The King of Fighters 2003/Duo Lon

From SuperCombo Wiki
堕瓏 / 静しずかなる暗殺者, The Silent Assassin
KoF2003Portrait02-Duolon.png
Tier Placement S+
Ratio Cost (Sarsen) 7 Points (8 Points Leader) of 15
Ratio Cost (China) 12 Points of 20
Best Position Any
Good LDM? Inconvenient
Crouch Height Medium
Wakeup Speed 26 Frames
Stun Value 900

Introduction

「 Duo Lon 」

Strengths Weaknesses
  • Rekka's are extremely versatile
  • great toolkit in general
  • extremely easy MSA starters
  • amazing mix-up potential
  • 2 infinites
  • difficult to master
  • defense can be lacking
  • you will lose friends

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
KOF2003 Duolon colour A.png KOF2003 Duolon colour B.png KOF2003 Duolon colour C.png KOF2003 Duolon colour D.png

Movelist

Far Normals

st.A
Kof.lp.png
KOF2003 Duolon St.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
KOF2003 Duolon St.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
KOF2003 Duolon St.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
KOF2003 Duolon St.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Close Range Normals

cl.A
Kof.lp.png
KOF2003 Duolon Cl.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
KOF2003 Duolon Cl.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.C
Kof.sp.png
KOF2003 Duolon Cl.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
KOF2003 Duolon Cl.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Crouching Normals

cr.A
D.pngKof.lp.png
KOF2003 Duolon Cr.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
KOF2003 Duolon Cr.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
KOF2003 Duolon Cr.C.png
KOF2003 Duolon Cr. 3.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
KOF2003 Duolon Cr.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -


Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF2003 Duolon Nj.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
KOF2003 Duolon Nj.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
KOF2003 Duolon Nj.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
KOF2003 Duolon Nj.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF2003 Duolon J.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF2003 Duolon J.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF2003 Duolon J.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF2003 Duolon J.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Suishu ~ Shoukou
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Command Normals

Fuuka Tenshi > Raika Tenshi
Df.pngKof.sk.png
KOF2003 Duolon Fuuka Tenshi (DF + D).png
KOF2003 Duolon Raika Tenshi (Fuuka Tenshi ~ D).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Fuuka Tenshi
Df.pngKof.sk.png
- - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Raika Tenshi
Kof.sk.png
- - Mid - - - - - - - - - - - - -

Hika Tenshi
Jump Kof.lk.pngKof.sk.png
KOF2003 Duolon J.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Sankaku Tobi
(In corner) Jump F.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -
  • Wall Jump

Special Moves

Jaki Juuryuu Combo
Qcf.pngP.png x3
KOF2003 Duolon Jaki Juuryuu (QCF + P).png
KOF2003 Duolon Jaki Juuryuu combo (Jaky Juuryuu ~ QCF + P).png
KOF2003 Duolon Jaki Juuryuu Combo (Jaky Juuryuu ~ QCF + P) 2.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
1st Rekka - - - - - - - - - - - - - - - -
  • Special move works the same regardless of button strength.
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
2nd Rekka - - - - - - - - - - - - - - - -
  • Special move works the same regardless of button strength.
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3rd Rekka - - - - - - - - - - - - - - - -
  • Special move works the same regardless of button strength.
  • Final rekka can cancel into any of the following moves:
  • Himou Kyaku (236K)
  • Genma Kyaku (623K or 421K)
  • Genma Hishou Keikou (214K)

Jaki Juuryuu Combo 2
Qcf.pngP.png
KOF2003 Duolon Jaki Juuryuu (QCF + P).png
KOF2003 Duolon Onpei Ryuujin Ha (Jaki Juuryuu ~ F + K).png
KOF2003 Duolon Shirou Hassei Kin (Onpei Ryuujin Ha ~ QCB + P).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jaki Juuryuu
Qcf.pngP.png
- - - - - - - - - - - - - - - -
  • Special move works the same regardless of button strength.
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Onpei Ryuujin Ha
F.pngK.png
- - - - - - - - - - - - - - - -
  • Special move works the same regardless of button strength.
  • Second rekka can cancel into any of the following moves:
  • Himou Kyaku (236K)
  • Genma Kyaku (623K or 421K)
  • Fuuka Tenshi > Raika Tenshi (3D > D)
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Shiryou Hassei Kin
Qcb.pngP.png
- - - - - - - - - - - - - - - -
  • Special move works the same regardless of button strength.

Himou Kyaku
Qcf.pngK.png
KOF2003 Duolon Himou Kyaku (QCF + K).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Genma Kyaku
Rdp.png/Dp.pngK.png
KOF2003 Duolon Genmu Kyaku (DP + K).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -
  • Both the motion used and button pressed determines the attack's distance in front of Duo Lon.

