Capcom vs SNK 2/Chun-Li

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< Capcom vs SNK 2(Redirected from Chun-Li (CvS2))

Introduction

CVS2 Chun Data.png

Story

Chun-Li is an Interpol officer in the narcotics division from China. She's a highly trained martial artist, and is notable for being the female protagonist of the Street Fighter series and the first female fighting game character ever, debuting in the original Street Fighter II: World Warrior. Her father taught her martial arts at a young age, as he was also a highly trained martial artist and Interpol officer. One day, he disappeared, which launched Chun-Li into a passion for law. She became a detective at 18 before joining Interpol, becoming the main head of their Shadaloo investigations. She learned from her old teacher, Gen, that her father had been dealing with M. Bison before his disappearance. She confronted M. Bison, asking him what had happened to her father. Bison laughs, and quickly defeats her in combat. He says that if they ever fight again, he will kill her just like he killed her father, and he escapes away. Chun-Li is still hunting Bison to this day.

Gameplay

Chun-Li is a solid and neutral focused character. Her buttons make for great pokes and space controlling tools, and her high walkspeed and fast jumps let her position wherever she wants to. Buttons like 2MK, 2MP, 5MP, 5HP, and 2HK can keep the opponent out and give her a chance to confirm into her powerful super, Houyokusen. Her super is key to her gameplan, as it gives her massive damage and a very strong mixup afterwards. She also has a useful fireball for zoning, and her signature Lightning Legs for combos and pressure.

Chun-Li isn't without weaknesses. Her health is quite low, meaning that a few good hits spells the end of the round for her. This is exacerbated by her weak defense, as she has no meterless reversal and no safe super to reversal with. She has stellar jabs for mashing, but this is a risk still. She also struggles to get any meaningful meterless damage, as her specials aren't very combo friendly, and even when she can combo into them, none of her specials give her a knockdown.

Regardless, she's a powerful high tier character, especially in C-Groove. She likely has the best level 2 combo in the game, with massive damage and a powerful mixup afterwards that allows her to take rounds off any solid poke with meter. If you don't mind the weak meterless damage and below average defense, Chun-Li is a solid pick.

Groove Selection

Best - C: C-Groove is easily Chun-Li's best Groove. Her level 2 combos with Houyokusen are likely the best C-Groove level 2 combos in the game, with massive damage potential and the chance for a mixup afterwards that leads into even worse situations for the opponent. C-Chun-Li can easily steamroll rounds away with meter. Roll Cancels aren't entirely important to her, but RC Legs are fairly strong, and rolls give her a powerful neutral tool and escape option. Alpha Counter and airblock aid her defense a lot as well, making her overall a lot more well rounded.

Useful - K/N/S: K-Chun-Li loses rolls for access to JD's, and Rage level 3 Houyokusen. One good JD with Rage can lead into massive damage and a mixup, and her neutral is still just as scary. Hop and run make her even more mobile as well, but the damage potential with Rage doesn't match up to the more consistent level 2 damage with C-Groove. N-Groove gets access to run, hop, and roll, alongside counter rolls which are useful escape tools. You can also basically always threaten a hitconfirm or whiff punish into level 1 Houyokusen, which isn't as high damage but is still a threat nonetheless. Lower damage ceiling and lack of any other really powerful tools holds N-Chun-Li back a bit compared to other Grooves however. S-Chun-Li is actually quite fitting, as Chun-Li can charge without much worry and infinite level 1 Houyokusen is very scary overall as every mixup afterwards leads into another super. S-Chun-Li has a great comeback factor, but has to deal with the weak mechanics of S-Groove.

Worst - A/P: A-Chun-Li is a much weaker version of C-Chun-Li. While A-Groove is still powerful, and her Custom Combo is no joke, her poking threat becomes much worse as she would always rather whiff punish into Houyokusen than use a Custom Combo. Everything else A-Groove has, C-Groove also has, and C-Groove has airblock as well. P-Groove is weak for a similar reason, as Chun-Li basically never has a super to make her pokes or punishes actually threatening. A good parry vs a P-Chun-Li with full bar will hurt, but it'll hurt less than a K-Groove JD with Rage, and hurt a lot less than a C-Groove level 2 combo.


