Injustice: Gods Among Us/Changelist

From SuperCombo Wiki

General Changes

Injustice general small.png  
Injustice: Gods Among Us
  • New game.
IGAU: Patch 1.02
  • Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.
IGAU: Patch 1.03
  • A player no longer receives a loss when an opponent quits an online match.
  • Fixed an issue where online Hero Cards were not visible if a user had > 30 friends.
  • Various Online fixes to enhance stability.
IGAU: Patch 1.04
  • General Online Stability Improvements.
  • Additional Miscellaneous Frame Data Fixes.
IGAU: Patch 1.05
  • Additional frame data corrections.
IGAU: Patch 1.06
  • DLC Characters now in Archives - DLC Characters are now available in the Character Viewer located in the Archives.
  • Offline Restart Match - From the pause menu of an offline versus match, you can now instantly restart the match.
  • Online Instant Rematch Option - You now have the option to rematch instantly or to rematch and select new characters/background after an online player match.
  • Interactive Object Sound Cues - You now have the option to turn on sound cues that will notify the players when either is within range of an Interactive Object. This option can be found in the Gameplay Settings menu.
  • King of the Hill Challenges - There is now a default KOTH challenge assigned to you.
  • Meter Refill in Practice - The super meter is now set to REFILL in practice mode.
  • Frame Data Corrections - Multiple Frame Data Corrections.

In-Game System Changes

Injustice ingame small.png  
Injustice: Gods Among Us
  • New game.
IGAU: Patch 1.02
  • Added the ability to initiate a transition attack when the defender is at an elevated position.
  • Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.
  • Increased overall combo damage scaling after a Knockdown.png from Interactive Objects.
  • Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.
IGAU: Patch 1.03
  • A player can now perform a 2in1 combo into background bounces and interactables using Light+Medium buttons on arcade sticks. This makes the game fully playable on 5 button arcade sticks.
  • A player can no longer block or escape a Throw.png in the middle of performing a stance switch.
  • Fixed various issues where Interactive Objects could obscure the players’ view after being used.
  • Fixed a rare issue where players could sometimes interact with invisible Interactive Objects.
IGAU: Patch 1.04
  • Human players can now correctly perform a wakeup on the first available frame.
  • Adjusted Frame Data for Block Advantage on Multiple Hit Moves.
IGAU: Patch 1.05
  • The input buffer window when using an Interactive Object inside of a combo with Medium + Hard Attack has been adjusted to prevent some unintentional attacks from happening.
  • Universal improvement to everyone’s Down+Medium attack
IGAU: Patch 1.06
  • Arena Select - Starting Arena Level choice is now randomized as well when a 2nd player chooses to select a stage.
  • Building Meter - Slightly reduced the amount of meter gain on specials that can be canceled.
  • Wall Bounce Interactive Objects - Improved the hit box on 3d Wall Bounce Interactions so that they will hit within a combo regardless of stance switch.
  • Directional Hard Attacks - Applying a Meter Burn to Directional Hard (Back + Hard or Forward + Hard) Attacks now inflicts 50% more damage.
  • Directional Hard Attacks - You now take 50% less damage when hit during the Armored.png portion of a Meter Burned directional Hard Attack.
  • Meter Burning Interactive Objects - It now costs 2 bars of Meter to apply Meter Burn properties to Interactive Objects.
  • Transition Damage - Adjusted Transition Damage across all arenas so that they are consistent with each other.
  • Throw Immunity - Completely removed Throw.png immunity from all projectile attacks. You can now Throw.png opponents while they are throwing projectiles, regardless of character.
  • Input Buffering in Advanced Controls - After Blocking in Advanced Controls, you can now buffer special moves without resetting to a neutral position on the controller.
  • Projectile Hit Pauses - Removed the hit pause/screenshake from several projectiles when they hit the walls of arenas.
  • Meter Burning Through Interactive Object Damage - Fixed an issue where some Interactive Objects were still inflicting splash damage after the opponent Armored.png through them.