Genma Hishou Keikou
Qcb.pngK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Suishu ~ Makyakuho
Hcb.pngF.pngP.png
KOF2003 Duolon Suishu~Makyakuho (HCB, F + P).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Suishu ~ Makyakuho
Hcb.pngF.pngP.png
- - - - - - - - - - - - - - - -
  • Command grab. Opponent stays on the same side.
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Suishu ~ Ransaiki
Qcb.pngP.png
- - - - - - - - - - - - - - - -
  • Command grab follow-up where Duo Lon swaps sides with the opponent.

Super Moves

Hiden ~ Genmu Juon Shikon
Qcb.pngHcf.pngP.png
KOF2003 Duolon Hiden~Genmu Juon Shikon (QCB, HCF + P).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Hiden ~ Genmu Onryou Heki
Hcb.pngHcb.pngP.png
KOF2003 Duolon Hiden~Genmu Onryou Heki (HCBx2 + P).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

Ougi ~ Tajuu Genmu Ankei
Kof.lp.pngKof.sp.pngKof.lk.pngKof.sk.png
KOF2003 Duolon Ougi~Tajuun Genmu Ankei (A~C~B~D).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Combos

General notes:

  • when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario)
  • for the most part, counterwire combos are dependant on where you landed the move.
  • when landing from an MSA, duolon will land behind the opponent, this allows for specific combos that only work when the opponent is backturned.

BnBs:

  • (cr.B, cr.A)/cl.C/cl.D, qcfx3 P, qcf K, cl.D/jp.B~D
  • (cr.B, cr.A)/cl.C/cl.D, qcf P, f K, df D,D
  • cl.C/cl.D, qcf P, f K, rdp D, jp.B~D
slightly delay the qcf P so that it's possible for rdp D to connect.
  • cl.A/cr.A/cr.B, qcf P, f K, qcb P, cr.A, (qcfx3 P, qcfK, jp.B~D) / (qcf P, f K, rdp D, jp.B~D)
the timming for the link from the qcb P into cr.A can be difficult to get down consistently. this can only work off of one light as comboing it from cr.B,cr.A or heavies will cause too much pushback for the last rekka to hit.
  • cl.A / cr.A / cr.B, qcf Px3, qcb,hcf C
  • cl.A / cr.A / cr.B, qcf P, f K, qcb P, qcb,hcf P/hcbx2 P
  • hcb,f P, run-up, cr.A, hcb,f P.....
One of 2 Duo Lon infinites. This one is slightly easier due to the fact that you can do it from both sides and the fact that it works anywhere on screen. Only issue - you can jump to avoid it entirely, but that's also the only way to escape it. If the opponent doesn't know better this is a free character kill, but if they do you'll get punished on command grab whiff.
  • (CH) df.D,D (2nd hit), jp.B~D
Counterwire combo.

MSA Starters:

  • (cr.B, cr.A) / cl.C / cl.D, qcfx3 P, qcf K, MSA
one of the eaiest MSA set-ups in the game.
  • cl.A / cr.A / cr.B / cl.B, qcf P, f K, qcb P, MSA
yet another extremly easy and reliable MSA set-up.
  • cr.A, qcf P, f K, qcb P, cr.b, qcf P, f K, rdp D, MSA
an alternate to the MSA set-up above.
  • (CH) df.D,D (2nd hit), MSA
a somewhat unreliable set-up. remember to whiff the 1st hit of df.D.D in order for this to work.

MSA Enders:

(Grounded):

  • (After landing from MSA) cr.A / cr.B, qcf P, f K, qcb P, cr.A, qcf Px3, qcf K, cl.D/jp.B~D
basic MSA ender
  • (After landing from MSA) cr.A / cr.B, qcf P, f K, qcb P, cr.A, qcf P, f K, rdp D, rdp B, jp.B~D
an alternate ender to the one above
  • (After landing from MSA) hcb,f P, run-up, anything you want
use this ender if you want to reposition the opponent to face towards you.
  • (After landing from MSA) hcb,f P, run-up, cr.A, qcf P, f K, qcb P, cr.b, qcf P, f K, rdp D, MSA
this combo exceeds past the time limit for disabling MSA, which means you can go ahead and go into another MSA
  • (corner, after landing from MSA) cr.A / cr.B, qcf P, f K, qcb P...
one of the most infamous infinites in the game, this only works when the opponent is backturned and in the corner. since duolon almost always side-switches upon an MSA entry, this makes pulling it off more manageable. takes some time to get used to the timming but once your use to it, enjoy making your opponent suffer.
  • (corner, after landing from MSA) cr.A / cr.B, qcf P, f K, qcb P, cr.A / cr.B, qcf P, f K, qcb P, cr.A / cr.B, qcf P, f K, qcb P, MSA
slightly more stylish version of his infinite

(air):

  • (After landing from MSA) backdash rdp D, rdp K, nj.C
only works in secnarios where the MSA entry launches the opponent (i.e ash: hcf C, qcfx2 P, MSA during the qcfx2 P)

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai