Cyberbots: Fullmetal Madness/Guldin-type Models

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GP-N1 Guldin

Cb-guldin.gif
GP-N1 Guldin
Weapon: Flame Thrower
Arm Part: Power Knuckle
Leg Part: Command Walker
Summary: At first glance Guldin appears to have a very limited toolset, with a short-range flamethrower, short-range specials, and only one airdash; and to some extent this is true: Guldin can be quite easily out-zoned. This is made up however by the unique properties given to his moves and his incredible damage output once he gets in.

First, Guldin's flamethrower always aims toward the opponent (either horizontally or diagonally), and if it is held it switches to the other firing angle. Next, all of Guldin's specials can be inputted while dashing to add forward momentum to them, a property not found in other VAs. Finally, Gul Wheel will juggle for one Extra.png hit, another property found only in Guldin.

Move List

Command Normals
Command Name Notes
Boost.png > D.png H Heavy Dive aironly
Target Combos
Command Name Notes
  L > H Double Hammer
  L > L > H Double Hammer Extend
Throws
Command Name Notes
b or F.png + Atk Light & Heavy Throws Throw
b or F.png + Atk Pickup Throw Throw Otg.png
Qcfd.png + Atk Disassemble Throw Armed opponent only
Special Moves
Command Name Notes
qcf + Atk Gul Lariat
qcb + Atk Sky Gul Lariat
dp + Atk Gul Wheel
W.png (Hold) Flame Redirect airok
Cyber-EX Moves
Command Name Notes
qcf Qcf.png + Atk Gul Burning
  L H Giga Ring OTG


GP-V4 Vise

Cb-vice.gif
GP-V4 Vise
Weapon: Homing Missile
Arm Part: Force Claw
Leg Part: Treads
Summary: As the grappler of the game, Vise's goal is catch the opponent in frame traps so he can most reliably land his Body Scrap throw. His seeking missiles and E-Pressure both aid him to this end, while Capture Device allows for a perhaps riskier approach with greater payoff if it is successful. It is also good to note that Body Scrap can be done in the air as well, and has fantastic reach unlike Reptos and Killer Bee's airthrows. To top it all off, Vise has the best defense in the game.

Move List

Target Combos
Command Name Notes
  L > H Claw Uppercut
  L > L > H Claw Uppercut Extend
Throws
Command Name Notes
b or F.png + Atk Light & Heavy Throws Throw
b or F.png + Atk Pickup Throw Throw Otg.png
Qcfd.png + Atk Disassemble Throw Armed opponent only
dp + Atk Body Scrap Throw Airthrow
 Has extended range
Special Moves
Command Name Notes
qcf + Atk or L H Capture Device cptr
hcf + Atk or L H Charge C. D. cptr
from C. D. Qcb.png + Atk E-Typhoon
qcb + Atk E-Pressure OTG
d U.png + H Vertical Gears
qcf + W.png Dual Homing Missile airok Otg.png
Cyber-EX Moves
Command Name Notes
qcf Qcf.png + Atk G Typhoon Unblockable
  L H Giga Ring OTG


GP-D2 Cyclone

Cb-cyclone.gif
GP-D2 Cyclone
Weapon: Mine Shooter
Arm Part: Death Drill
Leg Part: Insectroid
Summary: Cyclone features a vast array of tools that makes him hard to categorize into a single archetype, though his most easily played in a zoning style. Drill Cannon and D3 Bomb projectiles allow him to cover virtually any space on the screen, and Hyper Death Drill gives him a fullscreen punish many characters wish they had. On top of that, his legs give him superb ground mobility and a fullscreen overhead which he can cover with his mines and bombs. Cyclone is truly a VA to fear in the right hands.

Move List

Target Combos
Command Name Notes
  L > H Final Drill
  L > L > H Final Drill Extend
Throws
Command Name Notes
b or F.png + Atk Light & Heavy Throws Throw
b or F.png + Atk Pickup Throw Throw Otg.png
Special Moves
Command Name Notes
qcf + Atk Drill Cannon airok Chargeable
f B.png F.png +
  Atk
Hyper Death Drill
from H. D. D. Atk x3 Drill Power
d (ch) U.png + Atk Cyclone Stamp High Otg.png
qcf + W.png Far D3 Bomb
qcb + W.png Short D3 Bomb
Cyber-EX Moves
Command Name Notes
qcf Qcf.png + Atk Final Death Drill
  L H Giga Ring OTG