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Random Damage (HF)
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(Redirected from Damage Scaling (HF))
Random Damage tables
The modifier refers to the amount of damage added to the base damage value of a move, before any scaling occurs.
Memory starts at 0x0460F4, headers are offsets from this value.
All working available at google spreadsheets [1]
0x000
Modifier | 0 |
Likelihood | 100% |
0x020
Modifier | 1 | 2 | 3 |
Likelihood | 62.5% | 25% | 12.5% |
0x040
Modifier | 1 | 2 | 3 | 4 | 5 | 6 |
Likelihood | 62.5% | 18.75% | 6.25% | 6.25% | 3.125% | 3.125% |
0x060
Modifier | 0 | 10 | 15 |
Likelihood | 90.625% | 6.25% | 3.125% |
0x080
Modifier | -15 | -10 | 0 | 10 | 15 |
Likelihood | 3.125% | 6.25% | 81.25% | 6.25% | 3.125% |
0x0A0
Modifier | -15 | -10 | 0 | 10 | 15 |
Likelihood | 31.25% | 12.5% | 12.5% | 12.5% | 31.25% |
0x0C0
Modifier | -17 | -12 | -2 | 8 | 13 |
Likelihood | 31.25% | 12.5% | 12.5% | 12.5% | 31.25% |
0x0E0
Modifier | -19 | -14 | -4 | 6 | 11 |
Likelihood | 31.25% | 12.5% | 12.5% | 12.5% | 31.25% |
0x100
Modifier | -3 | -2 | -1 | 0 | 1 | 2 |
Likelihood | 62.5% | 18.75% | 6.25% | 6.25% | 3.125% | 3.125% |
0x120
Modifier | -4 | 6 | 11 |
Likelihood | 90.625% | 6.25% | 3.125% |
0x140
Modifier | 6 |
Likelihood | 100% |
0x160
Modifier | 13 |
Likelihood | 100% |
0x180
Modifier | 21 |
Likelihood | 100% |
0x1A0
Modifier | 30 |
Likelihood | 100% |
0x1C0
Modifier | 40 |
Likelihood | 100% |
0x1E0
Modifier | 51 |
Likelihood | 100% |
0x200
Modifier | 64 |
Likelihood | 100% |
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