Capcom vs SNK 2/Kyosuke/Strategy

From SuperCombo Wiki

The Basics

Pokes

In order from best to worst.

  • c.mk (most priority; super cancelable)
  • s.hk
  • s.hp (special/super cancelable)
  • c.hk (longest but slowest normal; cannot punish as much as above)

Anti-Airs

Best to worst.

  • s.mk (fast; good vertical range)
  • c.hp (won't catch opponents that jump too high; special/super cancelable; I tend to follow this with a lp cross cutter)
  • dp + P (it will either trade or get beaten; the hp version rises about a character-length away from Kyosuke, so you can catch far away arial opponents)
  • qcf + K (NEVER USE THIS, unless it's RCed. I don't think it can hit air-blockers though)
  • df + hk (very short ranged; use only when the opponent is open)

Cross-up

  • j.hp (good cross-up though tends to knock down jumping opponents)
  • j.hk (good cross-up though tends to knock down jumping opponents)
  • j.mk (not too good because of its mostly vertical range; may often miss)

Advanced Strategy

Air Chain Combos

Kyosuke has the ability to chain multiple normal moves up in the air. However, it requires either of two launchers for startup. The df + HK command move is the easiest executable launcher but it lacks range and can cause Kyosuke to be open for punishment. The other, and often better, launcher is his Super Lightning Upper. A level 3 Super Lightning Upper is the trickiest, however, since it does more hits, leaving Kyosuke to delay a bit before jumping.

Once the opponent is launched in the air and starts to fall down, immediately jump towards the opponent (or jump up if the opponent is in the corner) then press LP. During this time, Kyosuke is now able to chain normals from light attacks to medium attacks to hard attacks. Sometimes, Kyosuke can do a special or the Double Shadow Cut Kick though the player has to execute it fast. Some of the best chains would be:

  • LP > LK > MP > HP > HK (HP may miss if the opponent is too high up)
  • LP > LK > MP > qcf + punch/kick
  • LP > qcf, qcf + kick

CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori