovery Hit Cr. Hit
14? 6? 33? - -
Damage Stun Attack Parry Block
22? 5? - L? -15?
  • Self meter gain: Whiff: 3, Hit: 20, Block: 11.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?
HK Startup Active Recovery Hit Cr. Hit
16? 12? 33? - -
Damage Stun Attack Parry Block
22? 9? - L? -15?
  • Self meter gain: Whiff: 3, Hit: 22, Block: 13.?
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.?




Super Arts

236236K (SA1)
Spinning Beat
Qcf.pngQcf.png+K.png (SA1)
(elenasa1).gif
Startup Active Recovery Hit Cr. Hit
1? 17? 43? - -
Damage Stun Attack Parry Block
50? 14? - A? -30?
236236K (SA2)
Brave Dance
Qcf.pngQcf.png+K.png (SA2)
(elenasa2).gif
Startup Active Recovery Hit Cr. Hit
1? 15? 14? - -
Damage Stun Attack Parry Block
68? - - A? -12?
236236P (SA3)
Healing
Qcf.pngQcf.png+P.png (SA3)
(elenasa3).gif
Startup Active Recovery Hit Cr. Hit
1? - 15? - -
Damage Stun Attack Parry Block
- - - - -
  • Can be cancelled by pressing P.png+P.png+P.png?


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