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Note that all damage values were recorded on a Ratio 2 vs Ratio 2 matchup in C-Groove, and with no damage reduction from lower health. Damage may vary slightly depending on Groove selection and health left.
Most of these combos will work with a jumping normal (preferably j.HK) before the first hit. A crossup j.MK will work too.
|2LK(1~3) > 214HK||Any||2100||20||Very Easy||Basic confirm off of 2LK. Allows for a bit of corner carry as well. Adjust the number of 2LKs based on distance.|
|2LK > 2LP, 2MK > 214HK||Any||2835||27||Easy||Link from 2LP into 2MK. Do not delay the cancel from 2LK into 2LP, or else the 214HK will not connect in time after 2MK.|
|2LP, cl.HP > 214HK||Any||3045||29||Easy||Link from 2LP into cl.HP. Can also be done from 2LK.|
|2MK > 236HP||Any||1890||18||Very Easy||The most famous combo in fighting games, probably. Useful for complimenting your 2MK pokes, though the Hadoken will not combo afterward if done from longer ranges. If you can, try a Shakunetsu Hadoken (41236P) for a hard knockdown and more damage.|
|2MP, 2MP > 214HK||Any||3360||32||Easy||The link from 2MP into another 2MP is a bit tight, but can be made easy with practice, and is quite rewarding with decent damage.|
|j.HK, cl.HP > 41236HP||Any||3675||35||Easy||If done in the corner, the Shakunetsu Hadoken will knock the opponent down while keeping Ryu at mid-range, meaning you can react to attempts to get out of the corner like rolls or jumping.|
Unless otherwise specified, the following combos are done with level 1 supers due to differences in Grooves. Cost will be measured in "bars" if done in C-Groove or any groove, this can refer to stocks as well. Even though it says "1 Stock in Max Mode", keep in mind it costs 1 stock to enter Max Mode in the first place (N-Groove only).
|2LK > 2LP > 2LK > 236236P||Any||2835/3885/5985||7||Intermediate||Crouching light confirm.|
|2LK > 2LP > 2LK > 236236MP > 214HK||Any||5171||21||Intermediate||Crouching light confirm, but with C-Groove's level 2 super canceling.|
|2LK > 2LP, 2MK > 236236MP > 214HK||Any||5801||27||Intermediate||Link from 2LP into 2MK, canceled into a level 2 super which is canceled into a Hard Tatsu.|
|2LK > 2LP, 2MK > 236236MP > 236236LP||Corner||6615||13||Intermediate||Damage increase from the above combo but for more meter.|
|2LP, cl.HP > 236236P||Any||3675/4725/6300||15||Easy||The cancel window on cl.HP is fairly lenient for a CVS2 cancel window. Add a 214HK to the end of the level 2 for 6072 damage, or add another 236236LP for 6825 damage.|
|j.HK, cl.HP > 236236P||Any||4620/5670/7245||24||Easy||T H A T ' S W H A T W E L I K E T O C A L L [ B I G D A M A G E ]. One of the highest damage Ryu combos you can do. Add a 214HK to the end of the level 2 for 7017 damage or add another 236236LP for 7770 damage.|