Street Fighter Alpha 3/Charlie

From SuperCombo Wiki

Introduction

Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.

Pros Cons
  • Incredibly safe neutral
  • One of the most oppressive corner traps in the game
  • Very high guard crush potential with boom loops and f. RH
  • f. FP controls a ton of horizontal space
  • Booms are great at limiting the opponent's options and are difficult to react to
  • Only character in the game with a forward dash. Great for pressuring after booms.
  • Great customs with good meter build setups post-VC
  • Punch grab and punch air throw both do full damage on tech
  • Whiff grab recovers much faster than other characters
  • Sobat is OTG during the animation and can crush/dodge lows
  • Most supers are safe on block
  • Flashkick is air blockable
  • Reactive anti-air isn't as strong as it initially appears, since c. FP has poor priority and must be done incredibly early
  • Low damage on booms
  • Mediocre activation range on the ground
  • Has problems with characters that can reliably go under booms



Color Options

X-Ism A-Ism V-Ism
Sfa3 Charlie pxism.png Sfa3 Charlie kxism.png Sfa3 Charlie paism.png Sfa3 Charlie kaism.png Sfa3 Charlie pvism.png Sfa3 Charlie kvism.png
Punch Kick Punch Kick Punch Kick
Charlie
SFA3 Charlie Art.png
Character Data

Moves List

Ground Normals

Standing Jab:

Damage 5 Sfa3 Charlie jab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10

Close Standing Strong:

Damage 13 Sfa3 Charlie strong1.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/4/16
Block Stun -1
Hit Stun/Counter Hit 0/+4

Far Standing Strong:

Damage 13 Sfa3 Charlie strong2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/17
Block Stun -2
Hit Stun/Counter Hit -1/+3

Close Standing Fierce:

Damage 16,15 Sfa3 Charlie fierce1.png Sfa3 Charlie fierce2.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 5/4/28
Block Stun -9
Hit Stun/Counter Hit -8/Launch

2nd part can be special canceled in V.

Far Standing Fierce:

Damage 15 Sfa3 Charlie fierce3.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/25
Block Stun -6
Hit Stun/Counter Hit -5/Launch

Standing Short:

Damage 5 Sfa3 Charlie short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/13
Block Stun -2
Hit Stun/Counter Hit -1/+4

Close Standing Forward:

Damage 12 Sfa3 Charlie forward1.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/2/28
Block Stun -11
Hit Stun/Counter Hit -10/-6

Far Standing Forward:

Damage 12 Sfa3 Charlie forward2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 10/5/17
Block Stun -3
Hit Stun/Counter Hit -2/+2

Close Standing Roundhouse:

Damage 17 Sfa3 Charlie roundhouse1.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/3/20
Block Stun +0
Hit Stun/Counter Hit +1/Launch

Far Standing Roundhouse:

Damage 16 Sfa3 Charlie roundhouse2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/5/23
Block Stun -5
Hit Stun/Counter Hit -4/Launch

Crouching Jab:

Damage 5 Sfa3 Charlie crjab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1(A)/3(XV)
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10

Crouching Strong:

Damage 12 Sfa3 Charlie crstrong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 5/4/14
Block Stun +1
Hit Stun/Counter Hit +2/+6

Crouching Fierce:

Damage 15/14 Sfa3 Charlie crfierce1.png Sfa3 Charlie crfierce2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 6/2/31
Block Stun -10
Hit Stun/Counter Hit -9/Launch
  • Crouching Short:
Damage 5 Sfa3 Charlie crshort.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/9
Block Stun +1
Hit Stun/Counter Hit +2/+7

Crouching Forward:

Damage 12 Sfa3 Charlie crforward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 6/4/20
Block Stun -5
Hit Stun/Counter Hit -4/-0

Crouching Roundhouse:

Damage 15 Sfa3 Charlie crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 10/4/28
Block Stun -9
Hit Stun/Counter Hit -

Air Normals

Neutral Jump Jab:

Damage 7 Sfa3 Charlie njjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/6

Diagonal Jump Jab:

Damage 7 Sfa3 Charlie fjjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/8

Neutral/Diagonal Jump Strong:

Damage 13 Sfa3 Charlie jstrong.png
Stun 4
Meter on whiff/hit 1/3(A)/4(XV)
Frame Count 6/8/20

Neutral Jump Fierce:

Damage 18 Sfa3 Charlie njfierce.png
Stun 8
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 8/5/20

Diagonal Jump Fierce:

Damage 17 Sfa3 Charlie fjfierce.png
Stun 8
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 6/6/14

Neutral Jump Short:

Damage 8 Sfa3 Charlie njshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/20

Diagonal Jump Short:

Damage 6 Sfa3 Charlie fjshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/8

Neutral Jump Forward:

Damage 12 Sfa3 Charlie njforward.png
Stun 4
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 8/6/8

Diagonal Jump Forward:

Damage 6/12 Sfa3 Charlie fjforward1.png Sfa3 Charlie fjforward2.png
Stun 2/4
Meter on whiff/hit 1/1,3(A)/1,4(XV)
Frame Count 8/8/8

Neutral Jump Roundhouse:

Damage 17 Sfa3 Charlie njroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/8

Diagonal Jump Roundhouse:

Damage 16 Sfa3 Charlie fjroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)/6(XV)
Frame Count 7/6/8

Command Normals

Bazooka Knee ff: K.png During Dash

Damage 8 Sfa3 Charlie bk.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 4(A)6(V)/1
Frame Count 9/4/26
Block Stun -16
Hit Stun/Counter Hit -15/-10

Bazooka Knee f: b/f+LK

Damage 8 Sfa3 Charlie bkx.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 7/7/23
Block Stun -16
Hit Stun/Counter Hit -15/-10

Jump Sobat: b/f+MK

Damage 12 Sfa3 Charlie forward2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 10/5/17
Block Stun -3
Hit Stun/Counter Hit -2/+2

Step Kick: b/f+HK

Damage 16 Sfa3 Charlie roundhouse2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/5/23
Block Stun -5
Hit Stun/Counter Hit -4/Launch

Throws

Dragon Suplex: b/f+PP

Damage 20 Sfa3 Charlie pkthrow.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/0
Frame Count 5/1/16

Knee Gatling: b/f+PP

Damage 3x(2~17)+8 Sfa3 Charlie pkthrow.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/0
Frame Count 5/1/16

Flying Buster Drop: Any direction but u/d+PP

Damage 20 Sfa3 Charlie airthrow1.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/3(A)4(XV)
Frame Count 1/1/1(before landing)

Airjack: Any direction but u/d+PP

Damage 17 Sfa3 Charlie airthrow2.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/3(A)4(XV)
Frame Count 1/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM:
Damage 4 Sfa3 Charlie acaism.png
Frame Count 28/6/25
Invincibility 0-28
  • V-ISM:
Damage 4 Sfa3 Charlie acvism.png
Frame Count 27/4/28
Invincibility 0-27

Special Moves

Sonic Boom fff: Chargef, f + P.png

  • Startup:
Sfa3 Charlie sb1.png Sfa3 Charlie sb2.png Sfa3 Charlie sb3.png
Frame Count 9
  • Active:
  • Jab Version:
Damage 8~1 Sfa3 Charlie sb4.png Sfa3 Charlie sb5.png Sfa3 Charlie sb6.png Sfa3 Charlie sb7.png Sfa3 Charlie sb8.png
Stun 4(10F~12F)~0
Meter on whiff/hit 1/1(A)3(XV)
Block Stun +4
Hit Stun +5
Frame Count 33
  • Strong Version:
Damage 8~1 Sfa3 Charlie sb4.png Sfa3 Charlie sb5.png Sfa3 Charlie sb6.png Sfa3 Charlie sb7.png Sfa3 Charlie sb8.png
Stun 4(10F~12F)~0
Meter on whiff/hit 1/1(A)3(XV)
Block Stun +3
Hit Stun +4
Frame Count 34
  • Fierce Version:
Damage 8~1 Sfa3 Charlie sb4.png Sfa3 Charlie sb5.png Sfa3 Charlie sb6.png Sfa3 Charlie sb7.png Sfa3 Charlie sb8.png
Stun 4(10F~12F)~0
Meter on whiff/hit 1/1(A)3(XV)
Block Stun +2
Hit Stun +3
Frame Count 35

Somersault Shell fff: Chargef, f + K.png

  • Startup:
Sfa3 Charlie ss1.png Sfa3 Charlie ss2.png
Frame Count 6
  • Active/Recovery:
  • Short Version:
Damage 16,13,11 Sfa3 Charlie ss3.png Sfa3 Charlie ss4.png Sfa3 Charlie ss5.png
Stun 6,4,3
Meter on whiff 6(A)9(XV)
Meter on hit 7,7,4(A)12,12,6(XV)
Invincibility 0~6
Block Stun -31
Frame Count 1 2 2
Sfa3 Charlie ss6.png Sfa3 Charlie ss7.png Sfa3 Charlie ss9.png Sfa3 Charlie ss10.png Sfa3 Charlie ss11.png Sfa3 Charlie ss12.png
Frame Count 49
  • Forward Version:
Damage 17,14,12 Sfa3 Charlie ss13.png Sfa3 Charlie ss14.png Sfa3 Charlie ss15.png Sfa3 Charlie ss16.png
Stun 6,3,3
Meter on whiff 6(A)9(XV)
Meter on hit 9,4,4(A)13,7,6(XV)
Invincibility 0~6
Block Stun -36
Frame Count 1 2 4 2
Sfa3 Charlie ss7.png Sfa3 Charlie ss9.png Sfa3 Charlie ss10.png Sfa3 Charlie ss11.png Sfa3 Charlie ss12.png
Frame Count 50
  • Roundhouse Version:
Damage (14,13,11)+4 Sfa3 Charlie ss17.png Sfa3 Charlie ss18.png Sfa3 Charlie ss19.png Sfa3 Charlie ss20.png Sfa3 Charlie ss21.png
Stun (4,4,2)+2
Meter on whiff 6(A)9(XV)
Meter on hit (9,9,4)+4(A)(13,13,7)+7,6(XV)
Invincibility 0~7
Block Stun -41
Frame Count 1 3 4 2 2
Sfa3 Charlie ss22.png Sfa3 Charlie ss23.png Sfa3 Charlie ss10.png Sfa3 Charlie ss11.png Sfa3 Charlie ss12.png
Frame Count 4 48

Super Combos

Somersault Justice ff: Chargef, ff f + K.png

  • Level 1:
Damage 9x6 Sfa3 Charlie ssj1.png Sfa3 Charlie ssj2.png Sfa3 Charlie ssj3.png Sfa3 Charlie ssj4.png Sfa3 Charlie ssj5.png Sfa3 Charlie ssj6.png Sfa3 Charlie ssj7.png Sfa3 Charlie ssj8.png
Invincibility 0~11
Block Stun -34
Frame Count 10 1 3 4 4 4
Sfa3 Charlie ssj9.png Sfa3 Charlie ssj10.png Sfa3 Charlie ssj11.png Sfa3 Charlie ssj12.png Sfa3 Charlie ssj13.png Sfa3 Charlie ssj14.png Sfa3 Charlie ssj15.png Sfa3 Charlie ssj16.png
Frame Count 14 4 4
Sfa3 Charlie ssj17.png Sfa3 Charlie ssj18.png Sfa3 Charlie ssj19.png Sfa3 Charlie ssj20.png Sfa3 Charlie ssj21.png Sfa3 Charlie ssj22.png Sfa3 Charlie ssj23.png
Frame Count 4 4 49
  • Level 2:
Damage 11x4+10x4 Sfa3 Charlie ssj1.png Sfa3 Charlie ssj2.png Sfa3 Charlie ssj3.png Sfa3 Charlie ssj24.png Sfa3 Charlie ssj25.png Sfa3 Charlie ssj26.png Sfa3 Charlie ssj27.png
Invincibility 0~18
Block Stun -33
Frame Count 10 4 4 4 4
Sfa3 Charlie ssj9.png Sfa3 Charlie ssj10.png Sfa3 Charlie ssj11.png Sfa3 Charlie ssj12.png Sfa3 Charlie ssj28.png Sfa3 Charlie ssj14.png Sfa3 Charlie ssj29.png Sfa3 Charlie ssj30.png
Frame Count 14 4 4
Sfa3 Charlie ssj31.png Sfa3 Charlie ssj32.png Sfa3 Charlie ssj19.png Sfa3 Charlie ssj20.png Sfa3 Charlie ssj21.png Sfa3 Charlie ssj22.png Sfa3 Charlie ssj23.png
Frame Count 4 4 52
  • Level 3:
Damage 12x6+11x4 Sfa3 Charlie ssj1.png Sfa3 Charlie ssj2.png Sfa3 Charlie ssj3.png Sfa3 Charlie ssj33.png Sfa3 Charlie ssj34.png Sfa3 Charlie ssj35.png Sfa3 Charlie ssj41.png
Invincibility 0~22
Block Stun -31
Frame Count 10 4 4 4 4
Sfa3 Charlie ssj9.png Sfa3 Charlie ssj10.png Sfa3 Charlie ssj11.png Sfa3 Charlie ssj12.png Sfa3 Charlie ssj28.png Sfa3 Charlie ssj14.png Sfa3 Charlie ssj36.png Sfa3 Charlie ssj37.png
Frame Count 14 4 4
Sfa3 Charlie ssj38.png Sfa3 Charlie ssj39.png Sfa3 Charlie ssj19.png Sfa3 Charlie ssj20.png Sfa3 Charlie ssj21.png Sfa3 Charlie ssj22.png Sfa3 Charlie ssj28.png Sfa3 Charlie ssj14.png
Frame Count 4 18
Sfa3 Charlie ssj36.png Sfa3 Charlie ssj37.png Sfa3 Charlie ssj38.png Sfa3 Charlie ssj40.png
Frame Count 4 4 4 4
Sfa3 Charlie ssj19.png Sfa3 Charlie ssj20.png Sfa3 Charlie ssj21.png Sfa3 Charlie ssj22.png Sfa3 Charlie ssj23.png
Frame Count 50

Sonic Break f: Chargef, ff f + P.png

  • 1st Sonic Boom:
  • Startup
  • Level 1
Invincibility 0-7 Sfa3 Charlie sbreak1.png Sfa3 Charlie sbreak2.png Sfa3 Charlie sbreak3.png
Frame Count 14
  • Level 2 & 3
LVL.2 LVL.3 Sfa3 Charlie sbreak1.png Sfa3 Charlie sbreak2.png
Invincibility 0-9 0-11
Frame Count 14
  • Active:
  • Level 1:
Damage 7~1 Sfa3 Charlie sbreak5.png Sfa3 Charlie sbreak6.png Sfa3 Charlie sbreak7.png Sfa3 Charlie sbreak8.png Sfa3 Charlie sbreak9.png
Block Stun -28
Hit Stun -27
Frame Count 49 (additional input reception)
Sfa3 Charlie sbreak32.png Sfa3 Charlie sbreak33.png
Frame Count 24 (no input reception)
  • Level 2:
Damage 10~1 Sfa3 Charlie sbreak5.png Sfa3 Charlie sbreak6.png Sfa3 Charlie sbreak7.png Sfa3 Charlie sbreak8.png Sfa3 Charlie sbreak9.png
Block Stun -28
Hit Stun -27
Frame Count 49 (additional input reception)
Sfa3 Charlie sbreak32.png Sfa3 Charlie sbreak33.png
Frame Count 24 (no input reception)
  • Level 3:
Damage 15~1 Sfa3 Charlie sbreak4.png Sfa3 Charlie sbreak6.png Sfa3 Charlie sbreak7.png Sfa3 Charlie sbreak8.png Sfa3 Charlie sbreak9.png
Block Stun -28
Hit Stun -27
Frame Count 49 (additional input reception)
Sfa3 Charlie sbreak32.png Sfa3 Charlie sbreak33.png
Frame Count 24 (no input reception)
  • 2nd Sonic Boom:
  • Startup
Sfa3 Charlie sbreak10.png Sfa3 Charlie sbreak11.png
Frame Count 11
  • Active:
  • Level 1:
Damage 7~1 Sfa3 Charlie sbreak12.png Sfa3 Charlie sbreak13.png Sfa3 Charlie sbreak14.png Sfa3 Charlie sbreak15.png Sfa3 Charlie sbreak16.png
Block Stun +10
Hit Stun +11
Frame Count 27
  • Level 2 & 3:
LVL.2 LVL.3 Sfa3 Charlie sbreak12.png Sfa3 Charlie sbreak13.png Sfa3 Charlie sbreak14.png Sfa3 Charlie sbreak15.png Sfa3 Charlie sbreak16.png
Damage 10~1 15~1
Block Stun -28
Hit Stun -27
Frame Count 7 38 (additional input reception)
Sfa3 Charlie sbreak34.png Sfa3 Charlie sbreak35.png
Frame Count 20 (no input reception)
  • 3rd Sonic Boom:
  • Startup
Sfa3 Charlie sbreak17.png Sfa3 Charlie sbreak18.png
Frame Count 8
  • Active:
  • Level 2:
Damage 10~1 Sfa3 Charlie sbreak19.png Sfa3 Charlie sbreak20.png Sfa3 Charlie sbreak21.png Sfa3 Charlie sbreak22.png Sfa3 Charlie sbreak23.png
Block Stun +16
Hit Stun +17
Frame Count 21
  • Level 3:
Damage 15~1 Sfa3 Charlie sbreak19.png Sfa3 Charlie sbreak20.png Sfa3 Charlie sbreak21.png Sfa3 Charlie sbreak22.png Sfa3 Charlie sbreak23.png
Block Stun -14
Hit Stun -13
Frame Count 5 30 (additional input reception)
Sfa3 Charlie sbreak36.png Sfa3 Charlie sbreak37.png
Frame Count 20 (no input reception)
  • Final Sonic Boom:
  • Startup
Sfa3 Charlie sbreak24.png Sfa3 Charlie sbreak25.png Sfa3 Charlie sbreak26.png
Frame Count 12
  • Active:
Damage 15~1 Sfa3 Charlie sbreak27.png Sfa3 Charlie sbreak28.png Sfa3 Charlie sbreak29.png Sfa3 Charlie sbreak30.png Sfa3 Charlie sbreak31.png
Block Stun +4
Hit Stun +5
Frame Count 33

