Street Fighter EX2 Plus/Doctrine Dark

From SuperCombo Wiki

Introduction

Doctrine Dark, in his original appearance, was a very Arika twist on the Shotokan archetype. This isn’t anything new: Fighting Games need compatibility characters to ease players into a new battle system. But dig a little deeper, and it starts to get interesting. With D. Dark, it’s gimmicks all the way down.

Gameplan

Instead of fireballs, D. Dark can toss a fiber wire across the screen-- Because he’s crazy. It’ll clash with projectiles, and the strength of the button determines distance. On hit, the wire stuns your opponent for follow ups. Dark can send a spark of electricity down the conductive wire, or pull his foes in close.

Dark leans towards being a zoner, “keepaway” style of character. Much of his gameplan revolves around landing wire, pulling, and utterly erasing his opponent. He chucks bombs too, and the fuse time differs based on the button strength. Only the thrower knows when they’ll go off, and D. Dark is immune to his own explosions. Explosives detonate on block for simple pressure, and take up space on the screen like nothing else in Street Fighter.

Optimal D. Dark play is winning neutral once, then looping unblockable bomb setups until the venue closes.

Movelist

Command Moves

KNIFE Nightmare f + MP

DEATH Spin Kick f + MK

Throws

DEATH Moment When close, b / f + MP / HP

DARK Throw When close, b / f + MK / HK

Special Moves

KILL Wire f,d,df + P

DARK Wire qcf + P

DARK Spark Wait a moment after DARK Wire connects

DARK Hold b + P after DARK Wire connects

EX-plosive qcf + K



Super Combos

KILL Trump qcf,d,df + P

DARK Shackle qcf,d,df + K

EX-Prominence qcb,qcb + K

Meteor Combo

DEATH Trap qcb,qcb + PPP

Combos

-Jump HP \/ c.MK XX qcf + P XX Wait, s.HK

-Jumping Opponent qcf + HK. f,d,df + MP /\ explodes Jump HK \/ /\ Jump HK

-Jumping Opponent f,d,df + HP /\ Jump HK \/ s.HK XX qcf,d,df + P

-Jump HK \/ c.MK XX qcf + P XX b + P /\ bj.HK \/ s.HK XX qcf,d,df + P

-Jump HK \/ c.MK XX qcf + P XX b + P, s.HK XX qcf,d,df + P

-EXCEL(c.MK > s.MP > s.MK > s.HP > s.HK > c.HP > qcf + K > qcf + P > b + P) /\ bj.HK \/ s.HK XX qcf,d,df + P

-Jump HK \/ c.MK XX qcf + P SC qcf,d,df + K SC qcf,d,df + P SC qcb,qcb + K

-Jump HK \/ c.MK XX qcf + P SC qcf,d,df + P SC qcb,qcb + K SC qcf,d,df + P

-Jump HK \/ s.HP XX qcb,qcb + PPP

Strategies

Expert Challenge Mode

Maniac Challenge Mode

Street Fighter EX2 Plus Navigation

General
Controls and Notation
HUD
System
FAQ
Video Resources
Version Differences
Characters
Area
Blanka
Chun-Li
Cracker Jack
Darun Mister
Dhalsim
Doctrine Dark
Garuda
Guile
Hayate
Hokuto
Kairi
Ken
M. Bison
Nanase
Pullum Purna
Ryu
Sagat
Shadow Geist
Sharon
Skullomania
Vega
Vulcano Rosso
Zangief