Duck King(RBFF)

From SuperCombo Wiki

Introduction

Duck King is back from Fatal Fury Special, as a fighitng dancer he is a rushdown character based on aerial and anti air moves, if you like to play for fun use it, also his Super Move its a bit complicated to use, but his Potential power up will be your last resort.

Move List

Throws

Rolling Neck Throw: F + C (Perform in close range)

N. Reverse Breaker: DB or D or DF + C (Perform in air when in close range)

Command Moves

Needle Low: DF + B

Mad Spin Hammer: B + A

Special Moves

Head Spin Attack: D,DF,F + A or C

Flying Spin Attack: D,DB,B + A (Perform in the air)

Dancing Dive: D,DB,B + B

Break Storm: F,D,DF + B

Duck Feint Ground: DF + C (Perform during a dash)

Duck Feint Air: D,D (Perform in the air)

S-Power Move

Break Spiral: B,DB,D,DF,F,UF,D + BC

P-Pover Move

Duck Dance: D,D + ABC (Once performed, then the following moves are able to be performed)

Rolling Banisher: B,F,B,F + BC (Performed once Duck Dance is done, also charge first back)

3Diving Banisher: F,DF,D + BC (Performed once Duck Dance is done, must be done in the air)

Dancing Caliber: D,DB,B,DB,B + BC (Performed during Duck Dance)

Break Hurricane: D,DF,F,DF,F + BC (Performed during Duck Dance)

Strategies

Combos

Chain Legend
(St.A or Cl. B or Cr.B) link into (St. B or Cr.B) into (St. C or U+C or B+C or Cr.C) into (Any Move)
(St.A) link into (St. A) into (St. B) into (st B.) into (B+C) into (Any Move) or (St.C)
Combo1: Jump C,A,B,C,D,(d,df,f+C)
Combo2: B,B,b+C,(f,d,df+B)
Combo3: Jump C, jump away C, in air (D,DB,B+A), A, B, C, D attack,(D,DF,F+C)
Combo4: Jump B, Jump C, jump away C, (d,db,b+A in Air), A,A,B,B, (f,d,df+B)
Combo5: Jump B,jump C, standing C, P.Power SHADOW ROLL,A,A,B,B,(f,d,df+B)

Advanced

Matchups

Vs. Terry Bogard

If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.