Chun-Li is a neutral monster who can turn any poke into big damage and a scary mixup with her Houyokusen super. She has long reach, great mobility, and suprisingly solid mixups. She pays for this with weak meterless punishes and low health. Chun-Li is best in C-Groove.

Difficulty: Medium
Tier: A
Pros Cons
  • Buttons: Most of Chun-Li's buttons are long reaching and fast, with great ability to stuff the opponents movement or their buttons
  • Super: Chun-Li's Houyokusen is a fast and high damage super than can be super jump cancelled, which allows her to end in an air combo and a standing mixup for massive damage sequences
  • Mixup: She has surprisingly good mixups, between a good low confirm, great crossup, a command normal that can ambiguously crossup, and a damaging throw with a great knockdown
  • Neutral: Between her amazing buttons, unique fireball that recovers very fast, and situational but solid anti-airs, Chun-Li can wall opponents out for entire rounds
  • Meterless: Without meter, Chun-Li gets very little reward from her hits, making her very reliant on having a super stored for future use
  • Defense: While she has a stellar 2 frame 2LP, she can't do it on wakeup. Chun-Li has no meterless reversal, and she would rather save the meter to whiff punish with, leading her to often hold pressure on a knockdown
  • Low Health: Chun-Li has lower health than average, meaning a few good hits can take her out quickly



Players to Watch

Name Country Groove Accounts Notes
S-Zawa Japan C-Groove Twitter: @Cvs2Fukuoka Not only is his Chun fundamentally world class, but he pulls off level 2 combos you'd find in combo videos with consistency.
Sample Match
Kiku Japan C-Groove N/A Plays a near perfect Chun. When he has a groove going it's impossible to stop his Chun from wreaking havoc. Rollin'pic 2023 champion.
Sample Match
Daidouraku Japan N/A-Groove Twitter: @DAIDOURAKU Plays a more hit and run play style with Chun. Very skilled in both N-Groove and A-Groove.
N-Groove Sample Match
A-Groove Sample Match
Tsugunosuke Japan N-Groove N/A A more fundamental based Chun despite having more offensive friendly tools. Gets the job done nonetheless.
Sample Match
Pinokio Japan K-Groove N/A A very aggressive Chun play style. Uses runstop pressure very effectively and is just hard to stop up close.
Sample Match



Normal Moves

Far Normals

5LP

Far Jab
Far Light Punch
5LP / Far LP
CVS2 Chun 5LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lp.png 200 2 RF/SP/SU Mid Mid 2 4 9 15 +4 +4 None

Placeholder

5MP

Far Strong
Far Medium Punch
5MP / Far MP
CVS2 Chun 5MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mp.png 800 8 SP/SU Mid High 5 8 13 26 +1 +1 None

Placeholder

5HP

Far Fierce
Far Heavy Punch
5HP / Far HP
CVS2 Chun 5HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hp.png 1100 11 None Mid High 11 8 21 40 -3 -3 None

Placeholder

5LK

Far Short
Far Light Kick
5LK / Far LK
CVS2 Chun 5LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lk.png 300 3 SP/SU Mid High 5 4 13 22 -2 -2 None

Placeholder

5MK

Far Forward
Far Medium Kick
5MK / Far MK
CVS2 Chun 5MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mk.png 800 8 SU Mid High 6 6 19 31 -3 -3 None

Placeholder

5HK

Far Roundhouse
Far Heavy Kick
5HK / Far HK
CVS2 Chun 5HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hk.png 1100 11 None Mid High 11 3 25 39 -4 -4 None

Placeholder

Close Standing Normals

clLP

Close Jab
Close Light Punch
cl.LP
CVS2 Chun 5LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lp.png 200 2 RF/SP/SU Mid High 2 4 9 15 +4 +4 None

Placeholder

clMP

Close Strong
Close Medium Punch
cl.MP
CVS2 clMP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mp.png 500+500 5+5 SP/SU Mid High 4 2(16)2 22 46 -2 -2 None

Placeholder

clHP

Close Fierce
Close Heavy Punch
cl.HP
CVS2 Chun clHP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hp.png 1000 10 SP/SU Mid High 3 8 20 31 -2 -2 None

Placeholder

clLK

Close Short
Close Light Kick
cl.LK
CVS2 Chun clLK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lk.png 400 4 SP/SU Mid Mid 3 5 9 17 +3 +3 None

Placeholder

clMK

Close Forward
Close Medium Kick
cl.MK
CVS2 Chun clMK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mk.png 900 9 SP/SU Mid High 9 7 14 30 +2 +2 None

Placeholder

clHK

Close Roundhouse
Close Heavy Kick
cl.HK
CVS2 Chun clHK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hk.png 1200 12 SJ/SP/SU Mid High 4 9 22 35 -5 -5 None

Placeholder

Crouching Normals

2LP

Crouch Jab
Crouching Light Punch
2LP / cr.LP
CVS2 Chun 2LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lp.png 400 4 SP/SU Mid Mid 2 4 7 13 +6 +6 None

Placeholder

2MP

Crouch Strong
Crouching Medium Punch
2MP / cr.MP
CVS2 Chun 2MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mp.png 800 8 SP/SU Low Low 4 9 17 30 -1 -1 None

Placeholder

2HP

Crouch Fierce
Crouching Heavy Punch
2HP / cr.HP
CVS2 Chun 2HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hp.png 1200 12 SU Mid Low 7 11 20 38 -7 -7 None

Placeholder

2LK

Crouch Short
Crouching Light Kick
2LK / cr.LK
CVS2 Chun 2LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lk.png 300 3 SP/SU Low Low 4 4 11 19 +2 +2 None

Placeholder

2MK

Crouch Forward
Crouching Medium Kick
2MK / cr.MK
CVS2 Chun 2MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mk.png 700 7 None Low Low 8 4 14 26 +2 +2 None

Placeholder

2HK

Crouch Roundhouse
Crouching Heavy Kick
2HK / cr.HK
CVS2 Chun 2HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hk.png 1000 10 SU Low Low 7 8 27 42 DWN -11 None

Placeholder

Jumping Normals

j.LP

Jump Jab
Jumping Light Punch
j.LP
CVS2 Chun jLP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Lp.png - - - - - - - - - - - -

Placeholder

j.MP

Jump Strong
Jumping Medium Punch
j.MP
CVS2 Chun jMP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Mp.png - - - - - - - - - - - -

Placeholder

j.HP

Jump Fierce
Jumping Heavy Punch
j.HP
Chun jHP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Hp.png - - - - - - - - - - - -

Placeholder

j.LK

Jump Short
Jumping Light Kick
j.LK
CVS2 Chun njLK.png
Neutral Jump
CVS2 Chun jLK.png
Diagonal Jump
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Lk.png - - - - - - - - - - - -

Placeholder

j.MK

Jump Forward
Jumping Medium Kick
j.MK
CVS2 Chun jMK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Mk.png - - - - - - - - - - - -

Placeholder

j.HK

Jump Roundhouse
Jumping Heavy Kick
j.HK
CVS2 Chun njLK.png
First Hit
CVS2 Chun jHK.png
Second Hit
CVS2 Chun njHK.png
Neutral Jump
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Hk.png - - - - - - - - - - - -

Placeholder

Command Normals

X

Generic Command
Generic Name
Generic Input
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - - - - - - - - -

Placeholder

Throws

X

Generic Throw Name
Punch Throw
Near Opponent, 4/6HP
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hp.png - - - - - - - - - - - -

Placeholder

X

Generic Throw Name
Kick Throw
Near Opponent, 4/6HK
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hk.png - - - - - - - - - - - -

Placeholder

Colors

Chunli CvS2 colors.png

CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori