Street Fighter 2: The World Warrior/Chun-li

From SuperCombo Wiki
Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwChun-li.gif

Introduction

Color Options

Default
Chunli-old1.gif

The strongest woman in the world debuted in Street Fighter II: The World Warrior. Chun Li's first appearance is certainly an odd one. Her outfit being the wrong color on the character select screen is only the beginning. While this is possibly her worst version in the Street Fighter 2 series, she's also one of the best characters in World Warrior.

Chun's special moves are probably the worst specials in the game and definitely the worst versions of these moves that she's had in SF2. The lightning legs are so hard to even activate. When it finally comes out (if you weren't hit first while spamming the farthest thing from a rapid-fire light attack ever) its startup is incredibly slow and it's difficult to even keep it going with how fast you're required to mash. Also, it recovers very slowly. How about the Spinning Bird Kick then? That move is a complete joke in WW. It comes out way too slowly so have fun trying to hit anyone with it. I'd say go for it if you think you can manage to hit your opponent with it since they'll probably kick themselves for falling for such an awful move. It also recovers very slowly so I strongly urge you to avoid using this entirely. Just watch out because sometimes if you're throwing out crouching kicks (meaning you're technically charging up an SBK as well) you might accidentally get the Spinning Bird Kick due to WW sometimes giving you a charge move that you didn't input for free. This means that you could be trying to poke your opponent with crouching forward, but end up doing the SBK by accident even though you were holding down the whole time. So yeah, please try to avoid using WW Chun's specials at all costs. Trying to use them could cost you the round, no joke.

So, what does WW Chun have going for her then? As you'd expect from Chun based on her other appearances in SF2, she has fantastic normals. She might just have the best normals in terms of priority (meaning she can easily out poke the other characters, including Dhalsim whose normals have the best range, but not as impressive priority). Also, she walks faster than the other playable characters in WW so she has an easy time approaching her opponents. Best of all, Chun Li is known for her excellent throws in SF2, especially for tick throwing.

Moves List

Command Normals

Head Stomp: Down + mk (air only)

Wall Jump: In the air during a diagonal jump, press any direction away from the wall.

Special Moves

Lightning Kick: Kick button rapidly

Spinning Bird Kick: Charge down > up + kick

The Basics

Anti Air: Far mk, far hk, far hp, far lp.

Combos

  • j.HK,s.MP,s.HP or cr.HK
  • j.MK,MK Lightning Kicks

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 4 Sf2ww-chunli-lp-s1.png Sf2ww-chunli-lp-a.png Sf2ww-chunli-lp-r1.png Sf2ww-chunli-lp-r2.png Sf2ww-chunli-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing MP:
Damage 12 Sf2ww-chunli-mp-s1.png Sf2ww-chunli-mp-s2.png Sf2ww-chunli-mp-a.png Sf2ww-chunli-mp-s2.png Sf2ww-chunli-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing HP:
Damage 16 Sf2ww-chunli-hp-s1.png Sf2ww-chunli-hp-s2.png Sf2ww-chunli-hp-a.png Sf2ww-chunli-hp-r1.png Sf2ww-chunli-hp-r2.png Sf2ww-chunli-hp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 6 10 7 1
Simplified 1+5 6 18
  • Standing LK:
Damage 8 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-lk-s2.png Sf2ww-chunli-lk-a.png Sf2ww-chunli-lk-s2.png Sf2ww-chunli-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 5 5
  • Standing MK:
Damage 12 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-mk-a.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 5 4 4
Simplified 1+6 5 8
  • Standing HK:
Damage 16 Sf2ww-chunli-hk-s1.png Sf2ww-chunli-hk-s2.png Sf2ww-chunli-hk-s3.png Sf2ww-chunli-hk-a.png Sf2ww-chunli-hk-r1.png Sf2ww-chunli-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 3 3 4 8 7 7
Simplified 1+10 8 14

Close Standing Normals

  • Close Standing LP:
Damage 8 Sf2ww-chunli-cllp-s1.png Sf2ww-chunli-cllp-s2.png Sf2ww-chunli-cllp-a1.png Sf2ww-chunli-cllp-s2.png Sf2ww-chunli-cllp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +7
Frame Count 3 2 3 4 3
Simplified 1+2 3 7
  • Close Standing MP:
Damage 12 Sf2ww-chunli-clmp-s1.png Sf2ww-chunli-clmp-s2.png Sf2ww-chunli-clmp-a.png Sf2ww-chunli-clmp-s2.png Sf2ww-chunli-clmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +13
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Close Standing HP:
Damage 16 Sf2ww-chunli-clhp-s1.png Sf2ww-chunli-clhp-a.png Sf2ww-chunli-clhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 20 11
  • Close Standing LK:
Damage 8 Sf2ww-chunli-cllk-s1.png Sf2ww-chunli-cllk-s2.png Sf2ww-chunli-cllk-a.png Sf2ww-chunli-cllk-s2.png Sf2ww-chunli-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 4 5
  • Close Standing MK:
Damage 12 Sf2ww-chunli-cllk-s1.png Sf2ww-chunli-clmk-s2.png Sf2ww-chunli-clmk-a.png Sf2ww-chunli-clmk-a2.png Sf2ww-chunli-clmk-r1.png Sf2ww-chunli-clmk-s2.png Sf2ww-chunli-cllk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 6 3 4 1
Simplified 1+6 9 8
  • Close Standing HK:
Damage 16 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-clhk-a.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-lk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-chunli-crlp-s1.png Sf2ww-chunli-crlp-s2.png Sf2ww-chunli-crlp-a.png Sf2ww-chunli-crlp-s2.png Sf2ww-chunli-crlp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching MP:
Damage 10 Sf2ww-chunli-crmp-s1.png Sf2ww-chunli-crmp-s2.png Sf2ww-chunli-crmp-a.png Sf2ww-chunli-crmp-s2.png Sf2ww-chunli-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching HP:
Damage 16 Sf2ww-chunli-crhp-s1.png Sf2ww-chunli-crhp-s2.png Sf2ww-chunli-crhp-a.png Sf2ww-chunli-crhp-s2.png Sf2ww-chunli-crhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2/-1
Frame Count 3 3 6 8 11
Simplified 1+6 6 19
  • Crouching LK:
Damage 8 Sf2ww-chunli-crlk-s1.png Sf2ww-chunli-crlk-s2.png Sf2ww-chunli-crlk-a.png Sf2ww-chunli-crlk-s2.png Sf2ww-chunli-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 1
Simplified 6 4 5
  • Crouching MK:
Damage 10 Sf2ww-chunli-crmk-s1.png Sf2ww-chunli-crmk-a.png Sf2ww-chunli-crmk-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +12
Frame Count 1+4 5 4
  • Crouching HK:
Damage 14 Sf2ww-chunli-crhk-s1.png Sf2ww-chunli-crhk-s2.png Sf2ww-chunli-crhk-a.png Sf2ww-chunli-crhk-s2.png Sf2ww-chunli-crhk-s1.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3 2
Simplified 8
  • Diagonal Jumping LP:
Damage 10 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
Simplified 6
  • Neutral Jumping MP:
Damage 14 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njmp-a.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 2 16 2 3 4
Simplified 8 16
  • Diagonal Jumping MP:
Damage 14 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djmp-a.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 8 3 4
Simplified 6 8
  • Neutral Jumping HP:
Damage 16 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njhp-a.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 2 8 2 3 4
Simplified 8 8
  • Diagonal Jumping HP:
Damage 16 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djhp-a.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 8 3 4
Simplified 6 8


  • Neutral Jumping LK:
Damage 10 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Diagonal Jumping LK:
Damage 10 Sf2ww-chunli-djlk-s1.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Neutral Jumping MK:
Damage 12 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njmk-a.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Diagonal Jumping MK:
Damage 12 Sf2ww-chunli-djlk-s1.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djmk-a.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Neutral Jumping HK:
Damage 16 Sf2ww-chunli-njhk-s1.png Sf2ww-chunli-njhk-s2.png Sf2ww-chunli-njhk-a1.png Sf2ww-chunli-njhk-a2.png Sf2ww-chunli-njhk-a3.png Sf2ww-chunli-njhk-r1.png Sf2ww-chunli-njhk-r2.png Sf2ww-chunli-njhk-r3.png
Stun 11~17
Stun Timer 60
Frame Count 1 2 5 4 4 4 6
Simplified 3 13
  • Diagonal Jumping HK:
Damage 16 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-djhk-a1.png Sf2ww-chunli-djhk-s3.png Sf2ww-chunli-djhk-a2.png Sf2ww-chunli-djhk-s2.png Sf2ww-chunli-djhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 6 4 6 6
Simplified 6 6 4 6

Unique Moves

  • Head Stomp: (On air, ↙/↓/↘ + Mk)
Damage ? Sf2ww-chunli-dmk-s1.png Sf2ww-chunli-dmk-s2.png Sf2ww-chunli-dmk-a.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 1 2
Simplified 3

Throws

  • Koshuu Tou: (←/→ + MP or HP)
Damage 20+(4*n) Sf2ww-chunli-throw.png
Duration 130
Stun 5~11
Stun Timer 100
Range (from axis) 48
Range advantage 23
  • Ryuusei Raku: (On Air ←/→ + MP or HP)
Damage 20+(4*n) Sf2ww-chunli-athrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 58
Range advantage 33

Special Moves

  • Hyakurretsu Kyaku: press any single Kick repeatedly

Startup:

Sf2ww-chunli-hkk-s1.png Sf2ww-chunli-hkk-s2.png
Short 7 8
Foward 7 8
Roundhouse 7 8

Cycle:

Damage 22/24/26 Sf2ww-chunli-hkk-a1.png Sf2ww-chunli-hkk-a2.png Sf2ww-chunli-hkk-a3.png Sf2ww-chunli-hkk-a4.png Sf2ww-chunli-hkk-a5.png Sf2ww-chunli-hkk-a6.png Sf2ww-chunli-hkk-a7.png Sf2ww-chunli-hkk-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -7/-5/-6
Short 4 4 4 4 4 4 4 4
Foward 2 2 2 2 2 2 2 2
Roundhouse 1 1 1 1 1 1 1 1

Recovery:

Sf2ww-chunli-hkk-s2.png Sf2ww-chunli-hkk-s1.png
Short 2 2
Foward 4 4
Roundhouse 6 6

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24 Sf2ww-chunli-ssbk-a1.png Sf2ww-chunli-ssbk-a2.png Sf2ww-chunli-ssbk-a3.png Sf2ww-chunli-ssbk-a4.png Sf2ww-chunli-ssbk-a5.png Sf2ww-chunli-ssbk-a6.png Sf2ww-chunli-ssbk-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -6/-9/-11
Frame Count 1 4 3 2 3 4 6

Active:

LK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
4 3 2 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
2 1 2 2 3 4 4 2

MK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
4 4 3 3 2 2 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
2 1 1 2 2 3 3 4
Sf2ww-chunli-sbk-s1.png
2

HK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
5 4 4 3 3 2 2 2
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 2 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png
2 2 3 3 3 3


Recovery:

Short:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Foward:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Roundhouse:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-chunli-bwd.png Sf2ww-chunli-cllp-n.png Sf2ww-chunli-fwd.png Sf2ww-chunli-cr-n.png
  • Standing reel:
Sf2ww-chunli-reel1.png Sf2ww-chunli-reel2.png Sf2ww-chunli-reel3.png Sf2ww-chunli-reel4.png
  • Standing gut reel:
Sf2ww-chunli-gutreel1.png Sf2ww-chunli-gutreel2.png Sf2ww-chunli-gutreel3.png Sf2ww-chunli-gutreel4.png
  • Crouching reel:
Sf2ww-chunli-creel1.png Sf2ww-chunli-creel2.png Sf2ww-chunli-creel3.png Sf2ww-chunli-creel4.png
  • Dizzy:
Sf2ww-chunli-dizzy1.png Sf2ww-chunli-dizzy2.png Sf2ww-chunli-dizzy3.png Sf2ww-chunli-dizzy4.png

Match-Ups

Vs. Ryu

Use your superior normals to control the neutral game, and remember your throw has more range. Cr mk and far mk are excellent in neutral to control space and punish his attacks.

Vs. Ken

Same as Ryu.

Vs. E.Honda

Try to get some damage and run away. Your j mk/lk are good defensive tools, not really anything he can do unless you are right above him. Jump back/over him using mk to bail out. Cr mk is a good anti air should he jump from far.

Vs. Blanka

You have similar tools and gameplan. You have faster walk speed, but his air normals are a pain. Try get momentum first via a knockdown. Mashed stand jab beats ball.

Vs. Zangief

Use your fast walk speed and cr mk to keep him out. If he manages to sweep you clean, or get and spd, it's over. Be patient, remember his sweep is whiff punishable.

Vs. Guile

Basically wait for an opening. If you can catch him without down charge from a distance, j mk is guaranteed. And you can whiff punish his cr mk with your own, or your sweep.

Vs. Dhalsim

Your j mk can give him serious problems, as can most of your normals. He has more throw range though, so don't be too impatient. If you play it well this is a decent matchup for Chun.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Blanka
Chun-li
Dhalsim
E. Honda
Guile
Ken
Ryu
Zangief