Street Fighter Alpha/Charlie

From SuperCombo Wiki

Sfacharlie.png

Introduction

Charlie is overall a pretty honest Mid tier character that does not play the game half as cheap as the characters above him but Is still a force to be reckoned with in a good players hands


+Sonic boom recovery


+Flashkicks Have great startup and hitboxes


+Backfist doing 10 stun means His jab mash combos generally do half stun or more


+Heavy flashkick Cannot be rolled until both Hits land


+ Second Best forward Walkspeed in the game tied with Guy and chun


-Lack of damage outside of punishes since you need charge


-Overhead while better then alpha 2 is still pretty useless


-Diag Jump hk does 1 Stun for some reason


-Flashkicks Require enemy to be a bit low to be unblockable in the air


-Alot of - frames on hit overall

Move List

Normal Moves

st.Lp.png
A1 Charlie S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +4 - Mid.png Rpdfire.png
Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Charlie Cr. LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +4 - Low.png Rpdfire.png
Specialcancel.png
Supercancel.png
Dj.Lp.png
A1 Charlie J.Lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
Nj.Lp.png
A1 Charlie NJ.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 1 - - - High.png -
st.Mp.png
A1 Charlie S.MP.png
A1 Charlie S.MP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 2 - -4 - Mid.png Specialcancel.png
cr.Mp.png
A1 Charlie CR.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-11 6 4 - +2 - Low.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Charlie J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 6 - - - High.png -
Nj.Mp.png
A1 Charlie Nj.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hp.png
A1 Charlie S.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 4 - -2 - Mid.png -
cr.Hp.png
A1 Charlie Cr.HP.png
A1 Charlie Cr.Hp 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14 8 2 - -8 - Low.png -

Expect to be punished on hit If the opponent has a decent long ranged attack,mainly only good for anti airs.

dj.Hp.png
A1 Charlie J.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 4 - - - High.png -
Nj.Hp.png
A1 Charlie Nj.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Charlie S.LK.png
A1 Charlie S.LK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 3 - -2 - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Charlie Cr.Lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +1 - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Charlie J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - - - High.png -
Nj.Lk.png
A1 Charlie NJ.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - - - High.png -
st.Mk.png
A1 Charlie S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 3 - -10 - Mid.png Specialcancel.png

Has to be used to end a combo because its so unsafe on hit

cr.Mk.png
A1 Charlie Cr.Mk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8-11 1 3 - -2 - Low.png -
dj.Mk.png
A1 Charlie J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 5 - - - High.png -
Nj.Mk.png
A1 Charlie NJ MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 6 - - - High.png -
st.Hk.png
A1 Charlie S.HK.png
A1 Charlie S.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 5 - 0 - Mid.png -
cr.Hk.png
A1 Charlie Cr.HK.png
A1 Charlie CR.hk 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14 8 5 - -7(block) - Low.png -
dj.Hk.png
A1 Charlie J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 1 4 - - - High.png -

A good jumpin but Sadly due to a oversight or something else it only does 1 stun..

Nj.Hk.png
A1 Charlie NJ.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 4 - - - High.png -

Throws

Dragon Suplex
b/f+MP/HP

Knee Gatling
b/f+MK/HK


Air Throws

Flying Buster Drop
air b/f+MP/HP

Alpha Counter

Spinning Back Knuckle
block b,db,d+P

Command Moves

F.png + Hp.png
A1 Charlie F+HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 10 5 - -4 - Mid.png -

A great poke that does massive stun just be wary that its duckable,on standing/roll punish chaining into this is a good idea

F.png/
B.png + Hk.png
A1 Charlie F+HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 8 11 - +1 - Mid.png -

Decent damage poke that can be done while charging booms

F.png/
B.png + Mk.png
A1 Charlie F+MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - 19 - -3 - High.png -

Pretty bad but its not as - as alpha 2,The main issue is the startup and recovery being so sluggish.

Special Moves

Sonic Boom
A1 Charlie Sonic Boom.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
B.png(2 seconds), F.png + Lp.png 10-16 1 5 - - - Mid.png Proj.png

The classic slow one Walk behind it like a shield of doom

B.png(2 seconds), F.png + Mp.png 11-14 1 5 - - - Mid.png Proj.png

The middle speed one that has general all around use mainly in fireball wars

B.png(2 seconds), F.png + Hp.png 10-19 1 5 - - - Mid.png Proj.png

The fast one,Does the most damage of the 3 just like most fireballs

Somersault Shell
A1 Charlie FlashKick(FIrst hitbox).png
A1 Charlie Flashkick(Second hitbox).png
A1 Charlie Flashkick(Third Hitbox).png
A1 Charlie HK flash kick third hit.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
D.png(2 seconds), U.png + Lk.png 20-23 8 2 - - - Mid.png -

Uses the first 3 hitboxes

D.png(2 seconds), U.png + Mk.png 20-25 10 2 - - - Mid.png -

Same as above it uses the first 3 boxes

D.png(2 seconds), U.png + Hk.png 21-29,9-17 6,6 2 - - - Mid.png -

The only Unique flashkick in terms of boxes Because it makes the first hit not knock down Then uses the fourth hitbox for a 2 hit combo. Does massive damage if both hits connect

Super Combos

Sonic Break
b charge f,b,f+Mash P

Crossfire Blitz
b charge f,b,f+K

Somersault Justice
db charge df,db,uf+K


Combos

-j.HK,c.LP,s.MP,s.HP

-j.HK,c.MP xx Sommersault/Sonic Boom

-j.HK,c.MP xx Sommersaul Justice/CF Blitz

The Basics

Advanced Strategy

Match-ups

Game Navigation

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