Stage Specific Changes

Injustice stage small.png  
Injustice: Gods Among Us
  • New game.
IGAU: Patch 1.02
  • Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.
IGAU: Patch 1.03
  • The Fortress of Solitude (Upper Level-Left) Space Ship damage was normalized for all characters.
  • Fixed an issue that affected some characters when performing a combo on weapon-wielding defenders that were holding grenades in the Batcave.
IGAU: Patch 1.04
  • No changes.
IGAU: Patch 1.05
  • Slightly reduced opponent tracking on Metropolis’ Hover Drones when thrown by a power character.
  • Normalized the splash hitbox Metropolis’ Hover Drones when thrown by a power character.
  • Normalized the splash hitbox of the Arkham/Joker Asylum Chandelier when thrown by a power character.
  • Made it harder to combo off the headslam on the Ship Interactive Object in the upper level of the Fortress Of Solitude.
IGAU: Patch 1.06
  • Resetting Metropolis APC Gunner in Practice - You can now properly Reset.png the APC gunner in practice mode in the Metropolis Street.
  • Metropolis - Rooftop - Flying WASPs respawn rate increased to 8-12 seconds (previously 4-6 seconds)
  • Insurgency - Command Center - Slightly reduced velocity and collision sphere for splash damage when the overhead television monitors are thrown by power characters
  • Insurgency - Luthor’s Lab - Slightly reduced velocity and collision sphere for splash damage when the hanging lights are thrown by power characters
  • Insurgency - Luthor’s Lab - Slightly reduced velocity and collision sphere for splash damage when Braniac’s head is thrown by power characters
  • Fortress of Solitude - Laboratory - The Ship swing no longer has invulnerable frames for some power characters.

Aquaman

Injustice aquaman small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds).
  • Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
  • Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1).
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • The Marine Marvel (Forward+1, 3) combo now has a block advantage of 0.
IGAU: Patch 1.06
  • The cool down on the Water of Life (character power) has increased to 12 seconds (up from 9 seconds).

Ares

Injustice ares small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Increased viability of Ares’ Teleport when used as a wake up attack.
  • Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • Improved the hit box on the Divine Order (Medium, Medium) combo.
  • It is no longer possible to interrupt his Annihilator super move after is has connected.
  • You can now Meter Burn the Warp Transmission special move to improve the recovery time.
  • By holding towards during the Front Warp Transmission, you will now teleport further away from your opponent.
  • By holding away during the Behind Warp Transmission, you will now teleport away from your current position.

Bane

Injustice bane small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Normalized Bane’s backwards Throw.png damage.
  • Slightly increased speed of Bane’s forward dash.
  • Reduced the cooldown on Level 2 Venom Boost to 4.5 seconds (down from 6).
  • Reduced the cooldown on Level 3 Venom Boost to 6 seconds (down from 9).
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • The Raging Charge (Back+Forwad+X) can no longer be parried.
IGAU: Patch 1.06
  • Bane now takes 95%, 85%, 70% damage while in Venom Boost (character power) levels 1, 2, 3 respectively.
  • Bane can now apply a Meter Burn to the Venom Uppercut when it misses the opponent or is blocked.
  • During the Meter Burn Venom Uppercut, Bane no longer has extended armor after the move is complete.
  • Improved hitbox on Infinite Crisis combo (Forward Medium, Down Hard) and it is now -8 on block (up from -32).

Batgirl

Injustice batgirl small.png  
Injustice: Gods Among Us
  • N/A
IGAU: Patch 1.02
  • N/A
IGAU: Patch 1.03
  • Added.
IGAU: Patch 1.04
  • Fixed issues where the game camera was obscured during Batgirl’s Supermove when the opponent was in a corner.
IGAU: Patch 1.05
  • You now need a bar of Meter to perform the MB version of Bab’s Bola (Back+Forward+1).
IGAU: Patch 1.06
  • The size of her hurt box was slightly increased, meaning she will be vulnerable to a wider array of attacks.
  • The ducking Light attack can now be parried correctly.
  • The Bat-Wheel can no longer be ducked by certain characters.

Batman

Injustice batman small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • Batman can now 2in1 Cancel.png from his Intimidation (1, 2) combo when Release Check is set to Off.
IGAU: Patch 1.06
  • Mechanical Bats (Character Power) regeneration has been increased to 9 seconds (up from 6 seconds).
  • Increased recovery time for the Stay Down combo (Back + Medium, Hard) when it is blocked or misses.
  • Straight Grapple can now be evaded/parried by projectile-counter special moves.

Black Adam

Injustice blackadam small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.
  • Slightly increased Black Adam’s combo damage scaling.
IGAU: Patch 1.06
  • Reduced duration of Orbs of Seth (Character Power) to 4.5 seconds and increased the cool down to 9 seconds (up from 7 seconds).
  • Boot Stomp now has a block advantage of -21 (down from -15).
  • Lightning Strike now only hits grounded opponents when performed outside of a combo.
  • The Meter Burn version of the Lightning Strike is now -1 (down from +8).
  • The Meter Burn version of Black Magic no longer conflicts with hard attack bounce/juggle limiting.
  • Adjusted his back dash to cover less distance and to recover in 31 frames (up from 26) and Front.png dash to 18 frames (up from 16).
  • Slightly increased the amount of damage scaling on combos.
  • Fixed an issue where the Orbs of Seth were labeled UNBLOCKABLE during Practice mode when they hit Mid.
  • Fixed an issue where Black Adam could stack two sets of the Orbs of Seth.
  • Improved Hit Advantage on the Eye Of Horus combo (Back + Medium, Hard, Up, Medium).

Catwoman

Injustice cat small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Catwoman’s Calico Cut (Forward + 1) attack now hits the opponent Overhead and will hit all opponent hitboxes while they are crouching.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • The Tomcat (1, Forward+2) Combo had it’s block advantage adjusted to +3 (from+8).
IGAU: Patch 1.06
  • The Meter Burn version of the Cat Dash now has two hits of armor.
  • Both the High and Low Feline Evade now have 1 start up frame (down from 2).

Cyborg

Injustice cyborg small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Cyborg’s In-Air Projectiles are now a HIGH block instead of a MID.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • Loosened the input requirements for his Grapple special moves when performed within a combo.
  • The full activation time for the Repair Circuit (Character Power) health regeneration is now 2 seconds (down from 5 seconds) and regenerates double the amount of health.
  • The cool down for the Repair Circuit is now 8 seconds (up from 3 seconds).
  • Fixed an issue where you were unable to perform Cyborg’s Forward or Back Grapple from the down-back or down-forward position in Advanced Controls.

Deathstroke

Injustice deathstroke small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
  • Deathstroke now deals slightly less damage when the defender blocks his gunshots.
  • Deathstroke now lands slightly slower after performing in-air gunshots.
IGAU: Patch 1.04
  • Deathstroke’s Sword Jump now correctly works as a wakeup attack.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • The Enhanced Reflexes (character power) activation time has been reduced to 60 frames (down from 85 frames), lasts 3 seconds (down from 5 seconds), and has a cool down of 6 seconds (up from 3 seconds).
  • Bullets fired during the Enhanced Reflexes character power now perform less damage.
  • The Eye for an Eye super move now has 9 additional frames of armor.

Doomsday

Injustice doomsday small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.
IGAU: Patch 1.03
  • Doomsday’s Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • The meter burn version of his Venom special move now has two hits of armor.
  • If Doomsday is hit into a 3D wall bounce while his Doom to All (Character Power) is active, the Interactive Object is no longer rendered useless for the rest of the match.

Flash

Injustice flash small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • With the “release check” option set to “on” in the controller configuration screen, we resolved an issue where The Flash would automatically perform the Sonic Pound special move when he was in the Running Man stance.
  • The Flash can now enhance his Lightning Charge special move with a Meter Burn option if the opponent blocks.
IGAU: Patch 1.05
  • The speed of The Flash’s Forward Dash has been increased.
  • Placing The Flash in his Running Man Stance (Down+Down+2) now also sets him to a “ducking” position.
IGAU: Patch 1.06
  • Improved the hit box on the Flying Uppercut special move.
  • Slightly increased damage scaling.
  • His crouching Medium attack now has a block advantage of -11 (down from +1) and has increased recovery frames when it misses.
  • His Speed Zone super move now performs 34.5% damage (down from 38.5%).
  • Fixed an issue that allowed Flash’s Flying Uppercut to pass through some characters without dealing any damage.
  • Fixed an issue where interrupting the Time Loop (character power) would sometimes result in the background color staying corrupted.

