Super Street Fighter IV/Deejay

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Dee Jay

SSFIV-DeeJay Face.jpg

Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!


In a nutshell

Those that view Dee Jay as an alternate Guile are in for a huge shock. Dee Jay actually cannot be played in a similarly defensive nature, and must rely on his bag of tricks a lot more than Guile. Ambiguous cross-ups, a jump arc changing Down + Light Kick, and combos that lead into an untechable Crouching Medium Kick are more of what Dee Jay relies on. Also, it's very helpful that, when he does get knocked down, his EX Jackknife Maximum makes him impossible to play cross-up games on him, which removes a lot of the opponent's mix-up options on a rising Dee Jay.


Moves

Unique Attacks

Name
Command
Notes
Knee Shot
(during angled jump) D.png + Lk.png
High.png

Throws

Name
Command
Notes
Swing Over Launch
F.png or N.png + Lp.png + Lk.png
Throw.png
Flip Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Air Slasher
B.png (charge) F.png + P.png
Ex.png
Double Rolling Sobat
B.png (charge) F.png + K.png
Ex.png Armorbreak.png
Jackknife Maximum
D.png (charge) U.png + K.png
Ex.png
Machine Gun Upper
D.png (charge) U.png + P.png (continue pressing P.png repeatedly)
Ex.png Armorbreak.png

Super Combo

Name
Command
Notes
Sobat Carnival
B.png (charge) F.png B.png F.png + K.png

Ultra Combos

Name
Command
Notes
Sobat Festival
B.png (charge) F.png B.png F.png + 3k.png
Climax Beat
Db.png (charge) Df.png Db.png U.png + 3p.png
Armorbreak.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +5 - -
Strong.gif HL 70 100 40 sp/su 4 4 11 -1 +2 - -
Fierce.gif HL 50*70 70*130 30*30 sp/su 5 2(4)4 22 -8 -4 - -
Short.gif HL 30 50 20 sp/su 5 2 6 +3 +6 - -
Forward.gif HL 70 100 40 sp/su 5 2 9 +3 +6 - -
Roundhouse.gif HL 70*60 120*80 60*20 - 6 3(2)4 18 -9 0 - -
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 3 7 +1 +4 - -
Strong.gif HL 90 110 40 - 7 3 13 -2 +1 - -
Fierce.gif HL 100 200 60 - 8 4 23 -9 -5 - -
Short.gif HL 40 50 20 sp/su 5 2 7 +2 +5 - -
Forward.gif HL 30*80 50*100 40*40 - 6 1*4 16 -6 -3 - -
Roundhouse.gif HL 110 200 60 - 12 3 23 -8 -4 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6 - -
Strong.gif HL 60 80 40 sp/su 6 2 12 0 +3 - -
Fierce.gif HL 90 200 60 sp/su 7 6 19 -7 -3 - -
Short.gif HL 30 50 20 ch/sp/su 5 3 11 -3 0 - -
Forward.gif HL 70 90 40 - 5 4 15 -5 - - -
Roundhouse.gif HL 100 140 60 - 14 6 20 -8 - - -
Straight Up Jump Attacks
Jab.gif H 40 50 20 - 5 19 - - - - -
Strong.gif H 70 80 40 - 7 8 - - - - -
Fierce.gif H 120 150 60 - 7 3 - - - - -
Short.gif H 50 60 20 - 5 11 - - - - -
Forward.gif H 90 100 40 - 9 8 - - - - -
Roundhouse.gif H 120 150 60 - 9 4 - - - - -
Angled Jump Attacks
Jab.gif H 40 50 20 - 5 19 - - - - -
Strong.gif H 70 80 40 - 7 6 - - - - -
Fierce.gif H 120 140 60 - 5 6 - - - - -
Short.gif H 50 60 20 - 3 12 - - - - -
Forward.gif H 90 100 40 - 6 4 - - - - -
Roundhouse.gif H 130 150 60 - 7 4 - - - - -
Unique Attacks
Down.gif + Short.gif (air) H 50 60 20 - 4 until ground - - - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 22 2 36 -22 -22 - -
Focus Attack LVL 2 HL 80 150 40 - 17+12 2 36 -16 - - -
Focus Attack LVL 3 - 140 200 60 - 64 3 36 - - - -
Throws
Forward Throw 0.8 120 100 40 - 3 2 20 - - - -
Back Throw 0.8 120 80 40 - 3 2 20 - - - -
Special Moves
Air Slasher HL 50 50 20/2 su 12 - 39 (total duration) -1 +3 - -
Air Slasher EX.gif HL 50*50 50*50 -250/0 su 13 - 52 (total duration) +1 +5 - -
Double Rolling Sobat Short.gif HL 80 90 20/40 su 14 2 21 -6 - - -
Double Rolling Sobat Forward.gif HL 60*40 70*50 20/30*20 su 14 2(14)2 23 -7 0 - -
Double Rolling Sobat Roundhouse.gif HL 80*40 90*50 20/30*20 su 14 2(14)2 24 -9 -1 - -
Double Rolling Sobat EX.gif HL 80*60 90*70 -250/0 su 15 2(7)4 25 -8 - - -
Jacknife Maximum Short.gif HL 100 50 30/20 - 6 2 18+11 -10 - - -
Jacknife Maximum Forward.gif HL 70*30 50*50 20/20*15 - 6 2(7)2 19+11 - - - -
Jacknife Maximum Roundhouse.gif HL 40*40*30 50*50*50 20/15*20*10 - 6 2(7)2(10)2 16+15 - - - -
Jacknife Maximum EX.gif HL 50*20x4*50 50*20x4*50 -250/0 - 4 ??? 15+11 - - - -
Machinegun Upper HL 15*15*50 40*40*60 20/10x3 su 12 2(2)2(4)2 30 -11 - - -
Machinegun Upper (??1) HL 15*15*50 30*30*60 0/10x3 su 3 2(2)2(4)2 30 -11 - - -
Machinegun Upper Jab.gif(??2) HL 25*25*50 40*40*60 0/10x3 su 4 2(2)[2(2)2](2)2 24 -11 - - -
Machinegun Upper Strong.gif(??2) HL 25*25*50 50*50*60 0/10x3 su 5 2(2)[2(2)2](2)2 26 -11 - - -
Machinegun Upper Fierce.gif(??2) HL 30*30*50 60*60*60 0/10x3 su 4 2(2)[2(2)2](2)2 30 -11 - - -
Machinegun Upper EX.gif(??nashi) HL 16x4*50 25x4*60 -250/0 - 12 2(4)2(2)2(2)2(2)2 24 -5 - - -
Machinegun Upper EX.gif(??ari) HL 16x7*50 25x7*60 0/0 - 12 ??? 28 -9 - - -
Super Combo
Super Combo Short.gif HL 40x6*110 0 -1000/0 - 1+6 ??? 31 -12 - - -
Super Combo Forward.gif HL 40x6*110 0 -1000/0 - 1+10 ??? 30 -12 - - -
Super Combo Roundhouse.gif HL 40x6*110 0 -1000/0 - 1+12 ??? 31 -12 - - -
Ultra Combos
Ultra Combo 1 HL 60x5*173 0 0/0 - 1+10 ?? 58 -29 - - -
Ultra Combo 2 HL 45x8[45*456] 0 0/0 - 1+6 {2(2)} x 7*2 48 -29 - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW