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Capcom vs SNK 2/Vice/Combos
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Combos
All health values tested using C-Groove Ratio 2 against a C-Groove Ratio 2 Ryu at full health
All combos are written in Numpad Notation, refer to this visual aide if you need help reading it.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
Notation Here | Position | Damage | Stun | Difficulty | Notes |
Notation Here | Position | Damage | Stun | Difficulty | Notes |
Custom Combos
Vice's Custom Combo Slide by GunterJPN
Old Combo Table
- 1. c.lk x3 xx qcb+hp xx dp+hk.
This is going to be the combo you get most often, good damage off of low hitting shorts. C. Jab can be subbed at any time, it seems to have marginally more range.
- 2. c.lk, c.lp, c.fp xx qcb+hp xx dp+hk.
Can only be done on fatter characters, point blank (like Sagat, Blanka, Guile, Todo). Does really great damage and stun.
- 3. Deep Short Jump J.FP xx QCB+HP xx DP+ HK
Special moves cancel the landing recovery of short jumps, allowing this to combo. Be careful, the Jump FP has to pretty deep, and it's hitbox is so good it can hit high pretty often.
- 4. Instant overhead Jump LK xx Ravenous
(only works on super tall characters like Sagat, Raiden, Chang, and Rugal.)
- 5. C.LK, C.LP, C.LP, C.HK
Very hard link (1f), but very useful combo as Vice gets a lot of good setups off of sweep.
- 6. C.LP, Cl.HP xx LK De-Cide
Alternate combo route ideal for setting up frame traps.