Crossfire Blitz f: Chargef, ff f + K.png

  • Level 1:
Damage 9+10x3 Sfa3 Charlie cfb1.png Sfa3 Charlie cfb2.png Sfa3 Charlie cfb3.png Sfa3 Charlie cfb4.png Sfa3 Charlie cfb5.png Sfa3 Charlie cfb6.png Sfa3 Charlie cfb7.png Sfa3 Charlie cfb8.png
Invincibility 0~10
Block Stun -11
Frame Count 10 4 10
Sfa3 Charlie cfb9.png Sfa3 Charlie cfb8.png Sfa3 Charlie cfb10.png Sfa3 Charlie cfb11.png Sfa3 Charlie cfb12.png Sfa3 Charlie cfb13.png Sfa3 Charlie cfb14.png Sfa3 Charlie cfb15.png Sfa3 Charlie cfb16.png
Frame Count 4 14 4 7
Sfa3 Charlie cfb17.png Sfa3 Charlie cfb18.png Sfa3 Charlie cfb19.png Sfa3 Charlie cfb20.png Sfa3 Charlie cfb21.png Sfa3 Charlie cfb19.png Sfa3 Charlie cfb18.png Sfa3 Charlie cfb22.png
Frame Count 8 6 28
  • Level 2:
Damage 16+14+12x3 Sfa3 Charlie cfb1.png Sfa3 Charlie cfb2.png Sfa3 Charlie cfb3.png Sfa3 Charlie cfb23.png Sfa3 Charlie cfb24.png Sfa3 Charlie cfb25.png Sfa3 Charlie cfb6.png Sfa3 Charlie cfb7.png Sfa3 Charlie cfb8.png
Invincibility 0~12
Block Stun -5
Frame Count 10 2 2 10
Sfa3 Charlie cfb9.png Sfa3 Charlie cfb8.png Sfa3 Charlie cfb10.png Sfa3 Charlie cfb11.png Sfa3 Charlie cfb12.png Sfa3 Charlie cfb13.png Sfa3 Charlie cfb14.png Sfa3 Charlie cfb15.png Sfa3 Charlie cfb16.png
Frame Count 4 14 4 7
Sfa3 Charlie cfb17.png Sfa3 Charlie cfb18.png Sfa3 Charlie cfb19.png Sfa3 Charlie cfb20.png Sfa3 Charlie cfb21.png Sfa3 Charlie cfb19.png Sfa3 Charlie cfb18.png Sfa3 Charlie cfb26.png Sfa3 Charlie cfb27.png
Frame Count 8 4 13
Sfa3 Charlie cfb28.png Sfa3 Charlie cfb29.png Sfa3 Charlie cfb30.png Sfa3 Charlie cfb31.png
Frame Count 6 22
  • Level 3:
Damage 15+14x2+15x3 Sfa3 Charlie cfb1.png Sfa3 Charlie cfb2.png Sfa3 Charlie cfb3.png Sfa3 Charlie cfb23.png Sfa3 Charlie cfb25.png Sfa3 Charlie cfb32.png Sfa3 Charlie cfb33.png Sfa3 Charlie cfb34.png Sfa3 Charlie cfb9.png
Invincibility 0~14
Block Stun +1
Frame Count 10 4 10 4
Sfa3 Charlie cfb8.png Sfa3 Charlie cfb33.png Sfa3 Charlie cfb32.png Sfa3 Charlie cfb12.png Sfa3 Charlie cfb13.png Sfa3 Charlie cfb14.png Sfa3 Charlie cfb15.png Sfa3 Charlie cfb16.png Sfa3 Charlie cfb17.png Sfa3 Charlie cfb18.png
