Darkstalkers 3/Rikuo/Combos

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Combos & Patterns

-d.mp, +c.lk, c.mp, c.mk, c.rk

-d.mp, [+c.lp, c.lk]x2, +c.lp. c.rk

Jab rush: [d.lp, s.lp, c.lp] (effective, except against a good guard canceller)

  • A dashing jab gives you three(+3) frames of advantage when blocked. A standing jab has 5 frames of startup, and gives 7 frames of advantage. This gives you quite some leeway to either, continue jabbing or shortting, or dash in to keep on your opponent. You'll notice the 2 frame hole between the dashing lp. This is necessary to deter their attempts at gc-ing and teching.

You may even want to open that window, if you know they may be attempting something, and hit them out with a s.lp or c.lp.


HOD juggles- The gist: [Sonic wave, juggle with Aqua spread]xN You can end it with his uppercut. ES moves are not necessary to continue juggling, but should you be at a distance where the normal sonic wave would not be able to reach, you will more than likey be forced to use an ES sonic wave.

Of course though, while it all looks pretty; it consumes too much meter for the amount of damage you net.


“Bubble trap/loop”- Corner knockdown, bubble, apply pressure, (they get grabbed), short gas, jump in->knockdown, WRR(can be countered) [-The bubble trap may require meter, but with proper play, getting meter should be easy] -imo this makes him top tier

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Anakaris
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Demitri
Felicia
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Jedah
Lilith
Morrigan
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Rikuo
Sasquatch
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