Green Arrow

Injustice arrow small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Reduced the amount of block advantage on Green Arrow’s Light It Up (Back+2, 3) combo.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • There is now slightly less Cancel.png advantage when the Queen’s Gambit (Forward+2, Down+1, 3) and Light It Up (Away+2, 3) combo is blocked.
IGAU: Patch 1.06
  • Now correctly enters a crouching state when firing Low.png arrows.
  • The Stinger special move now has a frame advantage of -13 (up from -25) and can now be Meter Burned when blocked for frame advantage.

Green Lantern

Injustice greenlantern small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • Removed a 2 frame Otg.png window after a Meter Burn version of the Lantern’s Might special move.

Harley Quinn

Injustice harley small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Harley’s Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
  • Harley’s Hi Puddin' combo(2, Down+3) now has less advantage while the opponent is blocking.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • The Bag-O-Tricks (Character Power) now recovers faster.
  • There is now slightly less damage scaling on attacks performed after Harley’s Mallet Bomb supermove.
  • The Spinning Pistols (Down+2) attack now inflicts the correct damage amount and had it’s hitbox slightly improved.
IGAU: Patch 1.06
  • The Single Shot (Down + Hard) now has a block advantage of -15 and results in a hard knockdown.
  • The Take Aim (Back + Medium) attack has an improved hitbox.
  • You can no longer interrupt the Mallet Bomb super move after it has connected.
  • The Bag-O-Tricks now has an 8 second cool down period (up from 5 seconds).
  • Aquaman can no longer use his Water of Life Character Power to escape the Mallet Bomb super move.

Hawkgirl

Injustice hawkgirl small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • Hawkgirl’s Mace Charge attack had its block advantage reduced to -4. The Mace Charge Meter Burn is now an overhead attack and hits crouching opponents more consistently.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • The meter burn version of the Mace Charge will now autocorrect and force opponents to block in some instances where it could have previously been avoided by smaller characters.

Joker

Injustice joker small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • Increased Joker’s Wild Character Power HA! duration to 9 seconds (from 6 seconds).
  • Increased Joker’s Wild Character Power Parry Damage to 11%.
  • Slightly reduced the start-up frames for Laughing Gas (Down, Forward + 1) and Rolling Laughing Gas (Down, Forward + 2) to allow it to combo consistently on all opponents.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • The level 2 HaHaHa (Character Power) buff now lasts 18 seconds and the level 3 HaHaHa buff now lasts 27 seconds.
  • The Joker’s Wild (Character Power) parry is active for 4 more additional frames.
IGAU: Patch 1.06
  • The Acid Blossom now consistently has a block advantage of +5 regardless of stance switch.
  • The Crowbar now has a block advantage of -4 (up from -25) and has a better hit advantage when Meter Burned.
  • The Joker’s Wild (character power) High Parry now has 1 startup frame (down from 2) and the Low Parry now has 2 startup frames (down from 3).

Killer Frost

Injustice killerfrost small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • Reduced the hit advantage on Killer Frost’s daggers when being performed at point blank range to +4 (from +9).
IGAU: Patch 1.05
  • Slightly increased Killer Frost’s damage scaling on combos.
  • Freezing Cold (character power) now has 10 additional frames of recovery.
IGAU: Patch 1.06
  • Successfully performing a Frostbite parry on an opponent’s Armored.png attack will now remove the armor.

Lex Luthor

Injustice lex small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3)
  • The Geyser Uppercut (Down+2) now inflicts correct damage to the opponent.
IGAU: Patch 1.06
  • The Lex Probes will now always put the victim in hit stun when hitting inside of a combo.
  • Charging the Lance Blasts will now result in significantly increased damage when they connect with the opponent.
  • Overall hit box adjustments to make combos more consistent.
  • Aquaman can no longer use his Water of Life character power to escape Lex’s super move after it connects.

Lobo

Injustice lobo small.png  
Injustice: Gods Among Us
  • N/A
IGAU: Patch 1.02
  • Added.
IGAU: Patch 1.03
  • Reduced Lobo’s recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
  • Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Meter Burn Pump Shots (Down, Forward + 1).
  • Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
  • Increased the amount of damage an opponent will receive when blocking Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • The Hook Charge special move now hits as an overhead, has an improved startup of 13 frames (down from 16), and has improved viability as a wakeup attack.
  • The Meter Burn version of the Hook Charge now has 2 hits of armor.
  • Now loads two rounds for his Nuclear Shells character power (up from 1).
  • All Pump Shot blasts now have extended reach when Nuclear Shells are loaded.
  • When a Nuclear Shell is loaded, the 2nd Meter Burn Pump Shot blast will have significantly increased damage.
  • The Main Man super move now hits the opponent overhead.

Martian Manhunter

Injustice martianmanhunter small.png  
Injustice: Gods Among Us
  • N/A
IGAU: Patch 1.02
  • N/A
IGAU: Patch 1.03
  • N/A
IGAU: Patch 1.04
  • N/A
IGAU: Patch 1.05
  • Added.
IGAU: Patch 1.06
  • The Downward Phase Assault now can now hit opponents who are higher in the air.
  • The Light to the Light (Back+ Light, Hard) combo no longer results in a hard knockdown.
  • Martian Manhunter now has less Frame Advantage after performing a Forward Throw.
  • Martian Manhunter is now properly pushed out of the corner when performing throws.

Nightwing

Injustice nightwing small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • No change.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • Staff Stance Down+Light is now +3 on block (down from +6).
IGAU: Patch 1.06
  • The last hit of Staff Spin when meter burned will now hit smaller characters.

Raven

Injustice raven small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Raven’s Raven Slash (Down+3) attack now has normalized damage.
  • Increased viability of Raven’s Teleport when used as a wake up attack.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • No change.

Scorpion

Injustice scorpion small.png  
Injustice: Gods Among Us
  • N/A
IGAU: Patch 1.02
  • N/A
IGAU: Patch 1.03
  • N/A
IGAU: Patch 1.04
  • Added.
IGAU: Patch 1.05
  • Shroud of Flames (Character Power)no longer starts it’s cooldown if it gets interrupted before it is activated.
  • Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).
  • Teleport Punch (Down + Back + 3) now has more recovery time when blocked.
  • Slightly adjusted the Teleport Punch (Down+Back+3) speed.
  • The Teleport Punch is now a High attack and has slightly more recovery when it misses.
  • Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75).
  • Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.
  • The Meter Burn Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther.
IGAU: Patch 1.06
  • Corrected an issue where some combos were doubling their damage scaling.
  • Adjusted the hit box on the Gravedigger (Medium, Up + Hard) combo to hit all crouching opponents.
  • The Gravedigger (Medium, Up + Hard) combo now has a block advantage of -1 (down from +5).
  • The Bloody Spear can now be evaded/parried by projectile-counter special moves.
  • Fixed an issue where using the Bloody Spear vs Aquaman while in his Water of Life character power would result in Scorpion getting knocked down.
  • Fixed an issue where Scorpion’s Teleport Punch would pass through opponents who are in a state where they cannot be repelled.

Shazam

Injustice shazam small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Increased viability of Shazam’s Teleport when used as a wake up attack.
  • Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27).
  • Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35).
  • Shazam’s Solomon’s Judgment Character Power now activates faster.
  • Normalized reaction time for Shazam after escaping an opponent’s Throw.png attempt.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • Increased the damage on the regular and Meter Burn versions of his Herculean Might and Achilles Clutch command grabs while also slightly improving the hit boxes.
  • The Mighty Charge (Back + Medium, Hard) Combo now pops up to allow for juggle combos.
  • Increased the damage output for both the Atlas Torpedo and the Bolt of Zeus.
  • Increased the amount of block damage on his Hook Kick (Hard Attack).
  • Solomon’s Judgment (Character Power) now has proper damage scaling.