Frame Count 14 4 12
Sfa3 Charlie cfb19.png Sfa3 Charlie cfb20.png Sfa3 Charlie cfb21.png Sfa3 Charlie cfb19.png Sfa3 Charlie cfb27.png Sfa3 Charlie cfb18.png Sfa3 Charlie cfb26.png Sfa3 Charlie cfb27.png
Frame Count 3 4 13
Sfa3 Charlie cfb28.png Sfa3 Charlie cfb29.png Sfa3 Charlie cfb30.png Sfa3 Charlie cfb31.png Sfa3 Charlie cfb35.png Sfa3 Charlie cfb36.png Sfa3 Charlie cfb37.png
Frame Count 4 13 6
Sfa3 Charlie cfb38.png Sfa3 Charlie cfb39.png Sfa3 Charlie cfb40.png Sfa3 Charlie cfb41.png
Frame Count 16

Miscellaneous

Dash ff: ff

Sfa3 Charlie dash.gif
Frame Count 31
  • Idle, Crouching, Airborne:
Sfa3 Charlie idle.png Sfa3 Charlie crouching.png Sfa3 Charlie jump.png

The Basics

Which Ism?

  • A-ISM:

Great supers add to his strong pressure, especially near the corner, but generally not worth giving up V-ISM options.

  • V-ISM:

Recommended. Gains access to great customs, great meter build and some nice proximity normals.

  • X-ISM:

Loses access to his dash and some of his best normals. Avoid.

Combos

  • Basic Combos:
  • V-ISM Combos:

Advanced Strategy

Match-ups

Notable Players

Japan

Akino (V-Charlie)

Dashipyon (A-Charlie)

Denpo (V-Charlie)

Gechena (V-Charlie)

Gunjin (A-Charlie)

Hani (A-Charlie)

Hide (V-Charlie)

Kasiwagi (V-Charlie)

Machi Nash (A/V-Charlie)

Makibi (A-Charlie)

Matsu (V-Charlie)

Morikawa (A/V-Charlie)

Mukai (A-Charlie)

Pine (V-Charlie)

Tenin (A-Charlie)

TOMA (V/A-Charlie)

VER (V-Charlie)

Waiting Nash (V-Charlie)

XIL (V-Charlie)

Yuk (V/A-Charlie)

North America

Alex Navarro / MiamiX-Alex (V-Charlie)

Haqq (A-Charlie)

John Choi (A-Charlie)

Xwell (A/V-Charlie)

Tank (A/V-Charlie)

Europe

@uile (V-Charlie)

Boom (V-Charlie)

Dum (V-Charlie)

iori0 (V-Charlie)

Leo (V-Charlie)

xpapis (V-Charlie)

Discussion

Sodom and Dhalsim are huge problem match-ups, since they can easily go under booms and punish.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun