< Capcom vs SNK 2 | Ken
Combos
All damage values were recorded with a Ratio 2 C-Ken vs a Ratio 2 C-Ryu with full health. Damage values can change depending on Groove, character, ratio, and the amount of health left remaining.
All combos will be written using Numpad Notation. If you're having trouble reading numpad, refer to this visual aide.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK > 2LK > 5LK > 41236LK | Anywhere | 2415 | 23 | Easy | If Ken has a bnb, this is it. Safe low confirm that leaves him +2 on block/hit. No knockdown but is very range forgiving. If you're spaced very far out 5LK might whiff. |
cl.HK > 623HP | Anywhere (close) | 3675 | 35 | Very Easy | Ken's punishment combo. Requires you to hit cl.HK very close. |
j.HK, cl.MK > 623HP | Anywhere | 4515 | 43 | Easy | Jump in combo. If you do cl.HK instead, you won't be in range for a 623H. |
2LP, cl.HP > 41236LK | Anywhere | 2550 | 25 | Easy | Link off of jab. Requires close range but is a damaging jab combo. |
j.MK, cl.HK > 623HP | Anywhere | 4620 | 44 | Easy | Crossup combo. j.MK crossup needs to hit pretty deep for this to hit. |
j.MP > j.214HK, 2HK | Anywhere | 2940 | 36 | Hard | Jump in tatsu cancel. Safer on block than the other jump in combo. |
2LP, 2HK | Anywhere | 1575 | 15 | Medium | Jab into sweep link. Can be done naturally but much easier on counterhit, and a consistent knockdown off of his jab. You can add a 2LK before the jab as well for a quick low confirm. |
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK, 2LK > 236236P | Anywhere | 3360/4620/6510 | 6 | Easy | A basic short short super confirm. You can buffer this by doing 2LK, 236, 2LK, 236P. |
cl.HK > 623LP, 236236K | Corner | 5565/6930/8610 | 30 | Medium | Very high damage corner combo. Can be done off any cornered light 623LP, and is your max damage ender after C groove combos. |
j.HK, cl.HK > 236236MP > 214LP, 623HP | Anywhere | 7760 | 27 | Medium | High damage 2 bar C groove combo. Easier in the corner, and not a bad way to spend 2 bars. |
j.HK, cl.HK > 236236MP > 214LP, 236236LK | Anywhere | 9135 | 27 | Medium | Your 3 bar bnb. Very good damage almost anywhere on screen, makes Ken's confirms into Shoryureppa very scary. |
j.HK, cl.HK > 236236MP > 214LP, 623LP, 236236LK | Corner | 10374 | 44 | Above Average | MASSIVE damage C groove corner combo. Not the combo you'll land every match, but is absolutely worth going for if you can. Especially good after stuns. |