Sinestro

Injustice sinestro small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Normalized Sinestro’s Backwards Throw Damage.
  • Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
  • Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • The Arachnid Sting (Down+Forward+Y) now has 5 additional recovery frames on when it successfully hits.
IGAU: Patch 1.06
  • The Lost Will (Back + Light, Medium) combo now hits Mid.

Solomon Grundy

Injustice grundy small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • There is now a slightly bigger hitbox on the Walking Corpse (Back+Forward+3).
IGAU: Patch 1.06
  • The Pain Chain (Character Power) can no longer be parried.
  • Increased the damage on both the regular and Meter Burn versions of Grundy’s Grave Rot Special Attack.

Superman

Injustice superman small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Normalized the amount of damage scaling on Superman’s combos.
  • Normalized Superman’s damage scaling while using his Steel Rush (Forward+2, Down+1) combo.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • Kyrptonian Crush (Supermove) now does 4% less damage.
  • Super Breath (Down+Back+2) now has 0 advantage when the opponent blocks.
IGAU: Patch 1.06
  • The Meter Burn version of the Flying Punch now has 2 hits of armor.
  • Increased the amount of damage scaling on some combos.
  • The Kryptonian Smash Super Move now has 5 frames of startup (up from 2) and is now a Mid attack.
  • The Ground and Air Heat Vision attacks now have additional recovery frames.
  • Slight hit box adjustment to the Cross Swipe (Toward + Medium) attack.
  • Increased the amount of damage scaling after using the Heat Zap special move.

Wonder Woman

Injustice wwoman small.png  
Injustice: Gods Among Us
  • Added.
IGAU: Patch 1.02
  • No change.
IGAU: Patch 1.03
  • Wonder Woman’s Knee Chop (Down+1) attack now inflicts normalized damage during hit and while an opponent is blocking.
IGAU: Patch 1.04
  • No change.
IGAU: Patch 1.05
  • No change.
IGAU: Patch 1.06
  • In Sword Stance, her Directional Hard attack is no longer able to be clashed.

Zatanna

Injustice zatanna small.png  
Injustice: Gods Among Us
  • N/A
IGAU: Patch 1.02
  • N/A
IGAU: Patch 1.03
  • N/A
IGAU: Patch 1.04
  • N/A
IGAU: Patch 1.05
  • Added.
IGAU: Patch 1.06
  • Activating Sargon’s Hat Stance (Character Power) no longer forces the end of a ground combo.
  • Loosened the input requirements of her Teleport moves.
  • You can now only Cancel.png her Levitate twice during a ground combo.
  • The Meter Burn version of her Fire Kiss can no longer be ducked by certain characters.
  • Catwoman and Wonder Woman can no longer parry her Ground Magic special move (in Sargon’s Hat Stance) while standing.
  • Reduced the start up frames of her ducking Medium attack to 8 (down from 10).
  • Reduce the start up frames of her jumping Light attack to 6 (down from 8).
  • The Master Puppet special move now works correctly online.
  • Increased the size of the hitbox on the second hit of her Multi Kick special move so that some characters can no longer duck under it.
  • Fixed an issue that allowed you to perform an infinite combo with Zatanna on larger characters.

Zod

Injustice zod small.png  
Injustice: Gods Among Us
  • N/A
IGAU: Patch 1.02
  • N/A
IGAU: Patch 1.03
  • N/A
IGAU: Patch 1.04
  • N/A
IGAU: Patch 1.05
  • Added.
IGAU: Patch 1.06
  • The Phantom Wraith (Character Power) Slash can no longer be parried.
  • Phantom Wraith attacks now have proper damage scaling.
  • Fixed an issue where missing an opponent with the Phantom Wraith grab would result in undesirable effects.
  • The (Air) Zod Charge now has 6 startup frames (up from 1).
  • The Low Punch (Down + Light) and I Always Win (down+light, Medium) combo no longer result in a hard knockdown.
  • Improved the hit box on the Fallen Kryptonian (Toward + Medium, Light) combo.