Marvel vs Capcom 2/Cyclops

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Cyclops

MVC2 cyclops art.png

Story

Scott Summers, known by his hero alias Cyclops, is a character from the X-Men series by Marvel. A mutant capable of generating concussive force-based beams from his eyes, Cyclops fights for peace and equality between humans and mutants as the leader of the X-Men, fighting to protect mutants in a world that hates and fears them.


In Marvel vs Capcom 2, Cyclops is a jack-of-all-trades type character and Marvel's version of the Shoto, with projectile, uppercut, and tatsu special moves. Generally, he is relegated to an assist, as his anti-air assist is among the best in the game, but this does not mean Cyclops cannot play well on point. He has a great set of powerful normals, a good variety of special moves, and two great supers, and thus he works with a wide variety of playstyles. While not god-tier, Cyclops is extremely solid in both ranged and close-up gameplay. Coupled with characters like Sentinel, he can be a real threat to a number of characters on the roster.

If you like Captain Commando's assist, Cyclops is very similar in respects to assist use, but has a better combo game and much faster meter build, plus having the use of a double-jump and two roundhouse variations.

Gameplay

Cyclops is a jack-of-all-trades, though not nearly as dominant as Storm is. Although he is not god tier, he is in the top 10 for the best characters in the game, and possesses a solid ability to both rushdown and zone out.

If you were thinking about playing a shoto, this is by far the best version in the game.

Strengths Weaknesses
  • Great Assist: Gene Splice (Assist β) is a top AAA. The assist is fully invincible and offers great lockdown and combo potential.
  • Amazing Battery: j.HK and his two roundhouse variations give him one of the best batteries in the game.
  • Versatile Moveset: Cyclops has a wide variety of useful normals, specials, and supers that can be used in many situations, both on the ground and in the air.
  • Great Damage: A standard B&B combo for 1 bar of meter can deal over half health to most characters in the game.
  • Zoning: With multiple projectiles and beams with different angles and his aimable super, Cyclops can control space against characters with weak mobility or weak zoning.
  • Double Jump: Allows Cyclops to avoid situations that other characters may not be able to.
  • Infinite: Cyclops has an infinite combo, which nets good damage and meter build.
  • Hard To Open Up Opponents: Cyclops doesn't have any tools that really open his opponents up.
  • Difficult Infinite: His infinite is not easy to do, and for most people, it's just too hard.
  • Good, But Not Broken: Unlike the god tier characters, Cyclops doesn't have anything specifically that makes him an overpowered character on point.

Character Summary

Special Moves

Optic Blast (Air OK)
  • Forward:Qcf.png + Lp.png
  • Up:Qcf.png + Hp.png
Gene Splice
  • Dp.png + Lp.png or Hp.png (Mash punches for more hits)
Cyclone Kick
  • Qcb.png + Lk.png or Hk.png
Optic Sweep
  • Qcfd.png + Lp.png or Hp.png
Rapid Punches
  • Charge B.png, F.png + P.png (Mash punches or kicks for more hits)
Running Neckbreaker
  • Charge B.png, F.png + K.png
Super Moves

Mega Optic Blast (Air OK)
  • Qcf.png + Lp.pngHp.png (Mashable)
Super Optic Blast (Air OK)
  • Qcf.png + Lk.pngHk.png (Mashable, aim with directional input)
Assist Moves

Type α - Projectile Type
  • Assist: Lp.png Optic Blast
  • Counter: Lp.png Optic Blast
  • Combination: Mega Optic Blast
Type β - Anti-Air Type
  • Assist: Hp.png Gene Splice
  • Counter: Hp.png Gene Splice
  • Combination: Mega Optic Blast
Type γ - Expansion Type
  • Assist: Hk.png Cyclone Kick
  • Counter: Hk.png Cyclone Kick
  • Combination: Mega Optic Blast

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-cyclops.png

Moves List

Normal Moves

Standing Normals

Light Punch
5LP // Lp.png
MVC2 Cyclops 5LP 01.png
Quick punch.
Damage Startup Active Recovery Guard
4 6 2 9 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Pretty slow for a light attack.



Medium Punch
5MP //Lp.png, Lp.png
MVC2 Cyclops 5MP 01.png
Launcher
Damage Startup Active Recovery Guard
7 10 5 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Cyclops' launcher. You can do this raw with Df.png + Hp.png


Heavy Punch
5HP // Hp.png
MVC2 Cyclops 5HP 01.png
MVC2 Cyclops HP 02.png
The colors are incorrect, but the hitbox is accurate.
Damage Startup Active Recovery Guard
13 11 - 29 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile None - - -

Fires an optic bullet from Cyclops' eyes. Travels across the screen at a constant speed. Can have more than one on the screen at once.


Light Kick
5LK // Lk.png
MVC2 Cyclops 5LK 01.png
Damage Startup Active Recovery Guard
4 4 2 10 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Kicks his leg out. Good range for a 3 frame startup light.


Medium Kick
5MK // Lk.png, Lk.png
MVC2 Cyclops 5MK 01.png
Damage Startup Active Recovery Guard
7 5 4 17 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Mostly used as combo filler.


Heavy Kick
5HK // Hk.png
MVC2 Cyclops 5HK 01.png
Great move to cancel from
MVC2 Cyclops 5HK 02.png
Damage Startup Active Recovery Guard
13 7 10 15 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, Cancel on Whiff - - -

Great move - good damage, fast, and enough hitstun to combo into his specials.


Heavy Kick 2
5HK, 5HK// Hk.png, Hk.png
MVC2 Cyclops HK 02.png
Followup to 5HK
Damage Startup Active Recovery Guard
7 6 3 23 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, Cancel on Whiff - - -

A followup from his 5HK, combos most of the time, can still cancel into this when 5HK whiffs.


Crouching Normals

Crouching Light Punch
2LP // D.png+Lp.png
MVC2 Cyclops 2LP 01.png
5LP, but crouching
Damage Startup Active Recovery Guard
4 6 2 7 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Pretty slow for a light attack, like 5LP.


Crouching Medium Punch
2MP //D.png+Lp.png, Lp.png
MVC2 Cyclops 2MP 01.png
Combo filler
Damage Startup Active Recovery Guard
7 7 2 10 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Keeps the opponent on the ground.


Crouching Heavy Punch
2HP // D.png+Hp.png
MVC2 Cyclops 2HP 01.png
MVC2 Cyclops HP 02.png
The colors are incorrect, but the hitbox is accurate.
Damage Startup Active Recovery Guard
13 10 - 27 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile None - - -

Fires an optic bullet from Cyclops' eyes, like his 5HP. Has slightly less recovery than his 5HP.


Crouching Light Kick
2LK // D.png+Lk.png
MVC2 Cyclops 2LK 01.png
Damage Startup Active Recovery Guard
4 6 2 10 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Hits low, which is useful, and pretty ok range. Still pretty slow for a light.


Crouching Medium Kick
2MK // D.png+Lk.png, Lk.png
MVC2 Cyclops 2MK 01.png
Damage Startup Active Recovery Guard
7 4 6 18 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Slightly pops the opponent into the air, not a launcher.


Crouching Heavy Kick
2HK //D.png+Hk.png
MVC2 Cyclops 2HK 01.png
Damage Startup Active Recovery Guard
13 9 2 29 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Cyclops' sweep. Knocks down, as most sweeps do.


Jumping Normals

Jumping Light Punch
Jump+Lp.png
MVC2 Cyclops j.LP 01.png
A downward punch.
Damage Startup Active Recovery Guard
4 4 10 14 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Fast air normal. Mainly used to combo to jump mediums.



Jumping Medium Punch
Jump+Lp.pngLp.png
MVC2 Cyclops j.MP 01.png
MVC2 Cyclops j.MP 02.png
An upward punch.
Damage Startup Active Recovery Guard
7 4 6 12 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Fast for a medium, but that doesn't matter all that much.


Jumping Heavy Punch
Jump+Hp.png
MVC2 Cyclops j.HP 01.png
Sends them down if they're in the air.
Damage Startup Active Recovery Guard
13 7 8 18 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Air combo finisher. Doesn't allow repeated j.hp wall combos like in previous games.


Jumping Light Kick
Jump+Lk.png
MVC2 Cyclops j.LK 01.png
A knee.
Damage Startup Active Recovery Guard
4 5 10 12 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Good crossup move.



Jumping Medium Kick
Jump+Lk.pngLk.png
MVC2 Cyclops j.MK 01.png
An upward kick.
Damage Startup Active Recovery Guard
7 4 13 6 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Quick for a medium, and active for a while.


Jumping Heavy Kick
Jump+Hk.png
MVC2 Cyclops j.HK 01.png
HAH! HAH! HAH! HAH!
Damage Startup Active Recovery Guard
13 7 3 15 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Knocks down if they're in the air. Very quick recovery for a heavy; you can build meter quickly by super jumping and repeatedly pressing j.HK.


Command Normals

Jumping Down Medium Punch
Jump+D.pngLp.pngLp.png
MVC2 Cyclops j.2MP 01.png
Looks like his j.HP
Damage Startup Active Recovery Guard
7 6 10 3 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Used in his infinite. Very quick recovery.


Jumping Down Heavy Punch
Jump+D.pngHp.png
MVC2 Cyclops j.2HP 01.png
Sends the opponent down when it hits.
Damage Startup Active Recovery Guard
13 8 9 7 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Sends the opponent almost straight down when it hits. Fast recovery could potentially be used with his double jump to mixup.


Jumping Down Light Kick
Jump+D.pngLk.png
MVC2 Cyclops j.2LK 01.png
Hits pretty far below him
Damage Startup Active Recovery Guard
4 5 10 14 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Used in his infinite. Hits pretty far below him, so it can be used as a jump in.


Jumping Down Medium Kick
Jump+D.pngLk.pngLk.png
MVC2 Cyclops j.2MK 01.png
Damage Startup Active Recovery Guard
7 7 8 10 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Also used in his infinite.


Jumping Down Heavy Kick
Jump+D.pngHk.png
MVC2 Cyclops j.2HK 01.png
Damage Startup Active Recovery Guard
13 8 7 12 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Very robust jump in move. Hits far below Cyclops, which can beat out anti air attempts, with a lot of hitstun.


Universal Mechanics

Launcher
3HP// Df.png+Hp.png
MVC2 Cyclops 5MP 01.png
Standing medium punch... again.
Damage Startup Active Recovery Guard
7 10 5 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

This is just his standing medium punch, but you can do it raw. No difference in hitboxes, frame data, or damage.


Launcher
3HK// Df.png+Hk.png
MVC2 Cyclops 2MK 01.png
Crouching medium kick, but better.
Damage Startup Active Recovery Guard
9 3 6 18 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Cyclops' fastest grounded normal is this launcher. Good anti-air, decent priority, hits high above his head, and launches the opponent on hit.


Throw (Punch)
4/6HP// B.png or F.png+Hp.png
Damage Startup Active Recovery Guard
16 - - - N/A
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw None - - -

Cyclops picks up the opponent and slams them to the ground. Holding back will throw them backward.


Throw (Kick)
4/6HP// B.png or F.png+Hp.png
Damage Startup Active Recovery Guard
16 - - - N/A
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw None - - -

Cyclops picks up the opponent and fires a continuous optic blast into them, knocking them down. Can OTG after this in the corner.


Crouching Throw
7HK// Db.png+Hk.png
Damage Startup Active Recovery Guard
16 - - - N/A
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw None - - -

Cyclops grabs his opponent with his legs and throws them backward over his head, knocking them down.


Special Moves

Optic Blast
236 + P // QCF+P // Qcf.png+P.png (Air OK)
MVC2 Cyclops QCF LP.png
MVC2 Cyclops QCF HP.png
MVC2 Cyclops Air QCF P.png
Cyclops' fireball.
Damage Startup Active Recovery Guard
10 13 (LP), 11 (HP), 11 (Air) - 33 (LP), 33 (HP), 27 (Air) HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile Super - - -

Cyclops shouts "Optic blast!" and fires a beam across the screen. Hits full screen about 5 frames after startup, can be cancelled into supers to punish fullscreen whiffed moves. HP fires at a 45 degree angle, the air version maintains a bit of your initial momentum.


Gene Splice
623 + P // DP+P // Dp.png+P.png
MVC2 Cyclops DP 01.png
Yes, he is completely invincible on startup.
MVC2 Cyclops DP 02.png
MVC2 Cyclops DP 03.png
MVC2 Cyclops DP 04.png
Mash buttons to see this part of the move.
Damage Startup Active Recovery Guard
6 (punches), 4 (projectile) 6 20 28 (LP), 38 (HP) HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile Super - - -

Cyclops' dragon punch. Fully invincible until and past when it hits, active for a long time, and fires a projectile upward at the 3rd image. Great get-off-me tool, especially as an assist.


Cyclone Kick
214 + K // QCB+K // Qcb.png+K.png
MVC2 Cyclops QCB 01.png
MVC2 Cyclops QCB 02.png
Cyclops' tatsu.
Damage Startup Active Recovery Guard
6, 14 11 6, 6 26 HL, HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Super - - -

Cyclops leaps forward with a spinning kick, lands, then does a sweeping kick along the ground. No difference between versions. Good damage, forward movement, and hitstun for super cancelling.


Optic Sweep
632 + p // QCFD+p // Qcfd.png+P.png
MVC2 Cyclops Optic Sweep 01.png
Shoots a beam along the ground.
Damage Startup Active Recovery Guard
14 18 - 31 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile Super - - -

Cyclops lays down and fires a beam along the ground. Knocks down on hit. At point blank range, this can whiff. The worst part is that this isn't even a low attack, it's a mid. Not a great move.


Rapid Punches
[4]6 + p // CHBF+p // Charge B.png, F.png+P.png
MVC2 Cyclops CHBF P 01.png
A flurry of attacks, mash buttons to get them.
MVC2 Cyclops CHBF P 02.png
MVC2 Cyclops CHBF P 03.png
MVC2 Cyclops CHBF P 04.png
MVC2 Cyclops 2MP 01.png
MVC2 Cyclops 5HP 01.png
Damage Startup Active Recovery Guard
6, 6, 7, 6, 8, 12 18 2, 3, 4, 4, 4, - 44 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile Super - - -

Cyclops rushes forward with a flurry of elbows and knees, ending in an optic bullet. You typically don't see this special move all that much, but it does do very nice damage. Any of the hits before the projectile are cancelable to super.


Running Neckbreaker
[4]6 + k // CHBF+k // Charge B.png, F.png+K.png
MVC2 Cyclops CHBF K 01.png
Damage Startup Active Recovery Guard
20 32 15 17 N/A
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Command Grab None - - -

Cyclops gets into a runners stance, and about half a second later, runs at the opponent. If he gets close enough, he will grab them and do a flying slam. Does good damage, and can get an OTG, but you don't see this special move much either.


Assists

Optic Blast
A1 // A2
MVC2 Cyclops QCF LP.png
Assist α
Damage Startup Active Recovery Guard
10 - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile - - - -

Jumps in, shoots an optic blast, taunts, and jumps out. Decent assist for controlling the ground, but not amazing.


Gene Splice
A1 // A2
MVC2 Cyclops DP 01.png
Assist β
MVC2 Cyclops DP 02.png
MVC2 Cyclops DP 03.png
Damage Startup Active Recovery Guard
6, 6, 4 - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile - - - -

One of the best anti-air assists in the entire game. Sets up combos for your point character, completely denies attacking opponents, breaks pressure strings, and more.


Cyclone Kick
A1 // A2
MVC2 Cyclops QCB 01.png
Assist γ
MVC2 Cyclops QCB 02.png
Damage Startup Active Recovery Guard
6, 14 - - - HL, HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Tricky, hits for a while. You can snap and combo easily from this.


Hyper Combos

Mega Optic Blast
236 + PP // Qcf.png+Lp.png+Hp.png (Air OK)
MVC2 Cyclops Mega Optic Blast.png
You like beams?
Damage Startup Active Recovery Guard
45 (no mashing, can mash for more) 35 - 48 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Level 1 - - - -

Fills the screen with a massive beam. Hard to combo into, but does good chip damage.


Super Optic Blast
236 + KK // Qcf.png+Lk.png+Hk.png (Air OK)
MVC2 Cyclops Super Optic Blast.png
You like smaller, maneuverable beams?
Damage Startup Active Recovery Guard
43 (no mashing, can mash for more) 22 - 27 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Level 1 - - - -

Cyclops' better super. Does great damage - especially when mashed - has much faster startup and recovery, and the beam is maneuverable in whatever direction the stick is held. Can be done in the air too, even after something like Gene Splice. Decently safe, but not unpunishable.


Beginner Overview

General Gameplan

You can do well against most beginners by running away and throwing out Optic Blasts and Optic Bullets until you have levels. When you have levels, use Mega Optic Blast to chip. If they get close, double jump away and mash sj.HK as you go to get more meter. This beats most low tier teams pretty easily.

Infinite

Variation 1: Launch > lp mp (peak of jump)2lk 2mp 2lk 2mp mk land/superjump (lp lk mp (peak of jump) 2lk 2mp 2lk 2mp (double jump) lp lk mp 2lk 2mp 2lk 2mp mk) * Repeat

Variation 2: Launch > ( lp mp (peak of jump) 2lk 2mp 2lk 2mp mk (land/superjump)) * Repeat


Video Link



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