Cyberbots: Fullmetal Madness//Fordy-type Models

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FZ-100 Fordy

Cb-fordy.gif
FZ-100 Fordy
Weapon: Homing Missile
Arm Part: Power Knuckle
Leg Part: Command Walker
Summary: Fordy is a rage-filled ball of divine punishment, whose High.png speed and High.png damage come at the cost of Low.png defense. His Drill Anchor and Spiral Anchor are high-damage punishers for lots of ground moves, and his Surprise Blades easily punish jump-ins. But let it not be said that Fordy is just a turtle; he has three superfast airdashes, his homing missiles give him cover for any approach, and successfully landing Fordy Beat and Fordy Break as a frame trap or punish will net you an over-half-life combo.

Move List

Target Combos
Command Name Notes
  L > H Mega Upper
  L > L > H Mega Upper Extend
Throws
Command Name Notes
b or F.png + Atk Light & Heavy Throws Throw
b or F.png + Atk Pickup Throw Throw Otg.png
Qcfd.png + Atk Disassemble Throw Armed opponent only
Special Moves
Command Name Notes
qcf + Atk Iron Nail
dp + Atk Surprise Blade
b (ch) F.png + Atk Drill, Spiral Anchor cptr
  L ~ W.png ~ H Fordy Beat alternatively L ~ H ~ W.png
 from Fordy Beat
  L ~ W.png ~ H ~ L
Fordy Break
qcf + W.png Dual Homing Missile airok Otg.png
Cyber-EX Moves
Command Name Notes
qcf Qcf.png + Atk Nebula Stream
  L H Giga Strike OTG


FZ-202 Tarantula

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FZ-202 Tarantula
Weapon: Thousand Missile
Arm Part: Force Claw
Leg Part: Insectroid
Summary: Tarantula is tricky rushdown VA, both to play and to fight. His Rising Tornado and Falling Winds offer him unique trajectories with which to close distance, where his main goal is to land his Powered Wrecker grabs in some way or another. P.W. can be aimed in any direction, can even be held out by boosting on the ground, and has three levels of followups based on your execution speed. However Tarantula has virtually no tools to help him set up traps with it, so Powered Wrecker's primary use is to utilize its Extra.png long reach and fast startup to beat out other moves while reading the opponent.

Move List

Target Combos
Command Name Notes
  L > H Max Push
  L > L > H Max Push Extend
Throws
Command Name Notes
b or F.png + Atk Light & Heavy Throws Throw
b or F.png + Atk Pickup Throw Throw Otg.png
Qcfd.png + Atk Disassemble Throw Armed opponent only
Special Moves
Command Name Notes
qcf + Atk or L H Powered Wrecker airok Cptr.png Boost.png-able
Qcfd.png + Atk or L H Downward P. W. aironly cptr
from P. W. Atk Wrecker Slam
from P. W. Qcb.png + Atk Thousand Missiles
dp + Atk Rising Tornado
rdp + Atk Falling Winds
d (ch) U.png + Atk Tarantula Stamp high Otg.png
Cyber-EX Moves
Command Name Notes
qcf Qcf.png + Atk Falling Destroy Unblockable
  L H Giga Strike OTG


FZ-900J Killer Bee

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FZ-900J Killer Bee
Weapon: Mine Shooter
Arm Part: Laser Blade
Leg Part: Turbo Jets
Summary: Killer Bee has some of the best mobility in the game, with an ability set to get him around and through any obstacles. Killer Screw and its extensions power through physical projectiles, and Killer Bee Strike simply ignores everything on the screen. His hover boost and Airthrow.png make him dangerous to approach in the air, while the far reaching Killer Sword, Killer Eye, and mine shooter make him dangerous to leave alone. Killer Bee's only weak point is his poor defense, the lowest in the game.

Move List

Target Combos
Command Name Notes
  L > H Sword Thrust
  L > L > H Sword Thrust Extend
Throws
Command Name Notes
b or F.png + Atk Light & Heavy Throws Throw
b or F.png + Atk Pickup Throw Throw Otg.png
b or F.png + Atk AIRTHROW airthrow
Special Moves
Command Name Notes
qcf + Atk or L H Killer Screw airok Otg.png
from K. S.
N + Atk (Hold)
Killer Screw Extend OTG Any Direction
dp + Atk Killer Bee Strike OTG
hcb + Atk Killer Sword
b (ch) F.png + Atk Killer Eye
Cyber-EX Moves
Command Name Notes
qcf Qcf.png + Atk Delta Blast
  L H Giga Strike OTG